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VVVVVV/tools/editors/World Mapping Editor/maps/other/x119y104.txt

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case rn(119,104):
tmap = new Array();
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 192, 176, 10, 1, 105190); // (savepoint)
break;