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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x50y48.txt

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case rn(50,48):
tmap = new Array();
tmap.push("292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,333,373,373,373,374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,334,292,292,292");
tmap.push("292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292,292,292,292,292,292");
tmap.push("373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 64, 72, 2, 0, 4, 64, 72, 256, 160); // Platform, bounded
obj.createentity(game, 96, 80, 2, 0, 4, 64, 72, 256, 160); // Platform, bounded
obj.createentity(game, 128, 88, 2, 0, 4, 64, 72, 256, 160); // Platform, bounded
obj.createentity(game, 160, 96, 2, 0, 4, 64, 72, 256, 160); // Platform, bounded
obj.createentity(game, 192, 104, 2, 0, 4, 64, 72, 256, 160); // Platform, bounded
obj.createentity(game, 224, 112, 2, 0, 4, 64, 72, 256, 160); // Platform, bounded
obj.createentity(game, 264, 96, 10, 1, 448500); // (savepoint)
break;