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VVVVVV/tools/editors/Screenshot Outputting Map Editor/maps/warp/x51y51.txt

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case rn(51,51):
tmap = new Array();
tmap.push("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push("244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244");
tmap.push("164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push("244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244");
tmap.push("164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164");
tmap.push("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
obj.createentity(game, 248, 80, 10, 1, 51510); // (savepoint)
obj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded
obj.createentity(game, 104, 192, 10, 1, 51511); // (savepoint)
rcol=1;
break;