mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-18 00:49:42 +01:00
52 lines
4.6 KiB
Text
52 lines
4.6 KiB
Text
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case rn(54,42):
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tmap = new Array();
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
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obj.createentity(game, 128, 80, 3); //Disappearing Platform
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obj.createentity(game, 160, 80, 3); //Disappearing Platform
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obj.createentity(game, 192, 80, 3); //Disappearing Platform
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obj.createentity(game, 128, 88, 3); //Disappearing Platform
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obj.createentity(game, 160, 88, 3); //Disappearing Platform
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obj.createentity(game, 192, 88, 3); //Disappearing Platform
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obj.createentity(game, 128, 96, 3); //Disappearing Platform
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obj.createentity(game, 128, 104, 3); //Disappearing Platform
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obj.createentity(game, 128, 112, 3); //Disappearing Platform
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obj.createentity(game, 128, 120, 3); //Disappearing Platform
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obj.createentity(game, 160, 96, 3); //Disappearing Platform
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obj.createentity(game, 160, 104, 3); //Disappearing Platform
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obj.createentity(game, 160, 112, 3); //Disappearing Platform
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obj.createentity(game, 160, 120, 3); //Disappearing Platform
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obj.createentity(game, 192, 96, 3); //Disappearing Platform
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obj.createentity(game, 192, 104, 3); //Disappearing Platform
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obj.createentity(game, 192, 112, 3); //Disappearing Platform
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obj.createentity(game, 192, 120, 3); //Disappearing Platform
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break;
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