2020-01-11 02:36:59 +01:00
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name: CI
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# Trigger this workflow on push or pull request
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on: [push, pull_request]
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env:
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SRC_DIR_PATH: desktop_version
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jobs:
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2021-01-11 06:30:15 +01:00
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build-mac:
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name: Build (macos-latest)
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2020-01-11 02:36:59 +01:00
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2021-01-11 06:30:15 +01:00
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runs-on: macos-latest
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2020-01-11 02:36:59 +01:00
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env:
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CXXFLAGS: -I/usr/local/include/SDL2
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LDFLAGS: -L/usr/local/lib
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steps:
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- uses: actions/checkout@v1
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2021-01-11 06:30:15 +01:00
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- name: Install dependencies
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2020-01-11 02:36:59 +01:00
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run: brew install ninja sdl2 sdl2_mixer
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Add official, M&P, no custom levels, and no editor builds to CI
CI builds were added to this repository on the first day it was
released, and haven't really been touched since then. And since then,
2.3 has added NO_CUSTOM_LEVELS, NO_EDITOR, and OFFICIAL_BUILD builds to
the CMake file.
On top of the MAKEANDPLAY define already existing, this means CI
coverage is a bit sparse - covering compile failures for changes made to
most of the codebase, except for Steam and GOG, and not covering compile
failures if certain parts of the code get stripped out. And people do
forget to check for those configurations as well.
These mess of configurations is kind of a wake-up call to refactor and
generalize the code a bit, because we would probably be able to get rid
of at least two of these (Make & Play, and no-custom-levels) by making
it so custom levels behave indistinguishably from the main game. But,
that's something to do in 2.4. At the very least, we should cover these
in CI right now.
On a small note, I had to add a MAKEANDPLAY configure option to the
CMake file to be able to easily configure a Make & Play build from the
CI runner. This option shouldn't really be used otherwise, so I added a
note to it telling people to consider modifying MakeAndPlay.h instead.
2020-12-27 08:40:28 +01:00
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- name: CMake configure (default version)
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2020-01-11 02:36:59 +01:00
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run: |
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mkdir ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build
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cmake -GNinja ..
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Add official, M&P, no custom levels, and no editor builds to CI
CI builds were added to this repository on the first day it was
released, and haven't really been touched since then. And since then,
2.3 has added NO_CUSTOM_LEVELS, NO_EDITOR, and OFFICIAL_BUILD builds to
the CMake file.
On top of the MAKEANDPLAY define already existing, this means CI
coverage is a bit sparse - covering compile failures for changes made to
most of the codebase, except for Steam and GOG, and not covering compile
failures if certain parts of the code get stripped out. And people do
forget to check for those configurations as well.
These mess of configurations is kind of a wake-up call to refactor and
generalize the code a bit, because we would probably be able to get rid
of at least two of these (Make & Play, and no-custom-levels) by making
it so custom levels behave indistinguishably from the main game. But,
that's something to do in 2.4. At the very least, we should cover these
in CI right now.
On a small note, I had to add a MAKEANDPLAY configure option to the
CMake file to be able to easily configure a Make & Play build from the
CI runner. This option shouldn't really be used otherwise, so I added a
note to it telling people to consider modifying MakeAndPlay.h instead.
2020-12-27 08:40:28 +01:00
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- name: Build (default version)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (official)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (M&P)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no custom levels)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DMAKEANDPLAY=OFF -DCUSTOM_LEVEL_SUPPORT=DISABLED ..
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- name: Build (no custom levels)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no editor)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DCUSTOM_LEVEL_SUPPORT=NO_EDITOR ..
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- name: Build (no editor)
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2020-01-11 02:36:59 +01:00
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run: ninja -C ${SRC_DIR_PATH}/build
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2021-01-11 06:30:15 +01:00
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build-lin:
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name: Build (CentOS 7)
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runs-on: ubuntu-latest
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2021-09-23 21:22:46 +02:00
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container: ghcr.io/infoteddy/vvvvvv-build@sha256:3f55f514d9418479de1f5240f88a25095fefcd333aa1323f04fe8530ff26d10f
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2021-01-11 06:30:15 +01:00
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env:
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CXXFLAGS: -I/usr/local/include/SDL2
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LDFLAGS: -L/usr/local/lib
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steps:
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- uses: actions/checkout@v1
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- name: CMake configure (default version)
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run: |
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mkdir ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build
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cmake ..
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- name: Build (default version)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (official)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (M&P)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no custom levels)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DMAKEANDPLAY=OFF -DCUSTOM_LEVEL_SUPPORT=DISABLED ..
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- name: Build (no custom levels)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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- name: CMake configure (no editor)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DCUSTOM_LEVEL_SUPPORT=NO_EDITOR ..
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- name: Build (no editor)
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run: make -j $(nproc) -C ${SRC_DIR_PATH}/build
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2020-01-11 02:36:59 +01:00
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build-win:
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name: Build (windows-latest)
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v1
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- name: Install dependencies (Windows)
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run: |
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vcpkg install sdl2 sdl2-mixer
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Add official, M&P, no custom levels, and no editor builds to CI
CI builds were added to this repository on the first day it was
released, and haven't really been touched since then. And since then,
2.3 has added NO_CUSTOM_LEVELS, NO_EDITOR, and OFFICIAL_BUILD builds to
the CMake file.
On top of the MAKEANDPLAY define already existing, this means CI
coverage is a bit sparse - covering compile failures for changes made to
most of the codebase, except for Steam and GOG, and not covering compile
failures if certain parts of the code get stripped out. And people do
forget to check for those configurations as well.
These mess of configurations is kind of a wake-up call to refactor and
generalize the code a bit, because we would probably be able to get rid
of at least two of these (Make & Play, and no-custom-levels) by making
it so custom levels behave indistinguishably from the main game. But,
that's something to do in 2.4. At the very least, we should cover these
in CI right now.
On a small note, I had to add a MAKEANDPLAY configure option to the
CMake file to be able to easily configure a Make & Play build from the
CI runner. This option shouldn't really be used otherwise, so I added a
note to it telling people to consider modifying MakeAndPlay.h instead.
2020-12-27 08:40:28 +01:00
|
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- name: CMake configure (default version)
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2020-01-11 02:36:59 +01:00
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run: |
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cd $env:SRC_DIR_PATH
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$env:LDFLAGS = "/LIBPATH:$env:VCPKG_INSTALLATION_ROOT\installed\x86-windows\lib "
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$env:LDFLAGS += "/LIBPATH:$env:VCPKG_INSTALLATION_ROOT\installed\x86-windows\lib\manual-link"
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cmake -G "Visual Studio 16 2019" -A Win32 `
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-DSDL2_INCLUDE_DIRS="$env:VCPKG_INSTALLATION_ROOT\installed\x86-windows\include\SDL2" `
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-DSDL2_LIBRARIES="SDL2;SDL2main;SDL2_mixer" .
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Add official, M&P, no custom levels, and no editor builds to CI
CI builds were added to this repository on the first day it was
released, and haven't really been touched since then. And since then,
2.3 has added NO_CUSTOM_LEVELS, NO_EDITOR, and OFFICIAL_BUILD builds to
the CMake file.
On top of the MAKEANDPLAY define already existing, this means CI
coverage is a bit sparse - covering compile failures for changes made to
most of the codebase, except for Steam and GOG, and not covering compile
failures if certain parts of the code get stripped out. And people do
forget to check for those configurations as well.
These mess of configurations is kind of a wake-up call to refactor and
generalize the code a bit, because we would probably be able to get rid
of at least two of these (Make & Play, and no-custom-levels) by making
it so custom levels behave indistinguishably from the main game. But,
that's something to do in 2.4. At the very least, we should cover these
in CI right now.
On a small note, I had to add a MAKEANDPLAY configure option to the
CMake file to be able to easily configure a Make & Play build from the
CI runner. This option shouldn't really be used otherwise, so I added a
note to it telling people to consider modifying MakeAndPlay.h instead.
2020-12-27 08:40:28 +01:00
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- name: Build (default version)
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run: |
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cd $env:SRC_DIR_PATH
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cmake --build .
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- name: CMake configure (official)
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run: |
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cd $env:SRC_DIR_PATH
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cmake -DOFFICIAL_BUILD=ON .
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- name: Build (official)
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run: |
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cd $env:SRC_DIR_PATH
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cmake --build .
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- name: CMake configure (M&P)
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run: |
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cd $env:SRC_DIR_PATH
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON .
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- name: Build (M&P)
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run: |
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cd $env:SRC_DIR_PATH
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cmake --build .
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- name: CMake configure (no custom levels)
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run: |
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cd $env:SRC_DIR_PATH
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cmake -DMAKEANDPLAY=OFF -DCUSTOM_LEVEL_SUPPORT=DISABLED .
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- name: Build (no custom levels)
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run: |
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cd $env:SRC_DIR_PATH
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cmake --build .
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- name: CMake configure (no editor)
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run: |
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cd $env:SRC_DIR_PATH
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cmake -DCUSTOM_LEVEL_SUPPORT=NO_EDITOR .
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- name: Build (no editor)
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2020-01-11 02:36:59 +01:00
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run: |
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cd $env:SRC_DIR_PATH
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cmake --build .
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