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VVVVVV/mobile_version/src/entclass.as

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package {
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import flash.geom.*;
public class entclass{
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public function entclass():void {
clear();
}
public function clear():void {
//Set all values to a default, required for creating a new entity
active = false; invis = false;
type = 0; size = 0; tile = 0; rule = 0;
state = 0; statedelay = 0; life = 0; colour = 0; para = 0;
behave = 0; animate = 0;
xp = 0; yp = 0; ax = 0; ay = 0; vx = 0; vy = 0;
w = 16; h = 16; cx = 0; cy = 0;
newxp = 0; newyp = 0;
x1 = 0; y1 = 0; x2 = 320; y2 = 240;
jumping = false; gravity = false; onground = 0; onroof = 0; jumpframe = 0;
onentity = 0; harmful = false; onwall = 0; onxwall = 0; onywall = 0; isplatform = false;
framedelay = 0; drawframe = 0; walkingframe = 0; dir = 0; actionframe = 0;
}
public function outside():Boolean {
//returns true if any point of the entity is outside the map. adjusts velocity for a clean collision.
if (xp < x1){
xp = x1;
return true;
}
if (yp < y1) {
yp = y1;
return true;
}
if (xp + w > x2) {
xp = x2 - w;
return true;
}
if (yp + h > y2) {
yp = y2 - h;
return true;
}
return false;
}
//Fundamentals
public var active:Boolean, invis:Boolean;
public var type:int, size:int, tile:int, rule:int;
public var state:int, statedelay:int;
public var behave:int, animate:int, para:int;
public var life:int, colour:int;
//Position and velocity
public var xp:Number, yp:Number, oldxp:Number, oldyp:Number;
public var ax:Number, ay:Number, vx:Number, vy:Number;
public var cx:int, cy:int, w:int, h:int;
public var newxp:Number, newyp:Number; //For collision functions
public var isplatform:Boolean;
public var x1:int, y1:int, x2:int, y2:int;
//Collision Rules
public var onentity:int;
public var harmful:Boolean;
public var onwall:int, onxwall:int, onywall:int;
//Platforming specific
public var jumping:Boolean, gravity:Boolean, onground:int, onroof:int;
public var jumpframe:int;
//Animation
public var framedelay:int, drawframe:int, walkingframe:int, dir:int, actionframe:int;
}
}