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VVVVVV/desktop_version/src/SteamNetwork.c

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#include "MakeAndPlay.h"
#ifndef MAKEANDPLAY
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#include <stdio.h>
#include <stdint.h>
#include <SDL.h>
/* Steamworks interface versions */
#define VVVVVV_STEAMCLIENT "SteamClient017"
#define VVVVVV_STEAMUSERSTATS "STEAMUSERSTATS_INTERFACE_VERSION011"
/* Shared object file name */
#if defined(_WIN32)
#define STEAM_LIBRARY "steam_api.dll"
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#elif defined(__APPLE__)
#define STEAM_LIBRARY "libsteam_api.dylib"
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
#define STEAM_LIBRARY "libsteam_api.so"
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#else
#error STEAM_LIBRARY: Unrecognized platform!
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#endif
/* Function Pointer Types */
typedef uint8_t (*SteamAPI_InitFunc)(void);
typedef void (*SteamAPI_ShutdownFunc)(void);
typedef void (*SteamAPI_RunCallbacksFunc)(void);
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typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*);
typedef int32_t (*SteamAPI_GetHSteamUserFunc)(void);
typedef int32_t (*SteamAPI_GetHSteamPipeFunc)(void);
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typedef intptr_t (*SteamAPI_ISteamClient_GetISteamUserStatsFunc)(
intptr_t,
int32_t,
int32_t,
const char*
);
typedef uint8_t (*SteamAPI_ISteamUserStats_RequestCurrentStatsFunc)(intptr_t);
typedef uint8_t (*SteamAPI_ISteamUserStats_StoreStatsFunc)(intptr_t);
typedef uint8_t (*SteamAPI_ISteamUserStats_GetStatFunc)(
intptr_t,
const char*,
int32_t*
);
typedef uint8_t (*SteamAPI_ISteamUserStats_SetStatFunc)(
intptr_t,
const char*,
int32_t
);
typedef uint8_t (*SteamAPI_ISteamUserStats_SetAchievementFunc)(
intptr_t,
const char*
);
/* DLL, Entry Points */
static void *libHandle = NULL;
static intptr_t steamUserStats = (intptr_t) NULL;
#define DEFINE_FUNC(name) static name##Func name = NULL;
DEFINE_FUNC(SteamAPI_Init)
DEFINE_FUNC(SteamAPI_Shutdown)
DEFINE_FUNC(SteamAPI_RunCallbacks)
DEFINE_FUNC(SteamInternal_CreateInterface)
DEFINE_FUNC(SteamAPI_GetHSteamUser)
DEFINE_FUNC(SteamAPI_GetHSteamPipe)
DEFINE_FUNC(SteamAPI_ISteamClient_GetISteamUserStats)
DEFINE_FUNC(SteamAPI_ISteamUserStats_RequestCurrentStats)
DEFINE_FUNC(SteamAPI_ISteamUserStats_StoreStats)
DEFINE_FUNC(SteamAPI_ISteamUserStats_GetStat)
DEFINE_FUNC(SteamAPI_ISteamUserStats_SetStat)
DEFINE_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
#undef DEFINE_FUNC
/* Clean up after ourselves... */
static void ClearPointers(void)
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{
SDL_UnloadObject(libHandle);
libHandle = NULL;
steamUserStats = (intptr_t) NULL;
SteamAPI_Init = NULL;
SteamAPI_Shutdown = NULL;
SteamAPI_RunCallbacks = NULL;
SteamInternal_CreateInterface = NULL;
SteamAPI_GetHSteamUser = NULL;
SteamAPI_GetHSteamPipe = NULL;
SteamAPI_ISteamClient_GetISteamUserStats = NULL;
SteamAPI_ISteamUserStats_RequestCurrentStats = NULL;
SteamAPI_ISteamUserStats_StoreStats = NULL;
SteamAPI_ISteamUserStats_GetStat = NULL;
SteamAPI_ISteamUserStats_SetStat = NULL;
SteamAPI_ISteamUserStats_SetAchievement = NULL;
}
/* NETWORK API Implementation */
int32_t STEAM_init(void)
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{
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#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
return 0;
#endif
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intptr_t steamClient;
int32_t steamUser, steamPipe;
libHandle = SDL_LoadObject(STEAM_LIBRARY);
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if (!libHandle)
{
printf("%s not found!\n", STEAM_LIBRARY);
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return 0;
}
#define LOAD_FUNC(name) \
name = (name##Func) SDL_LoadFunction(libHandle, #name); \
if (!name) \
{ \
printf("%s symbol %s not found!\n", STEAM_LIBRARY, #name); \
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ClearPointers(); \
return 0; \
}
LOAD_FUNC(SteamAPI_Init)
LOAD_FUNC(SteamAPI_Shutdown)
LOAD_FUNC(SteamAPI_RunCallbacks)
LOAD_FUNC(SteamInternal_CreateInterface)
LOAD_FUNC(SteamAPI_GetHSteamUser)
LOAD_FUNC(SteamAPI_GetHSteamPipe)
LOAD_FUNC(SteamAPI_ISteamClient_GetISteamUserStats)
LOAD_FUNC(SteamAPI_ISteamUserStats_RequestCurrentStats)
LOAD_FUNC(SteamAPI_ISteamUserStats_StoreStats)
LOAD_FUNC(SteamAPI_ISteamUserStats_GetStat)
LOAD_FUNC(SteamAPI_ISteamUserStats_SetStat)
LOAD_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
#undef LOAD_FUNC
if (!SteamAPI_Init())
{
printf("Steamworks not initialized!\n");
ClearPointers();
return 0;
}
steamClient = SteamInternal_CreateInterface(VVVVVV_STEAMCLIENT);
steamUser = SteamAPI_GetHSteamUser();
steamPipe = SteamAPI_GetHSteamPipe();
if (!steamClient || !steamUser || !steamPipe)
{
SteamAPI_Shutdown();
printf(VVVVVV_STEAMCLIENT " not created!\n");
ClearPointers();
return 0;
}
steamUserStats = SteamAPI_ISteamClient_GetISteamUserStats(
steamClient,
steamUser,
steamPipe,
VVVVVV_STEAMUSERSTATS
);
if (!steamUserStats)
{
SteamAPI_Shutdown();
printf(VVVVVV_STEAMUSERSTATS " not created!\n");
ClearPointers();
return 0;
}
SteamAPI_ISteamUserStats_RequestCurrentStats(steamUserStats);
return 1;
}
void STEAM_shutdown(void)
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{
if (libHandle)
{
SteamAPI_Shutdown();
ClearPointers();
}
}
void STEAM_update(void)
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{
if (libHandle)
{
SteamAPI_RunCallbacks();
}
}
void STEAM_unlockAchievement(const char *name)
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{
if (libHandle)
{
SteamAPI_ISteamUserStats_SetAchievement(
steamUserStats,
name
);
SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
}
}
int32_t STEAM_getAchievementProgress(const char *name)
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{
int32_t result = -1;
if (libHandle)
{
SteamAPI_ISteamUserStats_GetStat(
steamUserStats,
name,
&result
);
}
return result;
}
void STEAM_setAchievementProgress(const char *name, int32_t stat)
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{
if (libHandle)
{
SteamAPI_ISteamUserStats_SetStat(
steamUserStats,
name,
stat
);
SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
}
}
#endif /* MAKEANDPLAY */