mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-08-21 18:46:28 +02:00
42 lines
4.3 KiB
Plaintext
42 lines
4.3 KiB
Plaintext
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case rn(56,44):
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tmap = new Array();
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tmap.push("298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("379,379,379,379,379,379,379,380,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
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tmap.push("299,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298");
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tmap.push("420,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,378,379,379,379,379,379,340,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
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tmap.push("420,49,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298");
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tmap.push("420,49,0,0,0,0,458,300,298,298,298,420,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298");
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tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,0,378,379,379,379,379,380,0,0,0,0,0,0,0,0,0,418,298,298,298");
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tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,8,418,298,298,298,298,420,8,0,0,0,0,0,0,0,0,418,298,298,298");
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tmap.push("420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,378,340,298,298,298,298,339,380,0,0,0,0,0,0,0,0,458,459,300,298");
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tmap.push("420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,9,9,418,298");
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tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298");
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tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298");
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obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 0, 56, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 32, 80, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 8, 80, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 176, 80, 3); //Disappearing Platform
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obj.createentity(game, 48, 152, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 64, 152, 2, 8, 4); //Threadmill, >>>
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obj.createentity(game, 72, 136, 10, 1, 444560); // (savepoint)
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break;
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