2020-01-01 21:29:24 +01:00
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#include "Graphics.h"
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#include "Maths.h"
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#include "Entity.h"
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#include "Map.h"
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#include "Screen.h"
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2020-01-31 19:25:37 +01:00
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#include "FileSystemUtils.h"
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#include <utf8/unchecked.h>
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#include <stdio.h>
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#include <stdlib.h>
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2020-01-01 21:29:24 +01:00
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Allow using help/graphics/music/game/key/map/obj everywhere
This commit makes `help`, `graphics`, `music`, `game`, `key`, `map`, and
`obj` essentially static global objects that can be used everywhere.
This is useful in case we ever need to add a new function in the future,
so we don't have to bother with passing a new argument in which means we
have to pass a new argument in to the function that calls that function
which means having to pass a new argument into the function that calls
THAT function, etc. which is a real headache when working on fan mods of
the source code.
Note that this changes NONE of the existing function signatures, it
merely just makes those variables accessible everywhere in the same way
`script` and `ed` are.
Also note that some classes had to be initialized after the filesystem
was initialized, but C++ would keep initializing them before the
filesystem got initialized, because I *had* to put them at the top of
`main.cpp`, or else they wouldn't be global variables.
The only way to work around this was to use entityclass's initialization
style (which I'm pretty sure entityclass of all things doesn't need to
be initialized this way), where you actually initialize the class in an
`init()` function, and so then you do `graphics.init()` after the
filesystem initialization, AFTER doing `Graphics graphics` up at the
top.
I've had to do this for `graphics` (but only because its child
GraphicsResources `grphx` needs to be initialized this way), `music`,
and `game`. I don't think this will affect anything. Other than that,
`help`, `key`, and `map` are still using the C++-intended method of
having ClassName::ClassName() functions.
2020-01-29 08:35:03 +01:00
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void Graphics::init()
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2020-01-01 21:29:24 +01:00
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{
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Allow using help/graphics/music/game/key/map/obj everywhere
This commit makes `help`, `graphics`, `music`, `game`, `key`, `map`, and
`obj` essentially static global objects that can be used everywhere.
This is useful in case we ever need to add a new function in the future,
so we don't have to bother with passing a new argument in which means we
have to pass a new argument in to the function that calls that function
which means having to pass a new argument into the function that calls
THAT function, etc. which is a real headache when working on fan mods of
the source code.
Note that this changes NONE of the existing function signatures, it
merely just makes those variables accessible everywhere in the same way
`script` and `ed` are.
Also note that some classes had to be initialized after the filesystem
was initialized, but C++ would keep initializing them before the
filesystem got initialized, because I *had* to put them at the top of
`main.cpp`, or else they wouldn't be global variables.
The only way to work around this was to use entityclass's initialization
style (which I'm pretty sure entityclass of all things doesn't need to
be initialized this way), where you actually initialize the class in an
`init()` function, and so then you do `graphics.init()` after the
filesystem initialization, AFTER doing `Graphics graphics` up at the
top.
I've had to do this for `graphics` (but only because its child
GraphicsResources `grphx` needs to be initialized this way), `music`,
and `game`. I don't think this will affect anything. Other than that,
`help`, `key`, and `map` are still using the C++-intended method of
having ClassName::ClassName() functions.
2020-01-29 08:35:03 +01:00
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grphx.init();
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2020-01-01 21:29:24 +01:00
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flipmode = false;
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setRect(tiles_rect, 0,0,8,8);
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setRect(sprites_rect, 0,0,32,32);
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setRect(bfont_rect, 0,0,8,8);
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setRect(bfontmask_rect, 0,0,8,8);
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setRect(bg_rect, 0,0,320,240);
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setRect(footerrect, 0, 230, 320, 10);
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setRect(prect, 0, 0, 4, 4);
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setRect(line_rect, 0,0,0,0);
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setRect(tele_rect,0,0,96,96);
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//We initialise a few things
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//updatebackground = true;
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//ct = new ColorTransform(0, 0, 0, 1, 255, 255, 255, 1); //Set to white
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linestate = 0;
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trinketcolset = false;
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showcutscenebars = false;
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cutscenebarspos = 0;
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2020-01-17 18:37:53 +01:00
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notextoutline = false;
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2020-01-01 21:29:24 +01:00
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flipmode = false;
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setflipmode = false;
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//flipmatrix.scale(1, -1);
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//flipmatrix.translate(0, 240);
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//flipfontmatrix.scale(1, -1); flipfontmatrix.translate(0, 8);
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//flipfontmatrix2.scale(1, -1); flipfontmatrix2.translate(0, 9);
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//Background inits
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for (int i = 0; i < 50; i++)
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{
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SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
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int s2 = 4+(fRandom()*4);
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stars.push_back(s);
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starsspeed.push_back(s2);
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SDL_Rect bb;
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int bvx = 0;
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int bvy = 0;
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if(fRandom()*100 > 50)
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{
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bvx = 9 - (fRandom() * 19);
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if (bvx > -6 && bvx < 6) bvx = 6;
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bvx = bvx * 1.5;
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setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
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}
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else
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{
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bvy = 9 - (fRandom() * 19);
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if (bvy > -6 && bvy < 6) bvy = 6;
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bvy = bvy * 1.5;
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setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
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}
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float bint = 0.5 + ((fRandom() * 100) / 200);
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backboxes.push_back(bb);
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backboxvx.push_back(bvx);
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backboxvy.push_back(bvy);
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backboxint.push_back(bint);
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}
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//backboxrect = new Rectangle();
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backoffset = 0;
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backgrounddrawn = false;
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warpskip = 0;
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warpfcol = 0x000000;
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warpbcol = 0x000000;
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spcol = 0;
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spcoldel = 0;
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rcol = 0;
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crewframe = 0;
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crewframedelay = 4;
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menuoffset = 0;
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resumegamemode = false;
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//Textboxes!
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2020-01-12 18:26:00 +01:00
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textbox.resize(30);
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2020-01-01 21:29:24 +01:00
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ntextbox = 0;
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//Fading stuff
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2020-01-12 18:26:00 +01:00
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fadebars.resize(15);
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2020-01-01 21:29:24 +01:00
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fadeamount = 0;
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fademode = 0;
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2020-01-11 01:37:23 +01:00
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// initialize everything else to zero
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2020-01-11 17:33:36 +01:00
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backBuffer = NULL;
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2020-01-12 18:26:00 +01:00
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backboxrect = SDL_Rect();
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2020-01-11 01:37:23 +01:00
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bcol = 0;
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bcol2 = 0;
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2020-01-12 18:26:00 +01:00
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ct = colourTransform();
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foot_rect = SDL_Rect();
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2020-01-11 01:37:23 +01:00
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foregrounddrawn = false;
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2020-01-11 17:33:36 +01:00
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foregroundBuffer = NULL;
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2020-01-11 01:37:23 +01:00
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backgrounddrawn = false;
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2020-01-12 18:26:00 +01:00
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images_rect = SDL_Rect();
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2020-01-11 01:37:23 +01:00
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j = 0;
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k = 0;
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m = 0;
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linedelay = 0;
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2020-01-11 17:33:36 +01:00
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menubuffer = NULL;
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screenbuffer = NULL;
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tempBuffer = NULL;
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2020-01-12 18:26:00 +01:00
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tl = point();
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2020-01-11 17:33:36 +01:00
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towerbuffer = NULL;
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2020-01-11 01:37:23 +01:00
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trinketr = 0;
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trinketg = 0;
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trinketb = 0;
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2020-01-12 18:26:00 +01:00
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warprect = SDL_Rect();
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2020-01-25 05:43:04 +01:00
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translucentroomname = false;
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2020-01-29 08:17:13 +01:00
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showmousecursor = true;
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2020-01-01 21:29:24 +01:00
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}
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2020-01-31 19:25:37 +01:00
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int Graphics::font_idx(char32_t ch) {
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if (font_positions.size() > 0) {
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std::map<int, int>::iterator iter = font_positions.find(ch);
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if (iter == font_positions.end()) {
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iter = font_positions.find('?');
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if (iter == font_positions.end()) {
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puts("font.txt missing fallback character!");
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exit(1);
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}
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}
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return iter->second;
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} else {
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return ch;
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}
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}
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2020-01-01 21:29:24 +01:00
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Graphics::~Graphics()
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{
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}
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void Graphics::drawspritesetcol(int x, int y, int t, int c, UtilityClass& help)
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{
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SDL_Rect rect;
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setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
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setcol(c, help);
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BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
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//.copyPixels(sprites[t], sprites_rect, backbuffer, tpoint);
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}
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void Graphics::Makebfont()
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{
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2020-01-31 19:25:37 +01:00
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for (int j = 0; j < (grphx.im_bfont->h / 8); j++)
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2020-01-01 21:29:24 +01:00
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{
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for (int i = 0; i < 16; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_bfont,i*8,j*8,8,8);
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bfont.push_back(temp);
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2020-01-31 19:25:37 +01:00
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SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
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2020-01-01 21:29:24 +01:00
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flipbfont.push_back(TempFlipped);
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}
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}
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2020-01-31 19:25:37 +01:00
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unsigned char* charmap = NULL;
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size_t length;
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FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length);
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if (charmap != NULL) {
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unsigned char* current = charmap;
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unsigned char* end = charmap + length;
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int pos = 0;
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while (current != end) {
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int codepoint = utf8::unchecked::next(current);
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font_positions[codepoint] = pos;
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++pos;
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}
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2020-01-01 21:29:24 +01:00
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}
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2020-01-31 19:25:37 +01:00
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}
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2020-01-01 21:29:24 +01:00
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2020-01-31 19:25:37 +01:00
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int Graphics::bfontlen(char32_t ch) {
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if (ch < 32) {
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return 6;
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} else {
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return 8;
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2020-01-01 21:29:24 +01:00
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}
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}
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void Graphics::MakeTileArray()
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{
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for(int j = 0; j <30; j++)
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{
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for(int i = 0; i <40; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_tiles,i*8,j*8,8,8);
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tiles.push_back(temp);
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}
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}
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for(int j = 0; j <30; j++)
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{
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for(int i = 0; i <40; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_tiles2,i*8,j*8,8,8);
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tiles2.push_back(temp);
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}
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}
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for(int j = 0; j <30; j++)
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{
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for(int i = 0; i <30; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_tiles3,i*8,j*8,8,8);
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tiles3.push_back(temp);
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}
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}
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for(int j = 0; j <60; j++)
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{
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for(int i = 0; i <12; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_entcolours,i*8,j*8,8,8);
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entcolours.push_back(temp);
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}
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}
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}
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void Graphics::maketelearray()
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{
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for (int i = 0; i < 10; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_teleporter,i*96,0,96,96);
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tele.push_back(temp);
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}
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}
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void Graphics::MakeSpriteArray()
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{
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for(int j = 0; j <16; j++)
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{
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for(int i = 0; i <12; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_sprites,i*32,j*32,32,32);
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sprites.push_back(temp);
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temp = GetSubSurface(grphx.im_flipsprites,i*32,j*32,32,32);
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flipsprites.push_back(temp);
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}
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}
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}
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void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
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{
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r = clamp(r,0,255);
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g = clamp(g,0,255);
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b = clamp(b,0,255);
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ct.colour = getRGB(r, g, b);
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if (cen)
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_x = ((160 ) - ((len(_s)) / 2));
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int bfontpos = 0;
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int curr;
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2020-01-31 19:25:37 +01:00
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std::string::iterator iter = _s.begin();
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while (iter != _s.end()) {
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curr = utf8::unchecked::next(iter);
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2020-01-01 21:29:24 +01:00
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point tpoint;
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tpoint.x = _x + bfontpos;
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tpoint.y = _y;
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SDL_Rect fontRect = bfont_rect;
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fontRect.x = tpoint.x ;
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fontRect.y = tpoint.y ;
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if (flipmode)
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{
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2020-01-31 19:25:37 +01:00
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BlitSurfaceColoured( flipbfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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2020-01-01 21:29:24 +01:00
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}
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else
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{
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2020-01-31 19:25:37 +01:00
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BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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2020-01-01 21:29:24 +01:00
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}
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2020-01-31 19:25:37 +01:00
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bfontpos+=bfontlen(curr) ;
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2020-01-01 21:29:24 +01:00
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}
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}
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void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen, int sc )
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{
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r = clamp(r,0,255);
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g = clamp(g,0,255);
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b = clamp(b,0,255);
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ct.colour = getRGB(r, g, b);
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|
|
|
if (cen)
|
|
|
|
{
|
|
|
|
_x = std::max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
int bfontpos = 0;
|
|
|
|
int curr;
|
2020-01-31 19:25:37 +01:00
|
|
|
std::string::iterator iter = _s.begin();
|
|
|
|
while (iter != _s.end()) {
|
|
|
|
curr = utf8::unchecked::next(iter);
|
2020-01-01 21:29:24 +01:00
|
|
|
|
|
|
|
/*
|
|
|
|
point tpoint;
|
|
|
|
tpoint.x = _x + bfontpos;
|
|
|
|
tpoint.y = _y;
|
|
|
|
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
|
|
fontRect.x = tpoint.x ;
|
|
|
|
fontRect.y = tpoint.y ;
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (flipmode)
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(flipbfont[font_idx(curr)], bfont[font_idx(curr)]->w *sc,bfont[font_idx(curr)]->h *sc);
|
2020-01-01 21:29:24 +01:00
|
|
|
SDL_Rect printrect = { Sint16((_x) + bfontpos), Sint16(_y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
|
|
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
|
|
|
|
SDL_FreeSurface(tempPrint);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(bfont[font_idx(curr)], bfont[font_idx(curr)]->w *sc,bfont[font_idx(curr)]->h *sc);
|
2020-01-01 21:29:24 +01:00
|
|
|
SDL_Rect printrect = { static_cast<Sint16>((_x) + bfontpos), static_cast<Sint16>(_y) , static_cast<Sint16>((bfont_rect.w*sc)+1), static_cast<Sint16>((bfont_rect.h * sc)+1)};
|
|
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
|
|
|
|
SDL_FreeSurface(tempPrint);
|
|
|
|
}
|
2020-01-31 19:25:37 +01:00
|
|
|
bfontpos+=bfontlen(curr) *sc;
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int Graphics::len(std::string t)
|
|
|
|
{
|
|
|
|
int bfontpos = 0;
|
2020-01-31 19:25:37 +01:00
|
|
|
std::string::iterator iter = t.begin();
|
|
|
|
while (iter != t.end()) {
|
|
|
|
int cur = utf8::unchecked::next(iter);
|
|
|
|
bfontpos += bfontlen(cur);
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
return bfontpos;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
|
|
|
|
{
|
|
|
|
r = clamp(r,0,255);
|
|
|
|
g = clamp(g,0,255);
|
|
|
|
b = clamp(b,0,255);
|
|
|
|
|
|
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
|
|
|
|
if (cen)
|
|
|
|
_x = ((160) - (len(_s) / 2))+_x;
|
|
|
|
int bfontpos = 0;
|
2020-01-31 19:25:37 +01:00
|
|
|
std::string::iterator iter = _s.begin();
|
|
|
|
while (iter != _s.end()) {
|
|
|
|
int curr = utf8::unchecked::next(iter);
|
2020-01-01 21:29:24 +01:00
|
|
|
point tpoint;
|
|
|
|
tpoint.x = _x + bfontpos;
|
|
|
|
tpoint.y = _y;
|
|
|
|
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
|
|
fontRect.x = tpoint.x ;
|
|
|
|
fontRect.y = tpoint.y ;
|
|
|
|
|
|
|
|
if (flipmode)
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
//flipbfont[font_idx(cur)].colorTransform(bfont_rect, ct);
|
|
|
|
BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
//bfont[font_idx(cur)].colorTransform(bfont_rect, ct);
|
|
|
|
//backBuffer.copyPixels(bfont[font_idx(cur)], bfont_rect, tpoint);
|
|
|
|
BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
2020-01-31 19:25:37 +01:00
|
|
|
bfontpos+=bfontlen(curr) ;
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ )
|
|
|
|
{
|
|
|
|
|
|
|
|
//printmask(x, y, t, cen);
|
2020-01-17 18:37:53 +01:00
|
|
|
if (!notextoutline)
|
2020-01-14 01:22:26 +01:00
|
|
|
{
|
2020-01-17 18:37:53 +01:00
|
|
|
Print(x, y - 1, t, 0, 0, 0, cen);
|
|
|
|
if (cen)
|
|
|
|
{
|
|
|
|
//TODO find different
|
|
|
|
PrintOff(-1, y, t, 0, 0, 0, cen);
|
|
|
|
PrintOff(1, y, t, 0, 0, 0, cen);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Print(x -1, y, t, 0, 0, 0, cen);
|
|
|
|
Print(x +1, y, t, 0, 0, 0, cen);
|
|
|
|
}
|
|
|
|
Print(x, y+1, t, 0, 0, 0, cen);
|
2020-01-14 01:22:26 +01:00
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
|
|
|
|
Print(x, y, t, r, g, b, cen);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::RPrint( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
|
|
|
|
{
|
|
|
|
r = clamp(r,0,255);
|
|
|
|
g = clamp(g,0,255);
|
|
|
|
b = clamp(b,0,255);
|
|
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
|
|
|
|
if (cen)
|
|
|
|
_x = ((308) - (_s.length() / 2));
|
|
|
|
int bfontpos = 0;
|
|
|
|
int curr;
|
2020-01-31 19:25:37 +01:00
|
|
|
std::string::iterator iter = _s.begin();
|
|
|
|
while (iter != _s.end()) {
|
|
|
|
curr = utf8::unchecked::next(iter);
|
2020-01-01 21:29:24 +01:00
|
|
|
point tpoint;
|
|
|
|
tpoint.x = _x + bfontpos;
|
|
|
|
tpoint.y = _y;
|
|
|
|
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
|
|
fontRect.x = tpoint.x ;
|
|
|
|
fontRect.y = tpoint.y ;
|
|
|
|
|
|
|
|
if (flipmode)
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
//flipbfont[font_idx(cur)].colorTransform(bfont_rect, ct);
|
|
|
|
BlitSurfaceColoured( flipbfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
//bfont[font_idx(cur)].colorTransform(bfont_rect, ct);
|
|
|
|
//backBuffer.copyPixels(bfont[font_idx(cur)], bfont_rect, tpoint);
|
|
|
|
BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
2020-01-31 19:25:37 +01:00
|
|
|
bfontpos+=bfontlen(curr) ;
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::printcrewname( int x, int y, int t )
|
|
|
|
{
|
|
|
|
//Print the name of crew member t in the right colour
|
|
|
|
switch(t)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Print(x, y, "Viridian", 16, 240, 240,false );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
Print(x, y, "Violet", 240, 16, 240,false);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Print(x, y, "Vitellary", 240, 240, 16,false);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
Print(x, y, "Vermilion", 240, 16, 16,false);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
Print(x, y, "Verdigris", 16, 240, 16,false);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
Print(x, y, "Victoria", 16, 16, 240,false);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::printcrewnamedark( int x, int y, int t )
|
|
|
|
{
|
|
|
|
//Print the name of crew member t as above, but in black and white
|
|
|
|
switch(t)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Print(x, y, "Viridian", 128,128,128,false);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
Print(x, y, "Violet", 128,128,128,false);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Print(x, y, "Vitellary", 128,128,128,false);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
Print(x, y, "Vermilion", 128,128,128,false);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
Print(x, y, "Verdigris", 128,128,128,false);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
Print(x, y, "Victoria", 128,128,128,false);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::printcrewnamestatus( int x, int y, int t )
|
|
|
|
{
|
|
|
|
//Print the status of crew member t in the right colour
|
|
|
|
switch(t)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Print(x, y, "(that's you!)", 12, 140, 140,false);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
Print(x, y, "Rescued!", 140, 12, 140,false);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Print(x, y, "Rescued!", 140, 140, 12,false);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
Print(x, y, "Rescued!", 140, 12, 12,false);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
Print(x, y, "Rescued!", 12, 140, 12,false);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
Print(x, y, "Rescued!", 12, 12, 140,false);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
|
|
|
|
setcolreal(getRGB(r,g,b));
|
|
|
|
//sprites[t].colorTransform(sprites_rect, ct);
|
|
|
|
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtile( int x, int y, int t, int r, int g, int b )
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
|
|
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Graphics::drawtile2( int x, int y, int t, int r, int g, int b )
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
|
|
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Graphics::drawtile3( int x, int y, int t, int off )
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
|
|
BlitSurfaceStandard(tiles3[t+(off*30)], NULL, backBuffer, &rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawentcolours( int x, int y, int t)
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
|
|
BlitSurfaceStandard(entcolours[t], NULL, backBuffer, &rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowertile( int x, int y, int t )
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
|
|
BlitSurfaceStandard(tiles2[t], NULL, towerbuffer, &rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Graphics::drawtowertile3( int x, int y, int t, int off )
|
|
|
|
{
|
|
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
|
|
BlitSurfaceStandard(tiles3[t+(off*30)], NULL, towerbuffer, &rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawgui( UtilityClass& help )
|
|
|
|
{
|
|
|
|
textboxcleanup();
|
|
|
|
//Draw all the textboxes to the screen
|
|
|
|
for (int i = 0; i<ntextbox; i++)
|
|
|
|
{
|
|
|
|
//This routine also updates the textboxs
|
|
|
|
textbox[i].update();
|
|
|
|
if (textbox[i].active)
|
|
|
|
{
|
|
|
|
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
|
|
|
|
{
|
|
|
|
if(flipmode)
|
|
|
|
{
|
|
|
|
for (j = 0; j < textbox[i].numlines; j++)
|
|
|
|
{
|
|
|
|
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (j = 0; j < textbox[i].numlines; j++)
|
|
|
|
{
|
|
|
|
Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
|
|
|
|
|
|
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
for (int k = 0; k < textbox[i].lw; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
}
|
|
|
|
for (int k = 0; k < textbox[i].numlines; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(flipmode)
|
|
|
|
{
|
|
|
|
for (j = 0; j < textbox[i].numlines; j++)
|
|
|
|
{
|
|
|
|
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (j = 0; j < textbox[i].numlines; j++)
|
|
|
|
{
|
|
|
|
Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165)
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
drawimage(5, 0, 180, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
drawimage(0, 0, 12, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165)
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
drawimage(6, 0, 180, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
drawimage(4, 0, 12, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
if (textbox[i].r == 175 && textbox[i].g == 175)
|
|
|
|
{
|
|
|
|
//purple guy
|
|
|
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175)
|
|
|
|
{
|
|
|
|
//red guy
|
|
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].r == 175)
|
|
|
|
{
|
|
|
|
//green guy
|
|
|
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].g == 175)
|
|
|
|
{
|
|
|
|
//yellow guy
|
|
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].b == 175)
|
|
|
|
{
|
|
|
|
//blue guy
|
|
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - int(fRandom()*20));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (textbox[i].r == 175 && textbox[i].g == 175)
|
|
|
|
{
|
|
|
|
//purple guy
|
|
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175)
|
|
|
|
{
|
|
|
|
//red guy
|
|
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].r == 175)
|
|
|
|
{
|
|
|
|
//green guy
|
|
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].g == 175)
|
|
|
|
{
|
|
|
|
//yellow guy
|
|
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
|
|
}
|
|
|
|
else if (textbox[i].b == 175)
|
|
|
|
{
|
|
|
|
//blue guy
|
|
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - int(fRandom()*20));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
|
|
|
|
{
|
|
|
|
SDL_Rect trect;
|
|
|
|
if(r+g+b != 0)
|
|
|
|
{
|
|
|
|
RGBf(r,g,b);
|
|
|
|
}
|
|
|
|
|
|
|
|
point tpoint;
|
|
|
|
if (cent)
|
|
|
|
{
|
|
|
|
tpoint.x = 160 - int(images[t]->w / 2);
|
|
|
|
tpoint.y = yp;
|
|
|
|
trect.x = tpoint.x ;
|
|
|
|
trect.y = tpoint.y;
|
|
|
|
trect.w = images[t]->w;
|
|
|
|
trect.h= images[t]->h;
|
|
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
trect.x = xp;
|
|
|
|
trect.y = yp;
|
|
|
|
trect.w = images[t]->w;
|
|
|
|
trect.h = images[t]->h;
|
|
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
|
|
|
|
{
|
|
|
|
|
|
|
|
SDL_Rect trect;
|
|
|
|
if (cent)
|
|
|
|
{
|
|
|
|
trect.x = 160 - int(images[t]->w / 2);
|
|
|
|
trect.y = yp;
|
|
|
|
trect.w = images[t]->w;
|
|
|
|
trect.h = images[t]->h;
|
|
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
|
|
//backbuffer.copyPixels(images[t], trect, tpoint);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
trect.x = xp;
|
|
|
|
trect.y = yp;
|
|
|
|
trect.w = images[t]->w;
|
|
|
|
trect.h= images[t]->h;
|
|
|
|
|
|
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
|
|
|
|
{
|
|
|
|
SDL_Rect trect;
|
|
|
|
|
|
|
|
trect.x = xp;
|
|
|
|
trect.y = yp;
|
|
|
|
trect.w = wp;
|
|
|
|
trect.h= hp;
|
|
|
|
|
|
|
|
SDL_Rect trect2;
|
|
|
|
|
|
|
|
trect2.x = 0;
|
|
|
|
trect2.y = 0;
|
|
|
|
trect2.w = wp;
|
|
|
|
trect2.h= hp;
|
|
|
|
|
|
|
|
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::cutscenebars()
|
|
|
|
{
|
|
|
|
if (showcutscenebars)
|
|
|
|
{
|
|
|
|
cutscenebarspos += 25;
|
|
|
|
cutscenebarspos = std::min(cutscenebarspos, 361);
|
|
|
|
FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
|
|
|
|
//backbuffer.fillRect(new Rectangle(0, 0, cutscenebarspos, 16), 0x000000);
|
|
|
|
FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
|
|
|
|
//backbuffer.fillRect(new Rectangle(360-cutscenebarspos, 224, cutscenebarspos, 16), 0x000000);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//disappearing
|
|
|
|
if (cutscenebarspos > 0)
|
|
|
|
{
|
|
|
|
cutscenebarspos -= 25;
|
|
|
|
cutscenebarspos = std::max(cutscenebarspos, 0);
|
|
|
|
//draw
|
|
|
|
FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
|
|
|
|
//backbuffer.fillRect(new Rectangle(0, 0, cutscenebarspos, 16), 0x000000);
|
|
|
|
FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
|
|
|
|
//backbuffer.fillRect(new Rectangle(360-cutscenebarspos, 224, cutscenebarspos, 16), 0x000000);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawcrewman( int x, int y, int t, bool act, UtilityClass& help, bool noshift /*=false*/ )
|
|
|
|
{
|
|
|
|
if (!act)
|
|
|
|
{
|
|
|
|
if (noshift)
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
drawspritesetcol(x, y, 14, 19, help);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
drawspritesetcol(x, y, 12, 19, help);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
drawspritesetcol(x - 8, y, 14, 19, help);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
drawspritesetcol(x - 8, y, 12, 19, help);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (flipmode) crewframe += 6;
|
|
|
|
|
|
|
|
switch(t)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
drawspritesetcol(x, y, crewframe, 0 , help);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
drawspritesetcol(x, y, crewframe, 20, help);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
drawspritesetcol(x, y, crewframe, 14, help);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
drawspritesetcol(x, y, crewframe, 15, help);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
drawspritesetcol(x, y, crewframe, 13, help);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
drawspritesetcol(x, y, crewframe, 16, help);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flipmode) crewframe -= 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
|
|
|
|
{
|
|
|
|
//given these parameters, draw a textbox with a pixel width
|
|
|
|
|
|
|
|
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
|
|
|
|
//backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|
|
|
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
|
|
|
|
|
|
|
|
for (k = 0; k < w2-2; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|
|
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (k = 0; k < h2-2; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|
|
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
|
|
|
|
{
|
|
|
|
//given these parameters, draw a textbox with a pixel width
|
|
|
|
|
|
|
|
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
|
|
|
|
//backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|
|
|
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
|
|
|
|
|
|
|
|
for (k = 0; k < w2-2; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|
|
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
drawcoloredtile(x+ (w) - 16, y, 41, r, g, b);
|
|
|
|
drawcoloredtile(x+ (w) - 16, y + (h) - 8, 46, r, g, b);
|
|
|
|
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
|
|
|
|
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
|
|
|
|
|
|
|
|
for (k = 0; k < h2-2; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
|
|
|
|
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
|
|
|
|
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|
|
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
|
|
|
|
{
|
|
|
|
//given these parameters, draw a textbox
|
|
|
|
//madrect.x = x; madrect.y = y; madrect.w = w*8; madrect.h = h*8;
|
|
|
|
//backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|
|
|
FillRect(backBuffer,x,y,w*8,h*8, r/6, g/6, b/6 );
|
|
|
|
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
|
|
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
|
|
|
|
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
|
|
|
|
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
|
|
|
|
|
|
|
|
for (int k = 0; k < w-2; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
|
|
|
|
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int k = 0; k < h-2; k++)
|
|
|
|
{
|
|
|
|
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
|
|
|
|
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxactive()
|
|
|
|
{
|
|
|
|
//Remove all but the most recent textbox
|
|
|
|
for (int i = 0; i < ntextbox; i++)
|
|
|
|
{
|
|
|
|
if (m != i) textbox[i].remove();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxremovefast()
|
|
|
|
{
|
|
|
|
//Remove all textboxes
|
|
|
|
for (int i = 0; i < ntextbox; i++)
|
|
|
|
{
|
|
|
|
textbox[i].removefast();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxremove()
|
|
|
|
{
|
|
|
|
//Remove all textboxes
|
|
|
|
for (int i = 0; i < ntextbox; i++)
|
|
|
|
{
|
|
|
|
textbox[i].remove();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxtimer( int t )
|
|
|
|
{
|
|
|
|
textbox[m].timer=t;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::addline( std::string t )
|
|
|
|
{
|
|
|
|
textbox[m].addline(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxadjust()
|
|
|
|
{
|
|
|
|
textbox[m].adjust();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int g/*= 255*/, int b /*= 255*/ )
|
|
|
|
{
|
|
|
|
|
|
|
|
if(ntextbox == 0)
|
|
|
|
{
|
|
|
|
//If there are no active textboxes, Z=0;
|
|
|
|
m = 0;
|
|
|
|
ntextbox++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/*i = 0; m = -1;
|
|
|
|
while (i < ntextbox) {
|
|
|
|
if (!textbox[i].active) { m = i; i = ntextbox;}
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
if (m == -1) {m = ntextbox; ntextbox++;}
|
|
|
|
*/
|
|
|
|
m = ntextbox;
|
|
|
|
ntextbox++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(m<20)
|
|
|
|
{
|
|
|
|
textbox[m].clear();
|
|
|
|
textbox[m].line[0] = t;
|
|
|
|
textbox[m].xp = xp;
|
2020-01-31 19:25:37 +01:00
|
|
|
int length = utf8::unchecked::distance(t.begin(), t.end());
|
|
|
|
if (xp == -1) textbox[m].xp = 160 - (((length / 2) + 1) * 8);
|
2020-01-01 21:29:24 +01:00
|
|
|
textbox[m].yp = yp;
|
|
|
|
textbox[m].initcol(r, g, b);
|
|
|
|
textbox[m].resize();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawfade()
|
|
|
|
{
|
|
|
|
if ((fademode == 1)||(fademode == 4))
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
|
|
|
|
//backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|
|
|
}
|
|
|
|
else if(fademode==3)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 15; i++)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, fadebars[i], i * 16, fadeamount, 16, 0x000000 );
|
|
|
|
//backbuffer.fillRect(new Rectangle(, , , 16), 0x000000);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(fademode==5 )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 15; i++)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, fadebars[i]-fadeamount, i * 16, 500, 16, 0x000000 );
|
|
|
|
//backbuffer.fillRect(new Rectangle(fadebars[i]-fadeamount, i * 16, 500, 16), 0x000000);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::processfade()
|
|
|
|
{
|
|
|
|
if (fademode > 1)
|
|
|
|
{
|
|
|
|
if (fademode == 2)
|
|
|
|
{
|
|
|
|
//prepare fade out
|
|
|
|
for (int i = 0; i < 15; i++)
|
|
|
|
{
|
|
|
|
fadebars[i] = -int(fRandom() * 12) * 8;
|
|
|
|
}
|
|
|
|
fadeamount = 0;
|
|
|
|
fademode = 3;
|
|
|
|
}
|
|
|
|
else if (fademode == 3)
|
|
|
|
{
|
|
|
|
fadeamount += 24;
|
|
|
|
if (fadeamount > 416)
|
|
|
|
{
|
|
|
|
fademode = 1; //faded
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (fademode == 4)
|
|
|
|
{
|
|
|
|
//prepare fade in
|
|
|
|
for (int i = 0; i < 15; i++)
|
|
|
|
{
|
|
|
|
fadebars[i] = 320 + int(fRandom() * 12) * 8;
|
|
|
|
}
|
|
|
|
fadeamount = 416;
|
|
|
|
fademode = 5;
|
|
|
|
}
|
|
|
|
else if (fademode == 5)
|
|
|
|
{
|
|
|
|
fadeamount -= 24;
|
|
|
|
if (fadeamount <= 0)
|
|
|
|
{
|
|
|
|
fademode = 0; //normal
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawmenu( Game& game, int cr, int cg, int cb, int division /*= 30*/ )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < game.nummenuoptions; i++)
|
|
|
|
{
|
|
|
|
if (i == game.currentmenuoption)
|
|
|
|
{
|
|
|
|
//Draw it highlighted
|
|
|
|
if (game.menuoptionsactive[i])
|
|
|
|
{
|
|
|
|
tempstring = game.menuoptions[i];
|
|
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tempstring = game.menuoptions[i];
|
|
|
|
tempstring = "[ " + tempstring + " ]";
|
|
|
|
//Draw it in gray
|
|
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Draw it normally
|
|
|
|
if (game.menuoptionsactive[i])
|
|
|
|
{
|
|
|
|
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Draw it in gray
|
|
|
|
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawlevelmenu( Game& game, int cr, int cg, int cb, int division /*= 30*/ )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < game.nummenuoptions; i++)
|
|
|
|
{
|
|
|
|
if (i == game.currentmenuoption)
|
|
|
|
{
|
|
|
|
if(game.nummenuoptions-i<=2){
|
|
|
|
//Draw it highlighted
|
|
|
|
if (game.menuoptionsactive[i])
|
|
|
|
{
|
|
|
|
tempstring = game.menuoptions[i];
|
|
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tempstring = game.menuoptions[i];
|
|
|
|
tempstring = "[ " + tempstring + " ]";
|
|
|
|
//Draw it in gray
|
|
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
//Draw it highlighted
|
|
|
|
if (game.menuoptionsactive[i])
|
|
|
|
{
|
|
|
|
tempstring = game.menuoptions[i];
|
|
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tempstring = game.menuoptions[i];
|
|
|
|
tempstring = "[ " + tempstring + " ]";
|
|
|
|
//Draw it in gray
|
|
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(game.nummenuoptions-i<=2){
|
|
|
|
//Draw it normally
|
|
|
|
if (game.menuoptionsactive[i])
|
|
|
|
{
|
|
|
|
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Draw it in gray
|
|
|
|
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
//Draw it normally
|
|
|
|
if (game.menuoptionsactive[i])
|
|
|
|
{
|
|
|
|
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Draw it in gray
|
|
|
|
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
|
|
|
|
{
|
|
|
|
setcolreal(getRGB(r,g,b));
|
|
|
|
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect,x,y,tiles_rect.w,tiles_rect.h);
|
|
|
|
BlitSurfaceColoured(tiles[t],NULL, backBuffer, &rect, ct );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool Graphics::Hitest(SDL_Surface* surface1, point p1, int col, SDL_Surface* surface2, point p2, int col2)
|
|
|
|
{
|
|
|
|
|
|
|
|
//find rectangle where they intersect:
|
|
|
|
|
|
|
|
int r1_left = p1.x;
|
|
|
|
int r1_right = r1_left + surface1->w;
|
|
|
|
int r2_left = p2.x;
|
|
|
|
int r2_right = r2_left + surface2->w;
|
|
|
|
|
|
|
|
int r1_bottom = p1.y;
|
|
|
|
int r1_top = p1.y + surface1->h;
|
|
|
|
int r2_bottom = p2.y;
|
|
|
|
int r2_top = p2.y + surface2->h;
|
|
|
|
|
|
|
|
bool intersection = intersectRect(r1_left, r1_right, r1_bottom, r1_top, r2_left, r2_right, r2_bottom, r2_top);
|
|
|
|
|
|
|
|
if(intersection)
|
|
|
|
{
|
|
|
|
int r3_left = std::max(r1_left, r2_left);
|
|
|
|
int r3_top = std::min(r1_top, r2_top);
|
|
|
|
int r3_right = std::min(r1_right, r2_right);
|
|
|
|
int r3_bottom= std::max(r1_bottom, r2_bottom);
|
|
|
|
|
|
|
|
//for every pixel inside rectangle
|
|
|
|
for(int x = r3_left; x < r3_right; x++)
|
|
|
|
{
|
|
|
|
for(int y = r3_bottom; y < r3_top; y++)
|
|
|
|
{
|
|
|
|
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
|
|
|
|
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
|
|
|
|
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawgravityline( int t, entityclass& obj )
|
|
|
|
{
|
|
|
|
if (obj.entities[t].life == 0)
|
|
|
|
{
|
|
|
|
switch(linestate)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 200-20, 200-20));
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(224-20, 255-30, 196-20));
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 235-30, 196-20));
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 205-20));
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 255-30, 225-30));
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtrophytext( entityclass& obj, UtilityClass& help )
|
|
|
|
{
|
|
|
|
int temp, temp2, temp3;
|
|
|
|
|
|
|
|
if (obj.trophytext < 15)
|
|
|
|
{
|
|
|
|
temp = (196 * obj.trophytext) / 15;
|
|
|
|
temp2 = (196 * obj.trophytext) / 15;
|
|
|
|
temp3 = ((255 - help.glow) * obj.trophytext) / 15;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
temp = 196;
|
|
|
|
temp2 = 196;
|
|
|
|
temp3 = 255 - help.glow;
|
|
|
|
}
|
|
|
|
switch(obj.trophytype)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 13:
|
|
|
|
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 14:
|
|
|
|
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 18:
|
|
|
|
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
case 20:
|
|
|
|
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
|
|
|
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawentities( mapclass& map, entityclass& obj, UtilityClass& help )
|
|
|
|
{
|
|
|
|
//Update line colours!
|
|
|
|
if (linedelay <= 0)
|
|
|
|
{
|
|
|
|
linestate++;
|
|
|
|
if (linestate >= 10) linestate = 0;
|
|
|
|
linedelay = 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
linedelay--;
|
|
|
|
}
|
|
|
|
|
|
|
|
point tpoint;
|
|
|
|
|
|
|
|
SDL_Rect drawRect;
|
|
|
|
|
|
|
|
trinketcolset = false;
|
|
|
|
|
|
|
|
for (int i = obj.nentity - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
if (!obj.entities[i].invis && obj.entities[i].active)
|
|
|
|
{
|
|
|
|
if (obj.entities[i].size == 0)
|
|
|
|
{
|
|
|
|
// Sprites
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
//flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
//backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|
|
|
if (map.warpx)
|
|
|
|
{
|
|
|
|
//screenwrapping!
|
|
|
|
if (tpoint.x < 0)
|
|
|
|
{
|
|
|
|
tpoint.x += 320;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
if (tpoint.x > 300)
|
|
|
|
{
|
|
|
|
tpoint.x -= 320;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (map.warpy)
|
|
|
|
{
|
|
|
|
if (tpoint.y < 0)
|
|
|
|
{
|
|
|
|
tpoint.y += 230;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
if (tpoint.y > 210)
|
|
|
|
{
|
|
|
|
tpoint.y -= 230;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceStandard(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
//sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|
|
|
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
if (map.warpx)
|
|
|
|
{
|
|
|
|
//screenwrapping!
|
|
|
|
if (tpoint.x < 0)
|
|
|
|
{
|
|
|
|
tpoint.x += 320;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
if (tpoint.x > 300)
|
|
|
|
{
|
|
|
|
tpoint.x -= 320;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (map.warpy)
|
|
|
|
{
|
|
|
|
if (tpoint.y < 0)
|
|
|
|
{
|
|
|
|
tpoint.y += 230;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
if (tpoint.y > 210)
|
|
|
|
{
|
|
|
|
tpoint.y -= 230;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 1)
|
|
|
|
{
|
|
|
|
// Tiles
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
drawRect = tiles_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 2)
|
|
|
|
{
|
|
|
|
// Special: Moving platform, 4 tiles
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
drawRect = tiles_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
if(map.custommode){
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}else{
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 3) // Big chunky pixels!
|
|
|
|
{
|
|
|
|
prect.x = obj.entities[i].xp;
|
|
|
|
prect.y = obj.entities[i].yp;
|
|
|
|
//A seperate index of colours, for simplicity
|
|
|
|
if(obj.entities[i].colour==1)
|
|
|
|
{
|
|
|
|
//backbuffer.fillRect(prect, RGB(196 - (fRandom() * 64), 10, 10));
|
|
|
|
FillRect(backBuffer, prect, (fRandom() * 64), 10, 10);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].colour == 2)
|
|
|
|
{
|
|
|
|
//backbuffer.fillRect(prect, RGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow));
|
|
|
|
FillRect(backBuffer,prect, int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 4) // Small pickups
|
|
|
|
{
|
|
|
|
drawhuetile(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].tile, obj.entities[i].colour);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 5) //Horizontal Line
|
|
|
|
{
|
|
|
|
line_rect.x = obj.entities[i].xp;
|
|
|
|
line_rect.y = obj.entities[i].yp;
|
|
|
|
line_rect.w = obj.entities[i].w;
|
|
|
|
line_rect.h = 1;
|
|
|
|
drawgravityline(i, obj);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 6) //Vertical Line
|
|
|
|
{
|
|
|
|
line_rect.x = obj.entities[i].xp;
|
|
|
|
line_rect.y = obj.entities[i].yp;
|
|
|
|
line_rect.w = 1;
|
|
|
|
line_rect.h = obj.entities[i].h;
|
|
|
|
drawgravityline(i, obj);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 7) //Teleporter
|
|
|
|
{
|
|
|
|
drawtele(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].drawframe, obj.entities[i].colour, help);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 8) // Special: Moving platform, 8 tiles
|
|
|
|
{
|
|
|
|
//TODO check this is correct game breaking moving paltform
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
|
|
|
|
if(map.custommode){
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(entcolours[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}else{
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
drawRect.x += 8;
|
|
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 9) // Really Big Sprite! (2x2)
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe +1],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp+32;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe+ 12],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
|
|
tpoint.y = obj.entities[i].yp+32;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe+ 13],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp+32;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
|
|
tpoint.y = obj.entities[i].yp+32;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 10) // 2x1 Sprite
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 11) //The fucking elephant
|
|
|
|
{
|
|
|
|
//TODO elephant bug
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
drawimagecol(3, obj.entities[i].xp, obj.entities[i].yp);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 12) // Regular sprites that don't wrap
|
|
|
|
{
|
|
|
|
if (flipmode)
|
|
|
|
{
|
|
|
|
//forget this for a minute;
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
//
|
|
|
|
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(flipsprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
//if we're outside the screen, we need to draw indicators
|
|
|
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
|
|
|
|
{
|
|
|
|
if (obj.entities[i].xp < -100)
|
|
|
|
{
|
|
|
|
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tpoint.x = 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
|
|
setcol(23, help);
|
|
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
|
|
|
|
{
|
|
|
|
if (obj.entities[i].xp > 420)
|
|
|
|
{
|
|
|
|
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tpoint.x = 310;
|
|
|
|
}
|
|
|
|
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
|
|
setcol(23, help);
|
|
|
|
//
|
|
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp;
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
//
|
|
|
|
drawRect = sprites_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
|
|
|
|
//if we're outside the screen, we need to draw indicators
|
|
|
|
|
|
|
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
|
|
|
|
{
|
|
|
|
if (obj.entities[i].xp < -100)
|
|
|
|
{
|
|
|
|
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tpoint.x = 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
|
|
setcol(23, help);
|
|
|
|
|
|
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
|
|
|
|
{
|
|
|
|
if (obj.entities[i].xp > 420)
|
|
|
|
{
|
|
|
|
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tpoint.x = 310;
|
|
|
|
}
|
|
|
|
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
|
|
setcol(23, help);
|
|
|
|
//
|
|
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
|
|
drawRect.x += tpoint.x;
|
|
|
|
drawRect.y += tpoint.y;
|
|
|
|
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 13)
|
|
|
|
{
|
|
|
|
//Special for epilogue: huge hero!
|
|
|
|
|
|
|
|
if (flipmode) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//scaleMatrix.scale(6, 6);
|
|
|
|
//bigbuffer.fillRect(bigbuffer.rect, 0x000000);
|
|
|
|
FillRect(tempBuffer, 0x000000);
|
|
|
|
|
|
|
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
//flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|
|
|
//bigbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, new Point(0, 0));
|
|
|
|
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp), sprites_rect.x, sprites_rect.y };
|
|
|
|
SDL_Surface* TempSurface = ScaleSurface( flipsprites[obj.entities[i].drawframe], 6* sprites_rect.w,6* sprites_rect.w );
|
|
|
|
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
|
|
|
SDL_FreeSurface(TempSurface);
|
|
|
|
//scaleMatrix.translate(-obj.entities[i].xp, -obj.entities[i].yp);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//TODO checkthis
|
|
|
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
//flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|
|
|
//bigbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, new Point(0, 0));
|
|
|
|
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
|
|
|
|
SDL_Surface* TempSurface = ScaleSurface( flipsprites[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
|
|
|
|
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
|
|
|
SDL_FreeSurface(TempSurface);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawbackground( int t, mapclass& map )
|
|
|
|
{
|
|
|
|
int temp = 0;
|
|
|
|
|
|
|
|
switch(t)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
//Starfield
|
|
|
|
FillRect(backBuffer,0x00000);
|
|
|
|
for (int i = 0; i < 50; i++)
|
|
|
|
{
|
|
|
|
stars[i].w = 2;
|
|
|
|
stars[i].h = 2;
|
|
|
|
if (starsspeed[i] <= 6)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer,stars[i], getRGB(0x22,0x22,0x22));
|
|
|
|
//backbuffer.fillRect(stars[i], 0x222222);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FillRect(backBuffer,stars[i], getRGB(0x55,0x55,0x55));
|
|
|
|
}
|
|
|
|
stars[i].x -= Sint16(starsspeed[i]);
|
|
|
|
if (stars[i].x < -10)
|
|
|
|
{
|
|
|
|
stars[i].x += 340;
|
|
|
|
stars[i].y = int(fRandom() * 240);
|
|
|
|
stars[i].w = 2;
|
|
|
|
starsspeed[i] = 4+int(fRandom()*4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
//Lab
|
|
|
|
switch(rcol)
|
|
|
|
{
|
|
|
|
//Akward ordering to match tileset
|
|
|
|
case 0:
|
|
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
|
|
break; //Cyan
|
|
|
|
case 1:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
|
|
break; //Red
|
|
|
|
case 2:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
|
|
break; //Purple
|
|
|
|
case 3:
|
|
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
|
|
break; //Blue
|
|
|
|
case 4:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
|
|
break; //Yellow
|
|
|
|
case 5:
|
|
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
|
|
break; //Green
|
|
|
|
case 6:
|
|
|
|
//crazy case
|
|
|
|
spcoldel--;
|
|
|
|
if (spcoldel <= 0)
|
|
|
|
{
|
|
|
|
spcoldel = 15;
|
|
|
|
spcol++;
|
|
|
|
if (spcol >= 12) spcol = 0;
|
|
|
|
}
|
|
|
|
switch(spcol)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
|
|
break; //Cyan
|
|
|
|
case 1:
|
|
|
|
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
|
|
|
|
break; //Cyan
|
|
|
|
case 2:
|
|
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
|
|
break; //Blue
|
|
|
|
case 3:
|
|
|
|
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
|
|
|
|
break; //Blue
|
|
|
|
case 4:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
|
|
break; //Purple
|
|
|
|
case 5:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
|
|
|
|
break; //Purple
|
|
|
|
case 6:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
|
|
break; //Red
|
|
|
|
case 7:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
|
|
|
|
break; //Red
|
|
|
|
case 8:
|
|
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
|
|
break; //Yellow
|
|
|
|
case 9:
|
|
|
|
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
|
|
|
|
break; //Yellow
|
|
|
|
case 10:
|
|
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
|
|
break; //Green
|
|
|
|
case 11:
|
|
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
|
|
|
|
break; //Green
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
FillRect(backBuffer,bcol2);
|
|
|
|
|
|
|
|
for (int i = 0; i < 18; i++)
|
|
|
|
{
|
|
|
|
switch(rcol)
|
|
|
|
{
|
|
|
|
//Akward ordering to match tileset
|
|
|
|
case 0:
|
|
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
|
|
break; //Cyan
|
|
|
|
case 1:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
|
|
break; //Red
|
|
|
|
case 2:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
|
|
break; //Purple
|
|
|
|
case 3:
|
|
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
|
|
break; //Blue
|
|
|
|
case 4:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
|
|
break; //Yellow
|
|
|
|
case 5:
|
|
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
|
|
break; //Green
|
|
|
|
case 6:
|
|
|
|
//crazy case
|
|
|
|
switch(spcol)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
|
|
break; //Cyan
|
|
|
|
case 1:
|
|
|
|
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
|
|
|
|
break; //Cyan
|
|
|
|
case 2:
|
|
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
|
|
break; //Blue
|
|
|
|
case 3:
|
|
|
|
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
|
|
|
|
break; //Blue
|
|
|
|
case 4:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
|
|
break; //Purple
|
|
|
|
case 5:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
|
|
|
|
break; //Purple
|
|
|
|
case 6:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
|
|
break; //Red
|
|
|
|
case 7:
|
|
|
|
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
|
|
|
|
break; //Red
|
|
|
|
case 8:
|
|
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
|
|
break; //Yellow
|
|
|
|
case 9:
|
|
|
|
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
|
|
|
|
break; //Yellow
|
|
|
|
case 10:
|
|
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
|
|
break; //Green
|
|
|
|
case 11:
|
|
|
|
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
|
|
|
|
break; //Green
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
FillRect(backBuffer, backboxes[i], bcol);
|
|
|
|
backboxrect.x = backboxes[i].x + 1;
|
|
|
|
backboxrect.y = backboxes[i].y + 1;
|
|
|
|
backboxrect.w = backboxes[i].w - 2;
|
|
|
|
backboxrect.h = backboxes[i].h - 2;
|
|
|
|
FillRect(backBuffer,backboxrect, bcol2);
|
|
|
|
|
|
|
|
backboxes[i].x += backboxvx[i];
|
|
|
|
backboxes[i].y += backboxvy[i];
|
|
|
|
if (backboxes[i].x < -40)
|
|
|
|
{
|
|
|
|
backboxes[i].x = 320;
|
|
|
|
backboxes[i].y = fRandom() * 240;
|
|
|
|
}
|
|
|
|
if (backboxes[i].x > 320)
|
|
|
|
{
|
|
|
|
backboxes[i].x = -32;
|
|
|
|
backboxes[i].y = fRandom() * 240;
|
|
|
|
}
|
|
|
|
if (backboxes[i].y < -40)
|
|
|
|
{
|
|
|
|
backboxes[i].y = 240;
|
|
|
|
backboxes[i].x = fRandom() * 320;
|
|
|
|
}
|
|
|
|
if (backboxes[i].y > 260)
|
|
|
|
{
|
|
|
|
backboxes[i].y = -32;
|
|
|
|
backboxes[i].x = fRandom() * 320;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3: //Warp zone (horizontal)
|
|
|
|
backoffset+=3;
|
|
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
|
|
|
|
if (backgrounddrawn)
|
|
|
|
{
|
|
|
|
//TODO Scroll?
|
|
|
|
//towerbuffer.scroll( -3, 0);
|
|
|
|
ScrollSurface(towerbuffer, -3, 0 );
|
|
|
|
for (int j = 0; j < 15; j++)
|
|
|
|
{
|
|
|
|
temp = 680 + (rcol * 3);
|
|
|
|
drawtowertile(317 - backoffset, (j * 16), temp+40); //20*16 = 320
|
|
|
|
drawtowertile(317 - backoffset + 8, (j * 16), temp + 41);
|
|
|
|
drawtowertile(317 - backoffset, (j * 16) + 8, temp + 80);
|
|
|
|
drawtowertile(317 - backoffset + 8, (j * 16) + 8, temp + 81);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//draw the whole thing for the first time!
|
|
|
|
backoffset = 0;
|
|
|
|
FillRect(towerbuffer, 0x000000);
|
|
|
|
for (int j = 0; j < 15; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 21; i++)
|
|
|
|
{
|
|
|
|
temp = 680 + (rcol * 3);
|
|
|
|
drawtowertile((i * 16) - backoffset, (j * 16), temp+40);
|
|
|
|
drawtowertile((i * 16) - backoffset + 8, (j * 16), temp + 41);
|
|
|
|
drawtowertile((i * 16) - backoffset, (j * 16) + 8, temp + 80);
|
|
|
|
drawtowertile((i * 16) - backoffset + 8, (j * 16) + 8, temp + 81);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
backgrounddrawn = true;
|
|
|
|
}
|
|
|
|
//TODO this is why map breaks
|
|
|
|
|
|
|
|
//backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl);
|
|
|
|
BlitSurfaceStandard(towerbuffer, NULL, backBuffer, NULL);
|
|
|
|
break;
|
|
|
|
case 4: //Warp zone (vertical)
|
|
|
|
backoffset+=3;
|
|
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
|
|
|
|
if (backgrounddrawn)
|
|
|
|
{
|
|
|
|
//TODO scroll?!
|
|
|
|
//towerbuffer.scroll(0, -3);
|
|
|
|
ScrollSurface(towerbuffer,0,-3);
|
|
|
|
for (int i = 0; i < 21; i++)
|
|
|
|
{
|
|
|
|
temp = 760 + (rcol * 3);
|
|
|
|
drawtowertile((i * 16), 237 - backoffset, temp + 40); //14*17=240 - 3
|
|
|
|
drawtowertile((i * 16) + 8, 237 - backoffset, temp + 41);
|
|
|
|
drawtowertile((i * 16), 237 - backoffset + 8, temp + 80);
|
|
|
|
drawtowertile((i * 16) + 8, 237 - backoffset + 8, temp + 81);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//draw the whole thing for the first time!
|
|
|
|
backoffset = 0;
|
|
|
|
FillRect(towerbuffer,0x000000 );
|
|
|
|
for (j = 0; j < 15; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 21; i++)
|
|
|
|
{
|
|
|
|
temp = 760 + (rcol * 3);
|
|
|
|
drawtowertile((i * 16), (j * 16)- backoffset, temp+40);
|
|
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset, temp + 41);
|
|
|
|
drawtowertile((i * 16), (j * 16)- backoffset + 8, temp + 80);
|
|
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8, temp + 81);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
backgrounddrawn = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
//Warp zone, central
|
|
|
|
switch(rcol)
|
|
|
|
{
|
|
|
|
//Akward ordering to match tileset
|
|
|
|
case 0:
|
|
|
|
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
|
|
|
|
warpfcol = RGBflip(0x10, 0x22, 0x21);
|
|
|
|
break; //Cyan
|
|
|
|
case 1:
|
|
|
|
warpbcol = RGBflip(0x11, 0x09, 0x0B);
|
|
|
|
warpfcol = RGBflip(0x22, 0x10, 0x11);
|
|
|
|
break; //Red
|
|
|
|
case 2:
|
|
|
|
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
|
|
|
|
warpfcol = RGBflip(0x22,0x10,0x22);
|
|
|
|
break; //Purple
|
|
|
|
case 3:
|
|
|
|
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
|
|
|
|
warpfcol = RGBflip(0x10, 0x10, 0x22);
|
|
|
|
break; //Blue
|
|
|
|
case 4:
|
|
|
|
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
|
|
|
|
warpfcol = RGBflip(0x22, 0x1E, 0x10);
|
|
|
|
break; //Yellow
|
|
|
|
case 5:
|
|
|
|
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
|
|
|
|
warpfcol = RGBflip(0x14, 0x22, 0x10);
|
|
|
|
break; //Green
|
|
|
|
case 6:
|
|
|
|
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
|
|
|
|
warpfcol = RGBflip(0x12, 0x12, 0x12);
|
|
|
|
break; //Gray
|
|
|
|
default:
|
|
|
|
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
|
|
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
|
|
}
|
|
|
|
|
|
|
|
backoffset += 1;
|
|
|
|
if (backoffset >= 16)
|
|
|
|
{
|
|
|
|
backoffset -= 16;
|
|
|
|
warpskip = (warpskip + 1) % 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 10 ; i >= 0; i--)
|
|
|
|
{
|
|
|
|
temp = (i << 4) + backoffset;
|
|
|
|
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
|
|
|
|
if (i % 2 == warpskip)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, warprect, warpbcol);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FillRect(backBuffer,warprect, warpfcol);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
//Final Starfield
|
|
|
|
FillRect(backBuffer,0x000000);
|
|
|
|
for (int i = 0; i < 50; i++)
|
|
|
|
{
|
|
|
|
if (starsspeed[i] <= 8)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, stars[i], getRGB(0x22, 0x22, 0x22));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55));
|
|
|
|
}
|
|
|
|
stars[i].y -= starsspeed[i];
|
|
|
|
if (stars[i].y < -10)
|
|
|
|
{
|
|
|
|
stars[i].y += 260;
|
|
|
|
stars[i].x = fRandom() * 320;
|
|
|
|
starsspeed[i] = 5+(fRandom()*5);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
//Static, unscrolling section of the tower
|
|
|
|
for (int j = 0; j < 30; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
//Static, unscrolling section of the tower
|
|
|
|
for (int j = 0; j < 30; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
//Static, unscrolling section of the tower
|
|
|
|
for (int j = 0; j < 30; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
FillRect(backBuffer, 0x000000 );
|
|
|
|
//TODO
|
|
|
|
//backbuffer.copyPixels(backgrounds[t], bg_rect, tl);
|
|
|
|
BlitSurfaceStandard(backgrounds[t], NULL, backBuffer, &bg_rect);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawmap( mapclass& map )
|
|
|
|
{
|
|
|
|
///TODO forground once;
|
|
|
|
if (!foregrounddrawn)
|
|
|
|
{
|
Fix bug with displaying translucent pixels incorrectly
For a long time, VVVVVV has had an issue where if you used custom
graphics with translucent pixels (i.e. pixels whose opacity was neither
0% nor 100%, but somewhere between 0% and 100%), those pixels would end
up looking very ugly. They seemed to be overlaid on top of some weird
blue color, instead of actually being translucent.
This bug only occurred when in-game and not in towermode. So, most of
the time, basically. The translucent pixels only displayed properly
inside the Tower, both minitowers, and the editor (when not
playtesting).
I traced this down to the use of the magic number 0xDEADBEEF in
Graphics::drawmap() and Graphics::drawfinalmap(). Looks like someone had
fun finding a color. Was it you, simoroth? Anyway, I've changed it so it
simply uses 0 instead. Note that this magic number needs to be changed
for BOTH FillRect() and OverlaySurfaceKeyed(), or else the game's
background will be some random solid color instead of actually being
drawn properly.
2020-01-22 05:02:21 +01:00
|
|
|
FillRect(foregroundBuffer, 0x00000000);
|
2020-01-01 21:29:24 +01:00
|
|
|
if(map.tileset==0)
|
|
|
|
{
|
|
|
|
for (j = 0; j < 29+map.extrarow; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (map.tileset == 1)
|
|
|
|
{
|
|
|
|
for (int jt = 0; jt < 29+map.extrarow; jt++)
|
|
|
|
{
|
|
|
|
for (int it = 0; it < 40; it++)
|
|
|
|
{
|
|
|
|
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (map.tileset == 2)
|
|
|
|
{
|
|
|
|
for (j = 0; j < 29+map.extrarow; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
foregrounddrawn = true;
|
|
|
|
}
|
Fix bug with displaying translucent pixels incorrectly
For a long time, VVVVVV has had an issue where if you used custom
graphics with translucent pixels (i.e. pixels whose opacity was neither
0% nor 100%, but somewhere between 0% and 100%), those pixels would end
up looking very ugly. They seemed to be overlaid on top of some weird
blue color, instead of actually being translucent.
This bug only occurred when in-game and not in towermode. So, most of
the time, basically. The translucent pixels only displayed properly
inside the Tower, both minitowers, and the editor (when not
playtesting).
I traced this down to the use of the magic number 0xDEADBEEF in
Graphics::drawmap() and Graphics::drawfinalmap(). Looks like someone had
fun finding a color. Was it you, simoroth? Anyway, I've changed it so it
simply uses 0 instead. Note that this magic number needs to be changed
for BOTH FillRect() and OverlaySurfaceKeyed(), or else the game's
background will be some random solid color instead of actually being
drawn properly.
2020-01-22 05:02:21 +01:00
|
|
|
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
|
2020-01-11 01:37:23 +01:00
|
|
|
//SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
|
2020-01-01 21:29:24 +01:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawfinalmap(mapclass & map)
|
|
|
|
{
|
|
|
|
//Update colour cycling for final level
|
|
|
|
if (map.final_colormode) {
|
|
|
|
map.final_aniframedelay--;
|
|
|
|
if(map.final_aniframedelay==0)
|
|
|
|
{
|
|
|
|
foregrounddrawn=false;
|
|
|
|
}
|
|
|
|
if (map.final_aniframedelay <= 0) {
|
|
|
|
map.final_aniframedelay = 2;
|
|
|
|
map.final_aniframe++;
|
|
|
|
if (map.final_aniframe >= 4)
|
|
|
|
map.final_aniframe = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!foregrounddrawn) {
|
Fix bug with displaying translucent pixels incorrectly
For a long time, VVVVVV has had an issue where if you used custom
graphics with translucent pixels (i.e. pixels whose opacity was neither
0% nor 100%, but somewhere between 0% and 100%), those pixels would end
up looking very ugly. They seemed to be overlaid on top of some weird
blue color, instead of actually being translucent.
This bug only occurred when in-game and not in towermode. So, most of
the time, basically. The translucent pixels only displayed properly
inside the Tower, both minitowers, and the editor (when not
playtesting).
I traced this down to the use of the magic number 0xDEADBEEF in
Graphics::drawmap() and Graphics::drawfinalmap(). Looks like someone had
fun finding a color. Was it you, simoroth? Anyway, I've changed it so it
simply uses 0 instead. Note that this magic number needs to be changed
for BOTH FillRect() and OverlaySurfaceKeyed(), or else the game's
background will be some random solid color instead of actually being
drawn properly.
2020-01-22 05:02:21 +01:00
|
|
|
FillRect(foregroundBuffer, 0x00000000);
|
2020-01-01 21:29:24 +01:00
|
|
|
if(map.tileset==0){
|
|
|
|
for (int j = 0; j < 29+map.extrarow; j++) {
|
|
|
|
for (int i = 0; i < 40; i++) {
|
|
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
|
|
drawforetile(i * 8, j * 8, map.finalat(i,j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}else if (map.tileset == 1) {
|
|
|
|
for (int j = 0; j < 29+map.extrarow; j++) {
|
|
|
|
for (int i = 0; i < 40; i++) {
|
|
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
|
|
drawforetile2(i * 8, j * 8, map.finalat(i,j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
foregrounddrawn=true;
|
|
|
|
}
|
|
|
|
|
Fix bug with displaying translucent pixels incorrectly
For a long time, VVVVVV has had an issue where if you used custom
graphics with translucent pixels (i.e. pixels whose opacity was neither
0% nor 100%, but somewhere between 0% and 100%), those pixels would end
up looking very ugly. They seemed to be overlaid on top of some weird
blue color, instead of actually being translucent.
This bug only occurred when in-game and not in towermode. So, most of
the time, basically. The translucent pixels only displayed properly
inside the Tower, both minitowers, and the editor (when not
playtesting).
I traced this down to the use of the magic number 0xDEADBEEF in
Graphics::drawmap() and Graphics::drawfinalmap(). Looks like someone had
fun finding a color. Was it you, simoroth? Anyway, I've changed it so it
simply uses 0 instead. Note that this magic number needs to be changed
for BOTH FillRect() and OverlaySurfaceKeyed(), or else the game's
background will be some random solid color instead of actually being
drawn properly.
2020-01-22 05:02:21 +01:00
|
|
|
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowermap( mapclass& map )
|
|
|
|
{
|
|
|
|
int temp;
|
|
|
|
for (int j = 0; j < 30; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
temp = map.tower.at(i, j, map.ypos);
|
|
|
|
if (temp > 0) drawtile3(i * 8, (j * 8) - ((int)map.ypos % 8), temp, map.colstate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowermap_nobackground( mapclass& map )
|
|
|
|
{
|
|
|
|
int temp;
|
|
|
|
for (j = 0; j < 30; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
temp = map.tower.at(i, j, map.ypos);
|
|
|
|
if (temp > 0 && temp<28) drawtile3(i * 8, (j * 8) - ((int)map.ypos % 8), temp, map.colstate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowerentities( mapclass& map, entityclass& obj, UtilityClass& help )
|
|
|
|
{
|
|
|
|
//Update line colours!
|
|
|
|
if (linedelay <= 0)
|
|
|
|
{
|
|
|
|
linestate++;
|
|
|
|
if (linestate >= 10) linestate = 0;
|
|
|
|
linedelay = 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
linedelay--;
|
|
|
|
}
|
|
|
|
point tpoint;
|
|
|
|
SDL_Rect trect;
|
|
|
|
|
|
|
|
for (int i = 0; i < obj.nentity; i++)
|
|
|
|
{
|
|
|
|
if (!obj.entities[i].invis && obj.entities[i].active)
|
|
|
|
{
|
|
|
|
if (obj.entities[i].size == 0) // Sprites
|
|
|
|
{
|
|
|
|
trinketcolset = false;
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp-map.ypos;
|
|
|
|
setcol(obj.entities[i].colour, help);
|
|
|
|
setRect(trect, tpoint.x, tpoint.y, sprites_rect.w, sprites_rect.h);
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
//screenwrapping!
|
|
|
|
if (!map.minitowermode)
|
|
|
|
{
|
|
|
|
if ( map.ypos >= 500 && map.ypos <= 5000) //The "wrapping" area of the tower
|
|
|
|
{
|
|
|
|
if (tpoint.x < 0)
|
|
|
|
{
|
|
|
|
tpoint.x += 320;
|
|
|
|
setRect(trect, tpoint.x, tpoint.y, sprites_rect.w, sprites_rect.h);
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
|
|
if (tpoint.x > 300)
|
|
|
|
{
|
|
|
|
tpoint.x -= 320;
|
|
|
|
setRect(trect, tpoint.x, tpoint.y, sprites_rect.w, sprites_rect.h);
|
|
|
|
BlitSurfaceColoured(sprites[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 1)
|
|
|
|
{
|
|
|
|
// Tiles
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp-map.ypos;
|
|
|
|
setRect(trect,tiles_rect.w, tiles_rect.h, tpoint.x, tpoint.y);
|
|
|
|
BlitSurfaceColoured(tiles[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 2)
|
|
|
|
{
|
|
|
|
// Special: Moving platform, 4 tiles
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
|
|
tpoint.y = obj.entities[i].yp-map.ypos;
|
|
|
|
setRect(trect,tiles_rect.w, tiles_rect.h, tpoint.x, tpoint.y);
|
|
|
|
BlitSurfaceColoured(tiles[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
tpoint.x += 8;
|
|
|
|
setRect(trect,sprites_rect.w, sprites_rect.h, tpoint.x, tpoint.y);
|
|
|
|
BlitSurfaceColoured(tiles[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
tpoint.x += 8;
|
|
|
|
setRect(trect,sprites_rect.w, sprites_rect.h, tpoint.x, tpoint.y);
|
|
|
|
BlitSurfaceColoured(tiles[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
tpoint.x += 8;
|
|
|
|
setRect(trect,sprites_rect.w, sprites_rect.h, tpoint.x, tpoint.y);
|
|
|
|
BlitSurfaceColoured(tiles[obj.entities[i].drawframe], NULL, backBuffer, &trect, ct);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 3) // Big chunky pixels!
|
|
|
|
{
|
|
|
|
prect.x = obj.entities[i].xp;
|
|
|
|
prect.y = obj.entities[i].yp-map.ypos;
|
|
|
|
//A seperate index of colours, for simplicity
|
|
|
|
if(obj.entities[i].colour==1)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, prect, getRGB(196 - (fRandom() * 64), 10, 10));
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].colour == 2)
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, prect, getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 4) // Small pickups
|
|
|
|
{
|
|
|
|
drawhuetile(obj.entities[i].xp, obj.entities[i].yp-map.ypos, obj.entities[i].tile, obj.entities[i].colour);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 5) //Horizontal Line
|
|
|
|
{
|
|
|
|
line_rect.x = obj.entities[i].xp;
|
|
|
|
line_rect.y = obj.entities[i].yp-map.ypos;
|
|
|
|
line_rect.w = obj.entities[i].w;
|
|
|
|
line_rect.h = 1;
|
|
|
|
drawgravityline(i, obj);
|
|
|
|
}
|
|
|
|
else if (obj.entities[i].size == 6) //Vertical Line
|
|
|
|
{
|
|
|
|
line_rect.x = obj.entities[i].xp;
|
|
|
|
line_rect.y = obj.entities[i].yp-map.ypos;
|
|
|
|
line_rect.w = 1;
|
|
|
|
line_rect.h = obj.entities[i].h;
|
|
|
|
drawgravityline(i, obj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowerspikes( mapclass& map )
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
drawtile3(i * 8, -8+map.spikeleveltop, 9, map.colstate);
|
|
|
|
drawtile3(i * 8, 230-map.spikelevelbottom, 8, map.colstate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowerbackgroundsolo( mapclass& map )
|
|
|
|
{
|
|
|
|
if (map.bypos < 0)
|
|
|
|
{
|
|
|
|
map.bypos += 120 * 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
int temp = 0;
|
|
|
|
|
|
|
|
if (map.tdrawback)
|
|
|
|
{
|
|
|
|
//Draw the whole thing; needed for every colour cycle!
|
|
|
|
for (int j = 0; j < 31; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
temp = map.tower.backat(i, j, map.bypos);
|
|
|
|
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
|
|
map.tdrawback = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//just update the bottom
|
|
|
|
ScrollSurface(towerbuffer,0, -map.bscroll);
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
temp = map.tower.backat(i, 0, map.bypos);
|
|
|
|
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_BlitSurface(towerbuffer, NULL, backBuffer,NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtowerbackground( mapclass& map )
|
|
|
|
{
|
|
|
|
//TODO
|
|
|
|
int temp;
|
|
|
|
|
|
|
|
if (map.bypos < 0) map.bypos += 120 * 8;
|
|
|
|
|
|
|
|
if (map.scrolldir == 1) map.tdrawback = true;
|
|
|
|
|
|
|
|
if (map.tdrawback)
|
|
|
|
{
|
|
|
|
//Draw the whole thing; needed for every colour cycle!
|
|
|
|
for (j = 0; j < 30; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
temp = map.tower.backat(i, j, map.bypos);
|
|
|
|
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
|
|
|
|
|
|
map.tdrawback = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//just update the bottom
|
|
|
|
//TODO SCOLL
|
|
|
|
//towerbuffer.scroll(0, -map.bscroll);
|
|
|
|
ScrollSurface(towerbuffer, 0, -map.bscroll);
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
|
|
{
|
|
|
|
temp = map.tower.backat(i, 0, map.bypos);
|
|
|
|
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
|
|
|
|
}
|
|
|
|
|
|
|
|
//backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::setcol( int t, UtilityClass& help )
|
|
|
|
{
|
|
|
|
int temp;
|
|
|
|
|
|
|
|
//Setup predefinied colours as per our zany palette
|
|
|
|
switch(t)
|
|
|
|
{
|
|
|
|
//Player Normal
|
|
|
|
case 0:
|
|
|
|
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
|
|
|
|
break;
|
|
|
|
//Player Hurt
|
|
|
|
case 1:
|
|
|
|
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
|
|
|
|
break;
|
|
|
|
//Enemies and stuff
|
|
|
|
case 2:
|
|
|
|
ct.colour = getRGB(225-(help.glow/2), 75, 30);
|
|
|
|
break;
|
|
|
|
case 3: //Trinket
|
|
|
|
if (!trinketcolset)
|
|
|
|
{
|
|
|
|
trinketr = 200 - (fRandom() * 64);
|
|
|
|
trinketg = 200 - (fRandom() * 128);
|
|
|
|
trinketb = 164 + (fRandom() * 60);
|
|
|
|
trinketcolset = true;
|
|
|
|
}
|
|
|
|
ct.colour = getRGB(trinketr, trinketg, trinketb);
|
|
|
|
break;
|
|
|
|
case 4: //Inactive savepoint
|
|
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
|
|
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
|
|
|
|
break;
|
|
|
|
case 5: //Active savepoint
|
|
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
|
|
break;
|
|
|
|
case 6: //Enemy : Red
|
|
|
|
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
|
|
|
|
break;
|
|
|
|
case 7: //Enemy : Green
|
|
|
|
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
|
|
|
|
break;
|
|
|
|
case 8: //Enemy : Purple
|
|
|
|
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
|
|
|
|
break;
|
|
|
|
case 9: //Enemy : Yellow
|
|
|
|
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
|
|
|
|
break;
|
|
|
|
case 10: //Warp point (white)
|
|
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
|
|
|
|
break;
|
|
|
|
case 11: //Enemy : Cyan
|
|
|
|
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
|
|
|
|
break;
|
|
|
|
case 12: //Enemy : Blue
|
|
|
|
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
|
|
|
|
break;
|
|
|
|
//Crew Members
|
|
|
|
//green
|
|
|
|
case 13:
|
|
|
|
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
|
|
|
|
break;
|
|
|
|
//Yellow
|
|
|
|
case 14:
|
|
|
|
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
|
|
break;
|
|
|
|
//pink
|
|
|
|
case 15:
|
|
|
|
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
|
|
break;
|
|
|
|
//Blue
|
|
|
|
case 16:
|
|
|
|
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case 17: //Enemy : Orange
|
|
|
|
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
|
|
|
|
break;
|
|
|
|
case 18: //Enemy : Gray
|
|
|
|
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
|
|
|
|
break;
|
|
|
|
case 19: //Enemy : Dark gray
|
|
|
|
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
|
|
|
|
break;
|
|
|
|
//Purple
|
|
|
|
case 20:
|
|
|
|
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 21: //Enemy : Light Gray
|
|
|
|
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
|
|
|
|
break;
|
|
|
|
case 22: //Enemy : Indicator Gray
|
|
|
|
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
|
|
|
|
break;
|
|
|
|
case 23: //Enemy : Indicator Gray
|
|
|
|
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
|
|
|
|
break;
|
|
|
|
|
|
|
|
//Trophies
|
|
|
|
//cyan
|
|
|
|
case 30:
|
|
|
|
ct.colour = RGBf(160, 200, 220);
|
|
|
|
break;
|
|
|
|
//Purple
|
|
|
|
case 31:
|
|
|
|
ct.colour = RGBf(220, 120, 210);
|
|
|
|
break;
|
|
|
|
//Yellow
|
|
|
|
case 32:
|
|
|
|
ct.colour = RGBf(220, 210, 120);
|
|
|
|
break;
|
|
|
|
//red
|
|
|
|
case 33:
|
|
|
|
ct.colour = RGBf(255, 70, 70);
|
|
|
|
break;
|
|
|
|
//green
|
|
|
|
case 34:
|
|
|
|
ct.colour = RGBf(120, 220, 120);
|
|
|
|
break;
|
|
|
|
//Blue
|
|
|
|
case 35:
|
|
|
|
ct.colour = RGBf(75, 75, 255);
|
|
|
|
break;
|
|
|
|
//Gold
|
|
|
|
case 36:
|
|
|
|
ct.colour = getRGB(180, 120, 20);
|
|
|
|
break;
|
|
|
|
case 37: //Trinket
|
|
|
|
if (!trinketcolset)
|
|
|
|
{
|
|
|
|
trinketr = 200 - (fRandom() * 64);
|
|
|
|
trinketg = 200 - (fRandom() * 128);
|
|
|
|
trinketb = 164 + (fRandom() * 60);
|
|
|
|
trinketcolset = true;
|
|
|
|
}
|
|
|
|
ct.colour = RGBf(trinketr, trinketg, trinketb);
|
|
|
|
break;
|
|
|
|
//Silver
|
|
|
|
case 38:
|
|
|
|
ct.colour = RGBf(196, 196, 196);
|
|
|
|
break;
|
|
|
|
//Bronze
|
|
|
|
case 39:
|
|
|
|
ct.colour = RGBf(128, 64, 10);
|
|
|
|
break;
|
|
|
|
//Awesome
|
|
|
|
case 40: //Teleporter in action!
|
|
|
|
temp = fRandom() * 150;
|
|
|
|
if(temp<33)
|
|
|
|
{
|
|
|
|
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
|
|
}
|
|
|
|
else if (temp < 66)
|
|
|
|
{
|
|
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
|
|
}
|
|
|
|
else if (temp < 100)
|
|
|
|
{
|
|
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 100: //Inactive Teleporter
|
|
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
|
|
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
|
|
|
|
break;
|
|
|
|
case 101: //Active Teleporter
|
|
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
|
|
break;
|
|
|
|
case 102: //Teleporter in action!
|
|
|
|
temp = fRandom() * 150;
|
|
|
|
if(temp<33)
|
|
|
|
{
|
|
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
|
|
}
|
|
|
|
else if (temp < 66)
|
|
|
|
{
|
|
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
|
|
}
|
|
|
|
else if (temp < 100)
|
|
|
|
{
|
|
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
ct.colour = 0xFFFFFF;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
//ct.color = endian_swap(ct.color);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::menuoffrender()
|
|
|
|
{
|
|
|
|
//TODO
|
|
|
|
//screenbuffer.lock();
|
|
|
|
//screenbuffer.copyPixels(menubuffer, menubuffer.rect, tl, null, null, false);
|
|
|
|
//screenbuffer->UpdateScreen(menubuffer,NULL);
|
|
|
|
SDL_Rect offsetRect1;
|
|
|
|
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
|
|
|
|
|
|
|
|
//put the back buffer in the menubuffer
|
|
|
|
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(flipmode)
|
|
|
|
{
|
|
|
|
// flipmatrix.translate(0, menuoffset);
|
|
|
|
// screenbuffer.draw(backbuffer, flipmatrix);
|
|
|
|
// flipmatrix.translate(0, -menuoffset);
|
|
|
|
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
|
|
|
|
//put the stored backbuffer in the backbuffer.
|
|
|
|
SDL_FillRect(backBuffer, NULL, 0x00000000);
|
|
|
|
BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
|
|
|
|
SDL_FreeSurface(tempbufferFlipped);
|
|
|
|
SDL_Rect offsetRect;
|
|
|
|
setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
|
|
|
|
SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
|
|
|
|
BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//put the stored backbuffer in the backbuffer.
|
|
|
|
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
|
|
|
|
|
|
|
|
//screenbuffer.copyPixels(backbuffer, backbuffer.rect, new Point(0, menuoffset), null, null, false);
|
|
|
|
SDL_Rect offsetRect;
|
|
|
|
setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
|
|
|
|
BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
//screenbuffer.unlock();
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
|
|
screenbuffer->UpdateScreen(backBuffer,&rect);
|
|
|
|
//backbuffer.lock();
|
|
|
|
//backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|
|
|
FillRect(backBuffer, 0x000000);
|
|
|
|
//backbuffer.unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawhuetile( int x, int y, int t, int c )
|
|
|
|
{
|
|
|
|
point tpoint;
|
|
|
|
tpoint.x = x;
|
|
|
|
tpoint.y = y;
|
|
|
|
switch(c)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
|
|
|
|
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::setwarprect( int a, int b, int c, int d )
|
|
|
|
{
|
|
|
|
warprect.x = a;
|
|
|
|
warprect.y = b;
|
|
|
|
warprect.w = c;
|
|
|
|
warprect.h = d;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxcleanup()
|
|
|
|
{
|
|
|
|
int i = ntextbox - 1;
|
|
|
|
while (i >= 0 && !textbox[i].active)
|
|
|
|
{
|
|
|
|
ntextbox--;
|
|
|
|
i--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxcenter()
|
|
|
|
{
|
|
|
|
textbox[m].centerx();
|
|
|
|
textbox[m].centery();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxcenterx()
|
|
|
|
{
|
|
|
|
textbox[m].centerx();
|
|
|
|
}
|
|
|
|
|
|
|
|
int Graphics::textboxwidth()
|
|
|
|
{
|
|
|
|
return textbox[m].w;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxmove(int xo, int yo)
|
|
|
|
{
|
|
|
|
textbox[m].xp += xo;
|
|
|
|
textbox[m].yp += yo;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxmoveto(int xo)
|
|
|
|
{
|
|
|
|
textbox[m].xp = xo;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::textboxcentery()
|
|
|
|
{
|
|
|
|
textbox[m].centery();
|
|
|
|
}
|
|
|
|
|
|
|
|
int Graphics::crewcolour(const int t)
|
|
|
|
{
|
|
|
|
//given crewmate t, return colour in setcol
|
|
|
|
if (t == 0) return 0;
|
|
|
|
if (t == 1) return 20;
|
|
|
|
if (t == 2) return 14;
|
|
|
|
if (t == 3) return 15;
|
|
|
|
if (t == 4) return 13;
|
|
|
|
if (t == 5) return 16;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::flashlight()
|
|
|
|
{
|
|
|
|
FillRect(backBuffer, 0xBBBBBBBB);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::screenshake()
|
|
|
|
{
|
|
|
|
point tpoint;
|
|
|
|
//screenbuffer.lock();
|
|
|
|
if(flipmode)
|
|
|
|
{
|
|
|
|
// tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
|
|
|
|
// flipmatrix.translate(tpoint.x, tpoint.y);
|
|
|
|
// screenbuffer.draw(backbuffer, flipmatrix);
|
|
|
|
// flipmatrix.translate(-tpoint.x, -tpoint.y);
|
|
|
|
|
|
|
|
screenbuffer->ClearScreen(0x000);
|
|
|
|
tpoint.x = (fRandom() * 7) - 4;
|
|
|
|
tpoint.y = (fRandom() * 7) - 4;
|
|
|
|
SDL_Rect shakeRect;
|
|
|
|
setRect(shakeRect,tpoint.x, tpoint.y, backBuffer->w, backBuffer->h);
|
|
|
|
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
|
|
|
|
screenbuffer->UpdateScreen( flipBackBuffer, &shakeRect);
|
|
|
|
SDL_FreeSurface(flipBackBuffer);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//FillRect(screenbuffer, 0x000);
|
|
|
|
//SDL_Rect rect;
|
|
|
|
//setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h);
|
|
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
|
|
screenbuffer->ClearScreen(0x000);
|
|
|
|
tpoint.x = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
|
|
tpoint.y = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
|
|
SDL_Rect shakeRect;
|
|
|
|
setRect(shakeRect,tpoint.x, tpoint.y, backBuffer->w, backBuffer->h);
|
|
|
|
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
|
|
|
|
// screenbuffer.copyPixels(backbuffer, backbuffer.rect, tpoint, null, null, false);
|
|
|
|
}
|
|
|
|
//screenbuffer.unlock();
|
|
|
|
|
|
|
|
//backbuffer.lock();
|
|
|
|
FillRect(backBuffer, 0x000000 );
|
|
|
|
//backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|
|
|
//backbuffer.unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::render()
|
|
|
|
{
|
|
|
|
if(screenbuffer == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(flipmode)
|
|
|
|
{
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
|
|
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
|
|
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
|
|
|
|
if(tempsurface != NULL)
|
|
|
|
{
|
|
|
|
screenbuffer->UpdateScreen( tempsurface, &rect);
|
|
|
|
SDL_FreeSurface(tempsurface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
|
|
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
|
|
screenbuffer->UpdateScreen( backBuffer, &rect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
|
|
|
|
{
|
|
|
|
if (r < 0) r = 0;
|
|
|
|
if (g < 0) g = 0;
|
|
|
|
if (b < 0) b = 0;
|
|
|
|
if (r > 255) r = 255;
|
|
|
|
if (g > 255) g = 255;
|
|
|
|
if (b > 255) b = 255;
|
|
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
|
|
|
|
x = x / (sc);
|
|
|
|
|
|
|
|
x -= (len(t));
|
|
|
|
|
2020-01-11 02:05:26 +01:00
|
|
|
if (r < -1) r = -1;
|
|
|
|
if (g < 0) g = 0;
|
|
|
|
if (b < 0) b = 0;
|
|
|
|
if (r > 255) r = 255;
|
|
|
|
if (g > 255) g = 255;
|
|
|
|
if (b > 255) b = 255;
|
2020-01-01 21:29:24 +01:00
|
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
|
|
|
|
if (cen)
|
|
|
|
{
|
|
|
|
x = std::max(160 - (int((len(t)/ 2.0)*sc)), 0 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x *= (sc);
|
|
|
|
}
|
|
|
|
|
|
|
|
int bfontpos = 0;
|
|
|
|
int cur;
|
2020-01-31 19:25:37 +01:00
|
|
|
std::string::iterator iter = t.begin();
|
|
|
|
while (iter != t.end()) {
|
|
|
|
cur = utf8::unchecked::next(iter);
|
2020-01-01 21:29:24 +01:00
|
|
|
if (flipmode)
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(flipbfont[font_idx(cur)], bfont[font_idx(cur)]->w *sc,bfont[font_idx(cur)]->h *sc);
|
2020-01-01 21:29:24 +01:00
|
|
|
SDL_Rect printrect = { Sint16(x + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
|
|
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect ,ct);
|
|
|
|
SDL_FreeSurface(tempPrint);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-01-31 19:25:37 +01:00
|
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(bfont[font_idx(cur)], bfont[font_idx(cur)]->w *sc,bfont[font_idx(cur)]->h *sc);
|
2020-01-01 21:29:24 +01:00
|
|
|
SDL_Rect printrect = { Sint16((x) + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
|
|
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
|
|
|
|
SDL_FreeSurface(tempPrint);
|
|
|
|
}
|
2020-01-31 19:25:37 +01:00
|
|
|
bfontpos+=bfontlen(cur)* sc;
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtele(int x, int y, int t, int c, UtilityClass& help)
|
|
|
|
{
|
|
|
|
setcolreal(getRGB(16,16,16));
|
|
|
|
|
|
|
|
SDL_Rect telerect;
|
|
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
|
|
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
|
|
|
|
|
|
|
|
setcol(c, help);
|
|
|
|
if (t > 9) t = 8;
|
|
|
|
if (t < 0) t = 0;
|
|
|
|
|
|
|
|
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
|
|
|
|
{
|
|
|
|
return SDL_MapRGB(backBuffer->format, b, g, r);
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
|
|
|
|
{
|
|
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32 Graphics::getRGB(Uint32 _col)
|
|
|
|
{
|
|
|
|
return ( _col);
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
|
|
|
|
{
|
|
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32 Graphics::RGBf(int r, int g, int b)
|
|
|
|
{
|
|
|
|
r = (r+128) / 3;
|
|
|
|
g = (g+128) / 3;
|
|
|
|
b = (b+128) / 3;
|
|
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::setcolreal(Uint32 t)
|
|
|
|
{
|
|
|
|
ct.colour = t;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtile(int x, int y, int t)
|
|
|
|
{
|
|
|
|
SDL_Rect drawRect;
|
|
|
|
setRect(drawRect,x,y, tiles_rect.w, tiles_rect.h );
|
|
|
|
BlitSurfaceStandard(tiles[t] ,NULL, backBuffer,&drawRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawforetile(int x, int y, int t)
|
|
|
|
{
|
|
|
|
//frontbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
2020-01-11 01:37:23 +01:00
|
|
|
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawforetile2(int x, int y, int t)
|
|
|
|
{
|
|
|
|
//frontbuffer.copyPixels(tiles2[t], tiles_rect, tpoint);
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
2020-01-11 01:37:23 +01:00
|
|
|
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawforetile3(int x, int y, int t, int off)
|
|
|
|
{
|
|
|
|
SDL_Rect rect;
|
|
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
2020-01-11 01:37:23 +01:00
|
|
|
BlitSurfaceStandard(tiles3[t+(off*30)],NULL, foregroundBuffer, &rect );
|
2020-01-01 21:29:24 +01:00
|
|
|
//frontbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
|
|
|
|
{
|
|
|
|
SDL_Rect madrect;
|
|
|
|
//Draw the retangle indicated by that object
|
|
|
|
madrect.x = x;
|
|
|
|
madrect.y = y;
|
|
|
|
madrect.w = w;
|
|
|
|
madrect.h = 1;
|
|
|
|
//backbuffer.fillRect(madrect, RGB(r,g,b));
|
|
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
|
|
|
|
madrect.w = 1;
|
|
|
|
madrect.h = h;
|
|
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
|
|
|
|
madrect.x = x + w - 1;
|
|
|
|
madrect.w = 1;
|
|
|
|
madrect.h = h;
|
|
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
madrect.x = x;
|
|
|
|
madrect.y = y + h - 1;
|
|
|
|
madrect.w = w;
|
|
|
|
madrect.h = 1;
|
|
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Graphics::onscreen(int t)
|
|
|
|
{
|
|
|
|
return (t >= -40 && t <= 280);
|
|
|
|
}
|