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VVVVVV/tools/editors/Final Level Editor/maps/final/x50y54.txt

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case rn(50,54):
tmap = new Array();
tmap.push("98,220,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,220,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98");
tmap.push("98,220,0,0,0,740,740,7,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,7,7,7,7,218,98");
tmap.push("98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,7,7,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,7,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98");
tmap.push("259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,218,98");
tmap.push("179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,0,0,0,0,218,98");
tmap.push("98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,740,0,0,0,0,218,98");
tmap.push("259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98");
tmap.push("740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98");
tmap.push("740,740,740,740,740,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,740,740,740,0,0,0,0,218,98");
tmap.push("179,179,179,179,179,140,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98");
tmap.push("98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98");
tmap.push("259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 24, 88, 10, 1, 54500); // (savepoint)
obj.createentity(game, 280, 184, 10, 1, 54501); // (savepoint)
obj.createentity(game, 56, 44, 11, 56); // (horizontal gravity line)
obj.createentity(game, 131, 72, 12, 64); // (vertical gravity line)
obj.createentity(game, 144, 36, 11, 48); // (horizontal gravity line)
obj.createentity(game, 211, 80, 12, 56); // (vertical gravity line)
obj.createentity(game, 224, 52, 11, 80); // (horizontal gravity line)
break;