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VVVVVV/tools/editors/Final Level Editor/maps/final/x49y51.txt

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case rn(49,51):
tmap = new Array();
tmap.push("0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0");
tmap.push("0,0,0,0,178,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,180,0,0,0,0");
tmap.push("0,0,0,0,218,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,220,0,0,0,0");
tmap.push("0,0,0,0,258,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,260,0,0,0,0");
tmap.push("0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(game, 64, 116, 11, 64); // (horizontal gravity line)
obj.createentity(game, 192, 116, 11, 64); // (horizontal gravity line)
break;