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VVVVVV/tools/editors/Final Level Editor/maps/intermission/x43y56.txt

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case rn(43,56):
tmap = new Array();
tmap.push("219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,179");
tmap.push("0,0,0,0,0,0,0,0,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,99,259");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,218,98,220,219");
tmap.push("179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,139,179");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,98,98");
tmap.push("259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,258,259,259,259");
tmap.push("0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 104, 120, 1, 0, 3); // Enemy
obj.createentity(game, 168, 176, 1, 1, 3); // Enemy
obj.createentity(game, 232, 120, 1, 0, 3); // Enemy
break;