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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x51y39.txt

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case rn(51,39):
tmap = new Array();
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,96,256,256,256,256,256,256,256,256,256,97,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256");
tmap.push("95,95,217,0,0,0,175,176,177,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0");
tmap.push("95,95,217,0,0,0,215,95,217,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0");
tmap.push("95,95,217,0,0,0,215,95,217,770,771,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0");
tmap.push("95,95,217,0,0,0,215,95,217,689,811,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0");
tmap.push("95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0");
tmap.push("95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0");
tmap.push("95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0");
tmap.push("256,256,257,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,175,176,176");
tmap.push("0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95");
tmap.push("0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95");
tmap.push("0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95");
tmap.push("0,0,0,0,0,0,215,95,136,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,809,689,215,95,217,0,0,0,215,95,95");
tmap.push("0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,849,850,215,95,217,0,0,0,215,95,95");
tmap.push("0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,215,95,217,0,0,0,215,95,95");
tmap.push("0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,255,256,257,0,0,0,215,95,95");
tmap.push("176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,136,176,176,176,176,176,176,176,176,176,137,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
obj.createentity(game, 24, 168, 10, 1, 439510); // (savepoint)
obj.createentity(game, 280, 48, 10, 0, 439511); // (savepoint)
obj.createentity(game, 80, 88, 1, 3, 5); // Enemy
obj.createentity(game, 224, 128, 1, 2, 5); // Enemy
obj.createentity(game, 256, 200, 10, 1, 439512); // (savepoint)
break;