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VVVVVV/tools/editors/Final Level Editor/tower2/maps/tower.txt

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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,20,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,28,28,17,16,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
tmap.push("18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
tmap.push("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12");
obj.createentity(game, 56, 556, 11, 136); // (horizontal gravity line)
obj.createentity(game, 184, 592, 10, 0, 50500); // (savepoint)
obj.createentity(game, 184, 644, 11, 88); // (horizontal gravity line)
obj.createentity(game, 56, 460, 11, 136); // (horizontal gravity line)
obj.createentity(game, 216, 440, 10, 0, 50501); // (savepoint)
obj.createentity(game, 104, 508, 11, 168); // (horizontal gravity line)
obj.createentity(game, 219, 264, 12, 56); // (vertical gravity line)
obj.createentity(game, 120, 332, 11, 96); // (horizontal gravity line)
obj.createentity(game, 219, 344, 12, 56); // (vertical gravity line)
obj.createentity(game, 224, 332, 11, 48); // (horizontal gravity line)
obj.createentity(game, 56, 212, 11, 144); // (horizontal gravity line)
obj.createentity(game, 32, 20, 11, 96); // (horizontal gravity line)
obj.createentity(game, 72, 156, 11, 200); // (horizontal gravity line)