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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x52y47.txt

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case rn(52,47):
tmap = new Array();
tmap.push("310,311,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,312,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,432,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,432,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("471,472,0,0,0,390,391,391,391,391,391,391,391,391,391,391,392,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,430,311,471,471,471,471,471,471,471,471,312,432,692,692,692,430,310,310,311,471,471,471,472,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("391,391,391,391,391,352,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,310,310,310,310,310,432,0,812,692,390,392,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0");
tmap.push("310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,390,391,391,391,352,432,0,0,0,0,0,0");
tmap.push("310,310,310,310,310,310,432,0,852,853,430,432,853,853,853,430,432,853,853,853,430,310,310,432,853,854,0,0,430,310,310,310,310,432,0,0,0,0,0,0");
tmap.push("471,471,471,471,471,312,432,0,0,0,430,432,0,0,0,430,432,0,0,0,470,312,311,472,0,0,0,0,470,312,311,471,471,472,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,470,472,0,0,0,470,472,0,0,0,470,472,0,0,0,0,470,472,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,390,392,0,0,0,390,392,0,0,0,390,392,0,0,0,0,390,392,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,0,0");
tmap.push("391,391,391,391,391,352,432,0,0,0,430,432,0,0,0,430,432,0,0,0,390,352,351,392,0,0,0,0,390,352,351,391,391,392,0,0,0,0,0,0");
tmap.push("471,471,471,471,471,471,472,0,0,0,430,432,0,0,0,470,472,0,0,0,430,310,310,432,0,0,0,0,470,471,471,471,471,472,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8");
tmap.push("391,391,391,391,391,391,391,391,391,391,352,351,391,391,391,391,391,391,391,391,352,310,310,351,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391");
tmap.push("310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310");
obj.createentity(game, 8, 200, 10, 1, 447520); // (savepoint)
obj.createentity(game, 200, 192, 9, 0, 0+coin); // (shiny trinket)
obj.createentity(game, 232, 96, 10, 1, 447521); // (savepoint)
break;