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VVVVVV/desktop_version/src/TowerBG.h

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#ifndef TOWERBG_H
#define TOWERBG_H
#include <SDL.h>
struct TowerBG
{
SDL_Texture* texture;
bool tdrawback;
int bypos;
int bscroll;
int colstate;
int scrolldir;
int r;
int g;
int b;
};
#endif /* TOWERBG_H */