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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x55y47.txt

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case rn(55,47):
tmap = new Array();
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,249,250,250,250,250,250,250,91,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89");
tmap.push("0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,131,89");
tmap.push("0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89");
tmap.push("170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
obj.createentity(game, 264, 136, 1, 0, 0); // Enemy
obj.createentity(game, 0, 128, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 128, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 112, 128, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 0, 184, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 184, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 184, 184, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 152, 168, 10, 1, 447550); // (savepoint)
break;