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VVVVVV/tools/editors/World Mapping Editor/maps/warp/x52y51.txt

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case rn(52,51):
tmap = new Array();
tmap.push("95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176");
tmap.push("256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176");
tmap.push("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95");
tmap.push("256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256");
tmap.push("135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push("135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push("135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
obj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 232, 152, 10, 1, 51520); // (savepoint)
rcol=5;
break;