2020-11-13 01:29:11 +01:00
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#ifndef SCREENSETTINGS_H
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#define SCREENSETTINGS_H
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struct ScreenSettings
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{
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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ScreenSettings(void);
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2020-11-13 01:29:11 +01:00
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int windowWidth;
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int windowHeight;
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bool fullscreen;
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bool useVsync;
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int stretch;
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bool linearFilter;
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bool badSignal;
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};
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#endif /* SCREENSETTINGS_H */
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