2022-12-02 18:19:58 +01:00
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package {
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2020-01-01 21:29:24 +01:00
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import flash.geom.*;
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2022-12-02 18:19:58 +01:00
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import flash.net.*;
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import flash.display.Screen;
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import flash.display.StageAlign;
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import flash.display.StageQuality;
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import flash.display.StageScaleMode;
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import flash.system.Capabilities;
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import starling.core.Starling;
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import starling.display.Image;
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import starling.text.BitmapFont;
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import starling.text.TextField;
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import starling.core.StatsDisplay;
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import starling.events.Event;
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import starling.utils.Color;
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import starling.textures.*;
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import starling.display.*;
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import flash.filesystem.File;
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import starling.events.KeyboardEvent;
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2020-01-01 21:29:24 +01:00
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import flash.ui.Keyboard;
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2022-12-02 18:19:58 +01:00
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import starling.utils.AssetManager;
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2020-01-01 21:29:24 +01:00
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import bigroom.input.KeyPoll;
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2022-12-02 18:19:58 +01:00
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//import com.mesmotronic.ane.AndroidFullScreen; //This doesn't seem to be needed anymore
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import flash.display.StageDisplayState;
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import flash.media.*;
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2020-01-01 21:29:24 +01:00
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import flash.utils.getTimer;
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import flash.utils.Timer;
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2022-12-02 18:19:58 +01:00
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import flash.events.TimerEvent;
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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public class Main extends Sprite{
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2020-01-01 21:29:24 +01:00
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static public var BLOCK:Number = 0;
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static public var TRIGGER:Number = 1;
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static public var DAMAGE:Number = 2;
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include "includes/logic.as";
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include "includes/input.as";
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include "includes/render.as";
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public var GAMEMODE:int = 0;
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public var TITLEMODE:int = 1;
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public var CLICKTOSTART:int = 2;
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public var FOCUSMODE:int = 3;
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public var MAPMODE:int = 4;
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public var TELEPORTERMODE:int = 5;
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public var GAMECOMPLETE:int = 6;
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public var GAMECOMPLETE2:int = 7;
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public var EDITORMODE:int = 8;
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public var CONTROLTUTORIALMODE:int = 9;
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2022-12-02 18:19:58 +01:00
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public var addedtwice:Boolean = false;
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public function Main() {
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super();
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2020-01-01 21:29:24 +01:00
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if (stage) gameinit();
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else addEventListener(Event.ADDED_TO_STAGE, gameinit);
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}
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private function gameinit(e:Event = null):void {
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removeEventListener(Event.ADDED_TO_STAGE, gameinit);
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// entry point
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2022-12-02 18:19:58 +01:00
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if (addedtwice) return; //I don't think I actually need this, but... I have a hunch
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addedtwice = true;
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2020-01-01 21:29:24 +01:00
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//Ok: quick security check to make sure it doesn't get posted about
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2022-12-02 18:19:58 +01:00
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key = new KeyPoll(Starling.current.nativeStage);
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//immersivemode = AndroidFullScreen.isSupported;
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stage.addEventListener(Event.RESIZE, function(e:Event):void{
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androidresize();
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});
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device.deviceresolution = device.ANDROID;
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editor.init(); //Load in all the levels
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//General game variables
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obj.init();
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help.init();
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/*obj.createblock(BLOCK,20,200,128,16);
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obj.createblock(BLOCK,130,170,128,16);
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obj.createblock(BLOCK,240,150,128,16);
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obj.createblock(BLOCK,240,20,128,16);
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obj.createblock(BLOCK,130,40,128,16);
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obj.createblock(BLOCK,20,60,128,16);*/
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//Input
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key.definestickrange(device.xres / 2, 0, 6);
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SoundMixer.soundTransform = new SoundTransform(1);
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music.currentsong = -1; music.musicfade = 0;//no music, no amb
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music.initefchannels(); music.currentefchan = 0;
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music.nicechange = -1;
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music.numplays = 0;
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music.musicchan.push(new music_1()); // 0: Level Complete
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music.musicchan.push(new vmaintheme_hq()); // 1: VVVVVV Main Theme (Pushing Forward)
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music.musicchan.push(new vtempo_hq()); // 2: VVVVVV Tempo Theme (Positive Force)
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music.musicchan.push(new vpfa_hq()); // 3: Potential for Anything
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music.musicchan.push(new passionforexploring()); // 4: UU Brothers Instrumental
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music.musicchan.push(new souleye_intermission()); // 5: Jingle: Intermission
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music.musicchan.push(new presentingvvvvvv()); // 6: Jingle: Menu Loop
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music.musicchan.push(new music_2()); // 7: Jingle: Game Complete
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music.musicchan.push(new configmegamix_hq()); // 8: Config Megamix
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music.musicchan.push(new posreverse()); // 9: Tempo Theme, Reversed
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music.musicchan.push(new poppot()); // 10: Extra
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music.musicchan.push(new pipedream_hq()); // 11: Highscore
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music.musicchan.push(new pressurecooker_hq()); // 12: Pressure Cooker
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music.musicchan.push(new pacedenergy()); // NEW 13: Paced Energy
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music.musicchan.push(new piercingthesky()); // NEW 14: Piercing the Sky
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music.musicchan.push(new predestinedfateremix()); // NEW 15: Predestined Fate Remix
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music.efchan.push(new ef_0());
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music.efchan.push(new ef_1());
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music.efchan.push(new ef_2());
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music.efchan.push(new ef_3());
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music.efchan.push(new ef_4());
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music.efchan.push(new ef_5());
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music.efchan.push(new ef_6());
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music.efchan.push(new ef_7());
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music.efchan.push(new ef_8());
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music.efchan.push(new ef_9());
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music.efchan.push(new ef_10());
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music.efchan.push(new ef_11());
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music.efchan.push(new ef_12());
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music.efchan.push(new ef_13());
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music.efchan.push(new ef_14());
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music.efchan.push(new ef_15());
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music.efchan.push(new ef_16());
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music.efchan.push(new ef_17());
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music.efchan.push(new ef_18());
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music.efchan.push(new ef_19());
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music.efchan.push(new ef_20());
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music.efchan.push(new ef_21());
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music.efchan.push(new ef_22());
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music.efchan.push(new ef_23());
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music.efchan.push(new ef_24());
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music.efchan.push(new ef_25());
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music.efchan.push(new ef_26());
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music.efchan.push(new ef_27());
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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/*
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Graphics Init
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*/
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dwgfx.init(stage);
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//Load assets
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dwgfx.starlingassets = new AssetManager();
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dwgfx.starlingassets.enqueue(EmbeddedAssets);
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Starling.current.nativeStage.scaleMode = StageScaleMode.NO_SCALE;
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Starling.current.nativeStage.align = StageAlign.TOP_LEFT;
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Starling.current.nativeStage.quality = StageQuality.LOW;
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//TO DO: orientation code
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game = new gameclass(dwgfx, map, obj, help, music);
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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map.ypos = (700-29) * 8;
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map.bypos = map.ypos / 2;
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map.cameramode = 0;
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///Test Start:
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//-- Comment this for real start
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/*
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gamestate = GAMEMODE;
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/*map.finalmode = true; //Enable final level mode
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//map.finalx = 41; map.finaly = 52; //Midpoint
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//map.finalx = 48; map.finaly = 52; //Just before the tower
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map.finalx = 46; map.finaly = 54; //Current
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//map.finalstretch = true;
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map.final_colormode = true;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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*/
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/*
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game.starttest(obj, music);
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obj.createentity(game, game.savex, game.savey, 0); //In this game, constant, never destroyed
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map.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);
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music.play(1);
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*/
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//game.crewstats[1] = true;
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//game.crewstats[2] = true;
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//game.crewstats[3] = true;
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//game.crewstats[4] = true;
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//game.crewstats[5] = true;
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//script.load("intro");
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//crew member test
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//obj.createentity(game, game.savex - 10, game.savey - 10, 14);
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//game.companion = 6; //different rules for different members
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//--
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//Uncomment this if testing the final level
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/*
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map.finalmode = true; //Enable final level mode
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2020-01-01 21:29:24 +01:00
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map.finalx = 46; map.finaly = 54; //Current
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2022-12-02 18:19:58 +01:00
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//map.finalx = 41; map.finaly = 52; //Midpoint
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map.final_colormode = false; map.final_mapcol = 0; map.final_colorframe = 0;
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*/
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//And this if after the midpoint:
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/*
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map.finalx = 52; map.finaly = 53; //Current
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map.finalstretch = true;
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2020-01-01 21:29:24 +01:00
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map.final_colormode = true;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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2022-12-02 18:19:58 +01:00
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//map.background = 6;
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*/
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//-- Jumping right in
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/*
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game.gamestate = GAMEMODE;
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game.starttest(obj, music);
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//game.loadquick(map, obj, music);
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obj.createentity(game, game.savex, game.savey, 0); //In this game, constant, never destroyed
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map.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);
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music.play(4);
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//fscommand("quit");
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game.crewstats[1] = true;
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//game.crewstats[2] = true;
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game.crewstats[3] = true;
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game.crewstats[4] = true;
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//game.crewstats[5] = true;
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map.showtargets = true;
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map.showteleporters = true;
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//map.showtrinkets = true;
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//obj.flags[34] = 1;
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//obj.flags[20] = 1;
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//obj.flags[67] = 1; //Game complete
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for (i = 0; i < 20; i++) {
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obj.collect[i] = true;
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}
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game.trinkets = 19; obj.collect[18] = false;
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game.stat_trinkets = 20;
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//obj.altstates = 1;
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//initilise map info
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for (j = 0; j < 20; j++) {
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2020-01-01 21:29:24 +01:00
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for (i = 0; i < 20; i++) {
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2022-12-02 18:19:58 +01:00
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map.explored[i + (j * 20)] = 1;
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2020-01-01 21:29:24 +01:00
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}
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}
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2022-12-02 18:19:58 +01:00
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*/
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//obj.entities[obj.getplayer()].size = 13;
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//game.gamestate = 6;
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//game.intimetrail = true; game.timetrialcountdown = 0;
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//game.nodeathmode = true;
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//dwgfx.flipmode = true;
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//game.nocutscenes = true;
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//map.invincibility = true;
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//stage.frameRate = 24;
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//game.colourblindmode = true;
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//game.noflashingmode = true;
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//for intermission 2 test
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//game.lastsaved = 3;
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/*
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game.swnmode = true;
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game.swngame = 2;
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game.swndelay = 120;
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game.swntimer = 60 * 30;
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*/
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//script.load("intermission_2");
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//for intermission 1 test
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/*
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game.companion = 11;
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game.supercrewmate = true;
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game.scmprogress = 0;
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game.scmprogress = 10;
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game.lastsaved = 4;
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music.play(8);
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*/
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//game.sfpsmode = true; //Run at 60 FPS
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//stage.frameRate = 60; // doesn't work, it's a bit more complex than this - will have to do a double sized window instead...
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//dwgfx.flipmode = true;
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//Testing some unlock stuff
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/*
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game.unlock[9] = true; //Space Station Intro Time Trial
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game.unlock[10] = true; //Lab Time Trial
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game.unlock[11] = true; //Tower Time Trial
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game.unlock[12] = true; //Space Station 2 Time Trial
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game.unlock[13] = true; //Warp Zone Time Trial
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game.unlock[14] = true; //Final Level Time Trial
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game.unlock[17] = true; //No death mode
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game.unlock[18] = true; //Flip Mode
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*/
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//-- Normal start, with no fancy stuff!
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/*
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game.gamestate = CLICKTOSTART;
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dwgfx.createtextbox(" Click to Start ", 96, 107, 164, 164, 255);
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dwgfx.textboxcenter();
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*/
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//No click to start any more! Instead go right to the menu
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//INIT GRAPHIC MODE HERE
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game.loadstats(map, dwgfx);
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//updategraphicsmode(game, dwgfx);
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game.gamestate = TITLEMODE;
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game.menustart = false;
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game.mainmenu = 0;
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/*if (game.quicksummary != "") {
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game.mainmenu = 2;
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2020-01-01 21:29:24 +01:00
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}
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2022-12-02 18:19:58 +01:00
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if (game.telesummary != "") {
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game.mainmenu = 1;
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}*/ //what the hell is that for
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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/*
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game.gamestate = 6;
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game.menustart = true;
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map.ypos = (700-29) * 8;
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map.bypos = map.ypos / 2;
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map.cameramode = 0;
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*/
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//--Everything after this is screen recording
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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//ok, screenrecording here
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//don't record anything (comment both next parts)
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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game.recording = 0;
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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if(game.recording==1){
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trace("warning! recording input!");
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}else if(game.recording==2){
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trace("playing back input!");
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game.recordstring = "blahblahblah";
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help.toclipboard(game.recordstring);
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game.initplayback();
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game.playbackpos = 5;
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game.savex = game.playback[0]; game.savey = game.playback[1];
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game.saverx = game.playback[2]; game.savery = game.playback[3];
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game.savegc = game.playback[4]; game.savedir = 1;
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}
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2020-01-01 21:29:24 +01:00
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2022-12-02 18:19:58 +01:00
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//addEventListener(Event.ENTER_FRAME, mainloop);
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dwgfx.starlingassets.loadQueue(function(ratio:Number):void {
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trace(ratio);
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if (ratio == 1){
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waitforassetstoload();
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}
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});
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2020-01-01 21:29:24 +01:00
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}
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2022-12-02 18:19:58 +01:00
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public function waitforassetstoload():void {
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//Wait till this has loaded the texture before processing
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dwgfx.button_texture.push(new RenderTexture(92, 30));
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dwgfx.button_texture.push(new RenderTexture(92, 30));
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dwgfx.button_texture.push(new RenderTexture(40, 40));
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dwgfx.button_texture.push(new RenderTexture(40, 40));
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dwgfx.addbutton("mobilebuttons/map");
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dwgfx.addbutton("mobilebuttons/back");
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dwgfx.addbutton("mobilebuttons/talk_1");
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dwgfx.addbutton("mobilebuttons/talk_2");
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dwgfx.addbutton("mobilebuttons/use_1");
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dwgfx.addbutton("mobilebuttons/use_2");
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dwgfx.addbutton("mobilebuttons/teleport_1");
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dwgfx.addbutton("mobilebuttons/teleport_2");
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dwgfx.addbutton("mobilebuttons/controls_1");
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dwgfx.addbutton("mobilebuttons/controls_2");
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dwgfx.addbutton("mobilebuttons/gamecenter");
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dwgfx.addbutton("mobilebuttons/button_left");
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dwgfx.addbutton("mobilebuttons/button_right");
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dwgfx.initbuttonstuff();
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//We load all our graphics in:
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dwgfx.maketilearray();
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dwgfx.maketile2array();
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dwgfx.maketile3array();
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dwgfx.makespritearray();
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dwgfx.makeflipspritearray();
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dwgfx.maketelearray();
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dwgfx.makeentcolourarray();
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//Load in the images
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dwgfx.addimage("levelcomplete"); // 0
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dwgfx.addimage("minimap"); // 1 (this is the minimap!)
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dwgfx.addimage("covered"); // 2
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dwgfx.addimage("elephant"); // 3
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dwgfx.addimage("gamecomplete"); // 4
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dwgfx.addimage("fliplevelcomplete"); // 5
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dwgfx.addimage("flipgamecomplete"); // 6
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dwgfx.addimage("site"); // 7
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dwgfx.addimage("site2"); // 8
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dwgfx.addimage("site3"); // 9
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dwgfx.addimage("ending"); // 10
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dwgfx.addimage("minimap"); // Minimap
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dwgfx.addimage_rendertexture("minimap"); // Minimap
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dwgfx.addmobileimage("controls/touchscreen");
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dwgfx.addmobileimage("controls/lefthand_off");
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dwgfx.addmobileimage("controls/lefthand_near");
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dwgfx.addmobileimage("controls/lefthand_far");
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dwgfx.addmobileimage("controls/righthand_off");
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dwgfx.addmobileimage("controls/righthand_near");
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dwgfx.addmobileimage("controls/righthand_far");
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dwgfx.addmobileimage("controls/arrowleft");
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dwgfx.addmobileimage("controls/arrowright");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_0");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_1");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_2");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_3");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_4");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_5");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_6");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_7");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_8");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_9");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_10");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_11");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_12");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_13");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_14");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_15");
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dwgfx.addplayerlevelimage("playerlevels/playerlevel_16");
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|
var c64fontbm:BitmapFont = new BitmapFont(dwgfx.starlingassets.getTexture("c64/c64_0"),
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XML(new c64font_xml));
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TextField.registerCompositor(c64fontbm, "c64");
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_timer.addEventListener(TimerEvent.TIMER, mainloop);
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_timer.start();
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androidresize();
|
2020-01-01 21:29:24 +01:00
|
|
|
}
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|
public function sitelock():Boolean {
|
2022-12-02 18:19:58 +01:00
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|
//we don't care about this on mobile
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return true;
|
2020-01-01 21:29:24 +01:00
|
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|
}
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|
public function input():void {
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if (!game.infocus) {
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}else {
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switch(game.gamestate){
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case TITLEMODE:
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|
titleinput(key, dwgfx, map, game, obj, help, music);
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|
break;
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case GAMEMODE:
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if (map.towermode) {
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if(game.recording==1){
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recordinput(key, dwgfx, game, map, obj, help, music);
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}else {
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gameinput(key, dwgfx, game, map, obj, help, music);
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}
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}else{
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if (game.recording == 1) {
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recordinput(key, dwgfx, game, map, obj, help, music);
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}else {
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if (script.running) {
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script.run(key, dwgfx, game, map, obj, help, music);
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}
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gameinput(key, dwgfx, game, map, obj, help, music);
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}
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}
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break;
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case CONTROLTUTORIALMODE:
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controltutorialinput(key, dwgfx, game, map, obj, help, music);
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break;
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case MAPMODE:
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if (game.recording == 1) {
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//recordinput(key, dwgfx, game, map, obj, help, music); //will implement this later if it's actually needed
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}else{
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mapinput(key, dwgfx, game, map, obj, help, music);
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}
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break;
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case TELEPORTERMODE:
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if (game.recording == 1) {
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recordinput(key, dwgfx, game, map, obj, help, music);
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}else {
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if(game.useteleporter) {
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teleporterinput(key, dwgfx, game, map, obj, help, music);
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}else {
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if (script.running) {
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script.run(key, dwgfx, game, map, obj, help, music);
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}
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gameinput(key, dwgfx, game, map, obj, help, music);
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}
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}
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break;
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case GAMECOMPLETE:
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gamecompleteinput(key, dwgfx, game, map, obj, help, music);
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break;
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case GAMECOMPLETE2:
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gamecompleteinput2(key, dwgfx, game, map, obj, help, music);
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break;
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case CLICKTOSTART:
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if (key.click) {
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dwgfx.textboxremove();
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}
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break;
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}
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//Mute button
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if (key.isDown(77) && game.mutebutton<=0) {
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game.mutebutton = 8; if (game.muted) { game.muted = false; }else { game.muted = true;}
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}
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if(game.mutebutton>0) game.mutebutton--;
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}
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//Stupid event listeners!
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if (key.hasclicked) key.click = false;
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}
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public function logic():void {
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if (!game.infocus) {
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if (game.globalsound > 0) {
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game.globalsound = 0;
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SoundMixer.soundTransform = new SoundTransform(0);
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}
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music.processmusic();
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help.updateglow();
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}else {
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switch(game.gamestate){
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case TITLEMODE:
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titlelogic(key, dwgfx, game, obj, help, music);
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break;
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case GAMEMODE:
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if (map.towermode) {
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towerlogic(key, dwgfx, game, map, obj, help, music);
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}else{
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gamelogic(key, dwgfx, game, map, obj, help, music);
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}
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break;
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case MAPMODE:
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maplogic(key, dwgfx, game, map, obj, help, music);
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break;
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case CONTROLTUTORIALMODE:
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controltutoriallogic(key, dwgfx, game, map, obj, help, music);
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break;
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case TELEPORTERMODE:
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maplogic(key, dwgfx, game, map, obj, help, music);
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break;
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case GAMECOMPLETE:
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gamecompletelogic(key, dwgfx, game, map, obj, help, music);
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break;
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case GAMECOMPLETE2:
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gamecompletelogic2(key, dwgfx, game, map, obj, help, music);
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break;
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case CLICKTOSTART:
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help.updateglow();
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if (dwgfx.ntextbox == 0) {
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//music.play(6);
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map.ypos = (700-29) * 8;
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map.bypos = map.ypos / 2;
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map.cameramode = 0;
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game.gamestate = TITLEMODE;
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}
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break;
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}
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if (game.platform.wakeupcall > 0) {
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game.platform.wakeupcall--;
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if (game.platform.wakeupcall == 0) {
|
2022-12-02 18:19:58 +01:00
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//if(immersivemode){
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|
// AndroidFullScreen.immersiveMode();
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//}
|
2020-01-01 21:29:24 +01:00
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}
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}
|
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music.processmusic();
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dwgfx.processfade();
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game.gameclock();
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dwgfx.trinketcolset = false; //Reset this in every frame, used for a new standard random colour each frame
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if (game.savemystats) {
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game.savemystats = false;
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game.savestats(map, dwgfx);
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}
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if (game.muted) {
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if (game.globalsound == 1) {
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game.globalsound = 0; SoundMixer.soundTransform = new SoundTransform(0);
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}
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}
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if (!game.muted && game.globalsound == 0) {
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game.globalsound = 1; SoundMixer.soundTransform = new SoundTransform(1);
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}
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}
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}
|
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|
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|
2022-12-02 18:19:58 +01:00
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public function dorender():void {
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dwgfx.backbuffer.drawBundled(function():void {
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if (!game.infocus) {
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|
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//dwgfx.backbuffer.lock();
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|
/*
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dwgfx.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
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dwgfx.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
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dwgfx.bprint(5, 230, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
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*/
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dwgfx.render();
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|
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//dwgfx.backbuffer.unlock();
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}else {
|
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|
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switch(game.gamestate){
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|
|
case TITLEMODE:
|
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|
|
titlerender(key, dwgfx, map, game, obj, help);
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|
|
break;
|
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|
|
case GAMEMODE:
|
|
|
|
if (map.towermode) {
|
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|
|
towerrender(key, dwgfx, game, map, obj, help);
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|
}else{
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|
|
gamerender(key, dwgfx, game, map, obj, help);
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|
|
}
|
|
|
|
break;
|
|
|
|
case CONTROLTUTORIALMODE:
|
|
|
|
controltutorialrender(key, dwgfx, game, map, obj, help);
|
|
|
|
break;
|
|
|
|
case MAPMODE:
|
|
|
|
maprender(key, dwgfx, game, map, obj, help);
|
|
|
|
break;
|
|
|
|
case TELEPORTERMODE:
|
|
|
|
teleporterrender(key, dwgfx, game, map, obj, help);
|
|
|
|
break;
|
|
|
|
case GAMECOMPLETE:
|
|
|
|
gamecompleterender(key, dwgfx, game, map, obj, help);
|
|
|
|
break;
|
|
|
|
case GAMECOMPLETE2:
|
|
|
|
gamecompleterender2(key, dwgfx, game, obj, help);
|
|
|
|
break;
|
|
|
|
case CLICKTOSTART:
|
|
|
|
//dwgfx.backbuffer.lock();
|
|
|
|
//dwgfx.bprint(5, 115, "[Click to start]", 196 - help.glow, 196 - help.glow, 255 - help.glow, true);
|
|
|
|
dwgfx.drawgui(help);
|
|
|
|
dwgfx.render();
|
|
|
|
//dwgfx.backbuffer.unlock();
|
|
|
|
break;
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
2022-12-02 18:19:58 +01:00
|
|
|
});
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
public function mainloop(e:TimerEvent):void {
|
|
|
|
_current = getTimer();
|
|
|
|
if (_last < 0) _last = _current;
|
|
|
|
_delta += _current - _last;
|
|
|
|
_last = _current;
|
|
|
|
if (_delta >= _rate){
|
|
|
|
_delta %= _skip;
|
|
|
|
while (_delta >= _rate){
|
|
|
|
_delta -= _rate;
|
|
|
|
input();
|
|
|
|
logic();
|
|
|
|
if (key.hasclicked) key.click = false;
|
|
|
|
}
|
2022-12-02 18:19:58 +01:00
|
|
|
dorender();
|
2020-01-01 21:29:24 +01:00
|
|
|
e.updateAfterEvent();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-12-02 18:19:58 +01:00
|
|
|
public function androidresize():void {
|
|
|
|
/*if(immersivemode){
|
|
|
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AndroidFullScreen.stage = Starling.current.nativeStage; // Set this to your app's stage
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AndroidFullScreen.fullScreen();
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device.xres = AndroidFullScreen.immersiveWidth;
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device.yres = AndroidFullScreen.immersiveHeight;
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}else {*/
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Starling.current.nativeStage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
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if(!device.localtesting){
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//device.xres = flash.system.Capabilities.screenResolutionX;
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//device.yres = flash.system.Capabilities.screenResolutionY;
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device.xres = Screen.mainScreen.safeArea.width;
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device.yres = Screen.mainScreen.safeArea.height;
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2020-01-01 21:29:24 +01:00
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}else{
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2022-12-02 18:19:58 +01:00
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device.xres = 1280;
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device.yres = 800;
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2020-01-01 21:29:24 +01:00
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}
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2022-12-02 18:19:58 +01:00
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//}
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if (device.xres < device.yres) {
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//Switch them!
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var t:int = device.yres;
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device.yres = device.xres;
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device.xres = t;
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2020-01-01 21:29:24 +01:00
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}
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2022-12-02 18:19:58 +01:00
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key.definestickrange(device.xres / 2, 0, 6);
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dwgfx.updatescreen(device.xres, device.yres);
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if(dwgfx.buttonsready) dwgfx.initbuttonpositions();
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}
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public function updategraphicsmode(game:gameclass, dwgfx:dwgraphicsclass):void {
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|
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//ghost of a function that once was
|
2020-01-01 21:29:24 +01:00
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}
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// Timer information (a shout out to ChevyRay for the implementation)
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|
|
public static const TARGET_FPS:Number = 30; // the fixed-FPS we want the game to run at
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private var _rate:Number = 1000 / TARGET_FPS; // how long (in seconds) each frame is
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private var _skip:Number = _rate * 10; // this tells us to allow a maximum of 10 frame skips
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private var _last:Number = -1;
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private var _current:Number = 0;
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private var _delta:Number = 0;
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private var _timer:Timer = new Timer(4);
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|
2022-12-02 18:19:58 +01:00
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|
2020-01-01 21:29:24 +01:00
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public var dwgfx:dwgraphicsclass = new dwgraphicsclass();
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public var music:musicclass = new musicclass();
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public var help:helpclass = new helpclass();
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public var map:mapclass = new mapclass();
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public var game:gameclass;
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|
public var obj:entityclass = new entityclass();
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|
public var key:KeyPoll;
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|
public var script:scriptclass = new scriptclass();
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|
public var slogo:MovieClip;
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|
|
public var logoposition:Matrix;
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|
|
public var pixel:uint; public var pixel2:uint;
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|
|
public var pi:uint, pj:uint;
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|
|
public var i:int, j:int, k:int, temp:int, tempx:int, tempy:int, tempstring:String;
|
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|
|
public var tr:int, tg:int, tb:int, t:int;
|
|
|
|
public var tvel:Number;
|
|
|
|
public var immersivemode:Boolean;
|
|
|
|
|
2022-12-02 18:19:58 +01:00
|
|
|
[Embed(source="../data/c64.fnt", mimeType="application/octet-stream")]
|
|
|
|
public static const c64font_xml:Class;
|
2020-01-01 21:29:24 +01:00
|
|
|
|
2022-12-02 18:19:58 +01:00
|
|
|
//Music
|
2020-01-01 21:29:24 +01:00
|
|
|
[Embed(source = '../data/music/levelcomplete.mp3')] private var music_1:Class;
|
|
|
|
[Embed(source = '../data/music/endgame.mp3')] private var music_2:Class;
|
|
|
|
//Sound effects
|
|
|
|
[Embed(source = '../data/sounds/jump.mp3')] private var ef_0:Class;
|
|
|
|
[Embed(source = '../data/sounds/jump2.mp3')] private var ef_1:Class;
|
|
|
|
[Embed(source = '../data/sounds/hurt.mp3')] private var ef_2:Class;
|
|
|
|
[Embed(source = '../data/sounds/souleyeminijingle.mp3')] private var ef_3:Class;
|
|
|
|
[Embed(source = '../data/sounds/coin.mp3')] private var ef_4:Class;
|
|
|
|
[Embed(source = '../data/sounds/save.mp3')] private var ef_5:Class;
|
|
|
|
[Embed(source = '../data/sounds/crumble.mp3')] private var ef_6:Class;
|
|
|
|
[Embed(source = '../data/sounds/vanish.mp3')] private var ef_7:Class;
|
|
|
|
[Embed(source = '../data/sounds/blip.mp3')] private var ef_8:Class;
|
|
|
|
[Embed(source = '../data/sounds/preteleport.mp3')] private var ef_9:Class;
|
|
|
|
[Embed(source = '../data/sounds/teleport.mp3')] private var ef_10:Class;
|
|
|
|
[Embed(source = '../data/sounds/crew1.mp3')] private var ef_11:Class;
|
|
|
|
[Embed(source = '../data/sounds/crew2.mp3')] private var ef_12:Class;
|
|
|
|
[Embed(source = '../data/sounds/crew3.mp3')] private var ef_13:Class;
|
|
|
|
[Embed(source = '../data/sounds/crew4.mp3')] private var ef_14:Class;
|
|
|
|
[Embed(source = '../data/sounds/crew5.mp3')] private var ef_15:Class;
|
|
|
|
[Embed(source = '../data/sounds/crew6.mp3')] private var ef_16:Class;
|
|
|
|
[Embed(source = '../data/sounds/terminal.mp3')] private var ef_17:Class;
|
|
|
|
[Embed(source = '../data/sounds/gamesaved.mp3')] private var ef_18:Class;
|
|
|
|
[Embed(source = '../data/sounds/crashing.mp3')] private var ef_19:Class;
|
|
|
|
[Embed(source = '../data/sounds/blip2.mp3')] private var ef_20:Class;
|
|
|
|
[Embed(source = '../data/sounds/countdown.mp3')] private var ef_21:Class;
|
|
|
|
[Embed(source = '../data/sounds/go.mp3')] private var ef_22:Class;
|
|
|
|
[Embed(source = '../data/sounds/crash.mp3')] private var ef_23:Class;
|
|
|
|
[Embed(source = '../data/sounds/combine.mp3')] private var ef_24:Class;
|
|
|
|
[Embed(source = '../data/sounds/newrecord.mp3')] private var ef_25:Class;
|
|
|
|
[Embed(source = '../data/sounds/trophy.mp3')] private var ef_26:Class;
|
|
|
|
[Embed(source = '../data/sounds/rescue.mp3')] private var ef_27:Class;
|
|
|
|
}
|
2022-12-02 18:19:58 +01:00
|
|
|
}
|