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VVVVVV/tools/editors/Warp Zone Map Editor/main.cpp

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#include <string>
#include <sstream>
#include <fstream>
#include <allegro.h>
#include <loadpng.h>
using namespace std;
volatile int speed_counter=0;
void increment_speed_counter(){speed_counter++;}
END_OF_FUNCTION(increment_speed_counter);
string currentarea;
PALLETE dummypal;
BITMAP *buffer, *biggerbuffer, *page[3];
BITMAP *tiles[4000];
bool test;
string teststring;
int mapcontents[40][29];
int mapcopycontents[40][29];
int xp, yp, ctile;
int reversekey;
int mapx, mapy;
int savednote;
int temp, temp2, temp3, p;
int tileselectdelay;
int paraadjustdelay;
string tempstring;
bool fullscreen;
//Some helpful functions!
string its(int t, int s=0){
string te;
ostringstream *its_temp;
its_temp = new ostringstream;
(*its_temp) << t;
te = (*its_temp).str();
delete its_temp;
if(s==0){ return te;
}else{
int d;
d=s-te.length();
if(d<0){
return te;
}else{
while(d>0){
te = "0" + te;
d--;
}
return te;
}
}
}
int sti(string s){
istringstream stringbuf(s);
int t;
stringbuf >> t;
return t;
}
class entities{
public:
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
};
int numentities;
entities entity[200];
void addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){
entity[numentities].x=xp;
entity[numentities].y=yp;
entity[numentities].t=tp;
entity[numentities].p1=p1;
entity[numentities].p2=p2;
entity[numentities].p3=p3;
entity[numentities].p4=p4;
entity[numentities].p5=p5;
entity[numentities].p6=p6;
numentities++;
}
void naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){
entity[numentities].x=xp;
entity[numentities].y=yp;
entity[numentities].t=tp;
entity[numentities].p1=p1;
entity[numentities].p2=p2;
entity[numentities].p3=p3;
entity[numentities].p4=p4;
entity[numentities].p5=p5;
entity[numentities].p6=p6;
}
void copyentity(int a, int b){
entity[a].x=entity[b].x;
entity[a].y=entity[b].y;
entity[a].t=entity[b].t;
entity[a].p1=entity[b].p1;
entity[a].p2=entity[b].p2;
entity[a].p3=entity[b].p3;
entity[a].p4=entity[b].p4;
entity[a].p5=entity[b].p5;
entity[a].p6=entity[b].p6;
}
void removeentity(int t){
if(t==numentities-1){
numentities--;
}else{
for(int m=t;m<numentities;m++) copyentity(m,m+1);
numentities--;
}
}
int entat(int xp, int yp){
for(int i=0; i<numentities; i++){
if(entity[i].x==xp && entity[i].y==yp) return i;
}
return -1;
}
bool entclear(int xp, int yp){
for(int i=0; i<numentities; i++){
if(entity[i].x==xp && entity[i].y==yp) return false;
}
return true;
}
void savemapsimple(){
string s = "imports/"+currentarea+"/x"+its(mapx)+"y"+its(mapy)+".txt";
ofstream file;
file.open(s.c_str(), ios::trunc);
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
file << mapcontents[i][j] << " ";
}
file << "\n";
}
file << numentities << "\n";
for(int i=0; i<numentities; i++){
file << entity[i].x << " " << entity[i].y << " " << entity[i].t;
switch(entity[i].t){
case 1: case 2: //Enemy
file << " " << entity[i].p1 << " " << entity[i].p2
<< " " << entity[i].p3 << " " << entity[i].p4
<< " " << entity[i].p5 << " " << entity[i].p6;
break;
case 10: case 11: case 12: //Save point
file << " " << entity[i].p1; //p1: 0 hanging from roof
break;
default:
break;
}
file << "\n";
}
file.close();
}
void savemap(){
int ccount=0, scount=0;
savemapsimple();
string s = "maps/"+currentarea+"/x"+its(mapx)+"y"+its(mapy)+".txt";
ofstream file;
file.open(s.c_str(), ios::trunc);
file << "case rn("<< its(mapx) << ","<< its(mapy) << "):\n";
file << "tmap = new Array();\n";
for(int j=0; j<29; j++){
file << "tmap.push(\"";
for(int i=0; i<39; i++){
file << mapcontents[i][j] << ",";
}
file << mapcontents[39][j] << "\");\n";
}
//file << "fillcontent(tmap);\n";
if(numentities>0){
file << "\n";
for(int i=0; i<numentities; i++){
if(entity[i].t==11){
if(entity[i].x==0){
file << "obj.createentity(game, " << -8 << ", " << (entity[i].y*8)+4
<< ", " << entity[i].t;
}else{
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)+4
<< ", " << entity[i].t;
}
}else if(entity[i].t==12){
if(entity[i].y==0){
file << "obj.createentity(game, " << (entity[i].x*8)+3 << ", " << -8
<< ", " << entity[i].t;
}else{
file << "obj.createentity(game, " << (entity[i].x*8)+3 << ", " << (entity[i].y*8)
<< ", " << entity[i].t;
}
}else if(entity[i].t==2 && entity[i].p1==4){
entity[i].t=3;
}else{
file << "obj.createentity(game, " << (entity[i].x*8) << ", " << (entity[i].y*8)
<< ", " << entity[i].t;
}
switch(entity[i].t){
case 1: //Enemy
file << ", " << entity[i].p1 << ", " << entity[i].p2;
if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){
file << "); // Enemy";
}else{
file << ", " << entity[i].p3 << ", " << entity[i].p4
<< ", " << entity[i].p5 << ", " << entity[i].p6
<< "); // Enemy, bounded";
}
break;
case 2: //Moving platform
file << ", " << entity[i].p1 << ", " << entity[i].p2;
if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){
file << "); // Platform";
}else{
file << ", " << entity[i].p3 << ", " << entity[i].p4
<< ", " << entity[i].p5 << ", " << entity[i].p6
<< "); // Platform, bounded";
}
break;
case 3:
file << "obj.createentity(game, " << (entity[i].x*8)+4 << ", " << (entity[i].y*8)
<< ", 3); //Disappearing Platform";
entity[i].t=2; //So that it doesn't disapear from the editor
break;
case 8: //coin
file << ", " << entity[i].p1 << ", coin+"<<ccount<<"); // (coins)";
ccount++;
break;
case 9: //shiny
file << ", " << entity[i].p1 << ", "<<ccount<<"+coin); // (shiny trinket)";
ccount++;
break;
case 10: //Save point
if(currentarea=="otherlevel") mapy+=100;
if(currentarea=="lab") mapy+=200;
if(currentarea=="spacestation") mapy+=300;
file << ", " << entity[i].p1 << ", " << int(scount+((mapx+(mapy*100))*10)) << "); // (savepoint)";
scount++;
if(currentarea=="otherlevel") mapy-=100;
if(currentarea=="lab") mapy-=200;
if(currentarea=="spacestation") mapy-=300;
break;
case 11: //Horizontal
if(entity[i].x==0){
file << ", " << entity[i].p1+8 <<"); // (horizontal gravity line)";
}else{
file << ", " << entity[i].p1 <<"); // (horizontal gravity line)";
}
break;
case 12: //Vertical
if(entity[i].y==0){
file << ", " << entity[i].p1+8 <<"); // (vertical gravity line)";
}else{
file << ", " << entity[i].p1 <<"); // (vertical gravity line)";
}
break;
default:
file << ", behave, para);";
break;
}
file << "\n";
}
}
//this bit only if in the lab:
temp=-1;
for(int j=0; j<29; j++){
for(int i=0; i<39; i++){
if(temp==-1){
if(mapcontents[i][j]==80) temp=0;
if(mapcontents[i][j]==83) temp=1;
if(mapcontents[i][j]==86) temp=2;
if(mapcontents[i][j]==89) temp=3;
if(mapcontents[i][j]==92) temp=4;
if(mapcontents[i][j]==95) temp=5;
}
}
}
if(temp>=0){
file << "rcol="<<temp<<";\n";
}
//
file << "break;\n";
file.close();
}
bool loadmap(int x, int y){
int xp, yp, t, n;
int p1, p2, p3, p4, p5, p6;
string s = "imports/"+currentarea+"/x"+its(x)+"y"+its(y)+".txt";
ifstream file;
file.open(s.c_str());
if(!file){
for(int j=1; j<28; j++){
for(int i=1; i<39; i++){
mapcontents[i][j]=0;
}
}
numentities=0;
return false;
}
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
file >> mapcontents[i][j];
}
}
file >> p;
numentities=0;
for(int i=0; i<p; i++){
file >> temp; file >> temp2; file >> temp3;
switch(temp3){
case 1: case 2: //Enemy, or platform
file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;
addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);
break;
case 10: case 11: case 12: //Save point
file >> p1;
addentity(temp,temp2,temp3,p1);
break;
default:
addentity(temp,temp2,temp3);
break;
}
}
file.close();
return true;
}
void drawtile(int xp, int yp, int t){
blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);
}
void print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){
const char* txt=t.c_str();
if(c){x=160-(t.length()*4);}
textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);
}
void rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){
const char* txt=t.c_str();
if(c){x=160-(t.length()*4);}
x=640-x-t.length()*8;
textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);
textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);
}
void copymap(){
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcopycontents[i][j]=mapcontents[i][j];
}
}
}
void mapput(int x, int y, int t){
if(x>=0 && x<40 && y>=0 && y<29){
mapcontents[x][y]=t;
}
}
int at(int x, int y){
if(x>=0 && x<40 && y>=0 && y<29){
return mapcopycontents[x][y];
}
if(x==-1) return at(x+1,y);
if(x==40) return at(x-1,y);
if(y==-1) return at(x,y+1);
if(y==29) return at(x,y-1);
return 0;
}
int match(int x, int y, int t){
//Returns the first position match for a border
// 5 1 6
// 2 X 4
// 7 3 8
if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;
if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;
if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;
if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;
if(at(x,y-1)!=t) return 1;
if(at(x-1,y)!=t) return 2;
if(at(x,y+1)!=t) return 3;
if(at(x+1,y)!=t) return 4;
if(at(x-1,y-1)!=t) return 5;
if(at(x+1,y-1)!=t) return 6;
if(at(x-1,y+1)!=t) return 7;
if(at(x+1,y+1)!=t) return 8;
return 0;
}
bool inbox(int x1, int y1, int x2, int y2, int xt, int yt){
if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;
return false;
}
int getbackground(){
//Return the background tile used on the map.
int x, y, t;
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
t=at(i,j);
x=t%40;
y=(t-x)/40;
if(inbox(0,17,40,22,x,y)){
y=x%3;
x=(x-y)/3;
return x;
}
}
}
return -1;
}
int antiedge(int x, int y, int t){
//Opposite problem to edge: if t is in the range of any tile group, simplify
//it back to its basics.
//Simplist way is to turn it into a coordinate and check inbox ranges.
x=t%40;
y=(t-x)/40;
for(int i=0; i<8; i++){
if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);
if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);
if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);
if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);
}
return t;
}
int edge(int x, int y, int t){
temp=1;
if(t>=480 && t<520){
temp=t-480;
}else if(t>=280 && t<320){
temp=t-280;
}else if(t>=80 && t<120){
temp=t-80;
}else{
return t;
}
if(temp%3==0){
//we have a candidate for edginess!
switch(match(x,y,t)){
case 10: return t+80; break;
case 11: return t+82; break;
case 12: return t+160; break;
case 13: return t+162; break;
case 1: return t+81; break;
case 2: return t+120; break;
case 3: return t+161; break;
case 4: return t+122; break;
case 5: return t+42; break;
case 6: return t+41; break;
case 7: return t+2; break;
case 8: return t+1; break;
case 0: default: return t; break;
}
}
return t;
}
void change_fullscreen(){
destroy_bitmap(page[0]);
destroy_bitmap(page[1]);
destroy_bitmap(page[2]);
set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);
clear_bitmap(screen);
page[0]=create_video_bitmap(640, 480);
page[1]=create_video_bitmap(640, 480);
page[2]=create_video_bitmap(640, 480);
}
void change_windowed(){
destroy_bitmap(page[0]);
destroy_bitmap(page[1]);
destroy_bitmap(page[2]);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
clear_bitmap(screen);
page[0]=create_video_bitmap(640, 480);
page[1]=create_video_bitmap(640, 480);
page[2]=create_video_bitmap(640, 480);
}
int main(){
test=false; teststring="TEST = True";
int state=0, gt=0;
int tileset=1;
savednote=0; numentities=0; paraadjustdelay=0;
//currentarea="spacestation";
currentarea="warp";
//currentarea="otherlevel";
//Setup Allegro
allegro_init();
//Setup input
install_keyboard();
install_mouse();
show_os_cursor(MOUSE_CURSOR_ARROW);
//Setup timer
install_timer();
LOCK_VARIABLE(speed_counter);
LOCK_FUNCTION(increment_speed_counter);
install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));
//Setup graphics8
set_color_depth(32);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
register_png_file_type();
int currentpage=0;
fullscreen=false;
if(tileset==0){
buffer=load_png("../../engine/current/data/graphics/tiles.png", dummypal);
}else if(tileset==1){
buffer=load_png("../../engine/current/data/graphics/tiles2.png", dummypal);
}
for(int y=0;y<30;y++){
for(int x=0;x<40;x++){
tiles[x+(y*40)] = create_bitmap(8, 8);
rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));
blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);
}
}
destroy_bitmap(buffer);
buffer=create_bitmap(320,240);
biggerbuffer=create_bitmap(640,480);
page[0]=create_video_bitmap(640, 480);
page[1]=create_video_bitmap(640, 480);
page[2]=create_video_bitmap(640, 480);
currentpage=0;
//Setup sound
set_volume_per_voice(0);
if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Error installing sound.\n");
}
//Init map
//Load last?
//Blank
mapx=50; mapy=50;
if(!loadmap(mapx, mapy)){
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=0;
}
}
}
xp=0; yp=0; ctile=0;
tileselectdelay=0;
reversekey=0;
//Starting main loop:
while(!key[KEY_ESC]){
xp=mouse_x/16;
yp=mouse_y/16;
//Render
if(tileset==0){
clear_to_color(buffer, makecol(0,0,0));
}else{
clear_to_color(buffer, makecol(32,32,32));
}
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48)); //a simple grid
if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));
if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));
}
}
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);
}
}
//Draw entities
temp=entat(xp,yp);
for(int i=0; i<numentities; i++){
switch(entity[i].t){
case 1: //Enemy
teststring="E";
if(entity[i].p1==0) teststring+="v";
if(entity[i].p1==1) teststring+="^";
if(entity[i].p1==2) teststring+="<";
if(entity[i].p1==3) teststring+=">";
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,
makecol(255,255,255), -1);
if(i==temp){
teststring=its(entity[i].p2);
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,
makecol(255,255,255), -1);
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
makecol(255,0,0));
rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,
makecol(255,128,0));
}else{
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
makecol(255,164,164));
}
break;
case 2: //Platform
teststring="P ";
if(entity[i].p1==0) teststring+="v";
if(entity[i].p1==1) teststring+="^";
if(entity[i].p1==2) teststring+="<";
if(entity[i].p1==3) teststring+=">";
if(entity[i].p1==4) teststring+="=";
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),
makecol(255,255,255), -1);
if(i==temp){
teststring=its(entity[i].p2);
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,
makecol(255,255,255), -1);
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,
makecol(0,0,255));
rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,
makecol(255,128,0));
}else{
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,
makecol(164,164,255));
}
break;
case 8: //Small Pickup
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,
makecol(164,164,255));
break;
case 9: //Big Pickup
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
makecol(164,164,255));
break;
case 10: //Savepoint
if(entity[i].p1==0){
//on the roof!
teststring="r";
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,
makecol(255,255,255), -1);
teststring="v";
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,
makecol(255,255,255), -1);
}else{
//on the floor!
teststring="^";
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,
makecol(255,255,255), -1);
teststring="f";
textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,
makecol(255,255,255), -1);
}
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,
makecol(164,255,164));
break;
case 11:
if(i==temp){
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,
makecol(0,255,0));
line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,
makecol(0,255,0));
line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,
makecol(0,255,0));
}else{
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,
makecol(164,255,164));
line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,
makecol(164,255,164));
line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,
makecol(164,255,164));
}
break;
case 12: //vertical
if(i==temp){
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,
makecol(0,255,0));
line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,
makecol(0,255,0));
line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,
makecol(0,255,0));
}else{
rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,
makecol(164,255,164));
line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,
makecol(164,255,164));
line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,
makecol(164,255,164));
}
break;
}
}
//GUI
rect(buffer, 4,230,13,239,makecol(128,128,128));
drawtile(5, 231, ctile);
print(buffer, 24, 231, "Tile " + its(ctile), 255,255,255);
tempstring="("+its(xp)+","+its(yp)+") ["+its(mapx)+","+its(mapy)+"]";
print(buffer, 200, 231, tempstring, 196,196,255);
if(savednote>0){
if(savednote>70){
temp=200-((90-savednote)*10);
print(buffer, 24, 115, "[Map Saved]", 255-temp,255-temp,255-temp, true);
}else if(savednote<20){
temp=(20-savednote)*10;
print(buffer, 24, 115, "[Map Saved]", 255-temp,255-temp,255-temp, true);
}else{
print(buffer, 24, 115, "[Map Saved]", 255,255,255, true);
}
savednote--;
}
rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));
if(test) print(buffer, 5, 5, teststring, 255,255,255);
//Instructions
//print(buffer, 5, 5, "Simple Tool framework", 255,255,255);
stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);
rprint(biggerbuffer, 5, 5, "Current Area: [" + currentarea+"]", 128,128, 255);
rprint(biggerbuffer, 5, 20, "R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]", 196,196,196);
rprint(biggerbuffer, 5, 30, "Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]", 196,196,196);
rprint(biggerbuffer, 5, 20, "R T Y U I O P ", 128,128, 255);
rprint(biggerbuffer, 5, 30, "Q W A+ S+ F ", 128,128, 255);
//print(biggerbuffer, 5, 5, its(numentities), 255,255,255);
//for(int i=0; i<numentities; i++){
// tempstring="entity["+its(i)+"]=("+its(entity[i].x)+","+its(entity[i].y)+","+its(entity[i].t)+")";
// print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);
// }
blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);
//Instructions, more info
show_video_bitmap(page[currentpage]);
currentpage = (currentpage+1)%3;
//Input
if(mouse_b & 1){
if(yp<29){
//Left click
if(key[KEY_Z]){
mapput(xp-1, yp-1, ctile);
mapput(xp, yp-1, ctile);
mapput(xp+1, yp-1, ctile);
mapput(xp-1, yp, ctile);
mapput(xp, yp, ctile);
mapput(xp+1, yp, ctile);
mapput(xp-1, yp+1, ctile);
mapput(xp, yp+1, ctile);
mapput(xp+1, yp+1, ctile);
}else{
mapput(xp, yp, ctile);
}
}
}
if(mouse_b & 2){
//Right click
if(yp<29){
ctile=mapcontents[xp][yp];
}
for(int i=0; i<numentities; i++){
if(entity[i].x==xp && entity[i].y==yp){
removeentity(i);
}
}
}
if(tileselectdelay<=0){
if(key[KEY_COMMA]){
ctile--;
tileselectdelay=10;
}
if(key[KEY_STOP]){
ctile++;
tileselectdelay=10;
}
if(key[KEY_CLOSEBRACE]){
ctile+=40;
tileselectdelay=10;
}
if(key[KEY_OPENBRACE]){
ctile-=40;
tileselectdelay=10;
}
if(key[KEY_A]){
if(key[KEY_UP]) { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }
if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }
if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }
if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }
}
}else{
tileselectdelay--;
}
if(ctile<0) ctile+=1200;
if(ctile>=1200) ctile-=1200;
//Shortcuts
if(tileselectdelay<=0){
tileselectdelay=20;
if(key[KEY_B]){ctile=680;} //Backgrounds
else if(key[KEY_V]){ctile=80;} //Foregrounds
else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_9]){ctile=680;}
else{
tileselectdelay=0;
}
}else{
tileselectdelay--;
}
if(key[KEY_H]){
//Flip background
copymap();
temp=getbackground();
if(temp>-1){
temp2=temp+1;
if(temp2>=7) temp2=0;
temp=680+(temp*3);
temp2=680+(temp2*3);
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;
}
}
while(key[KEY_H]);
}
}
if(key[KEY_F8]){
savemap();
while(key[KEY_F8]);
savednote=90;
}
if(key[KEY_F7]){
loadmap(mapx,mapy);
while(key[KEY_F7]);
}
if(key[KEY_F]){
copymap();
temp=at(xp,yp);
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;
}
}
}
if(key[KEY_G]){
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=ctile;
}
}
}
if(key[KEY_Q]){
//Autoedge! Experimental :O
copymap();
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
temp=mapcopycontents[i][j];
mapcontents[i][j]=edge(i, j, temp);
}
}
while(key[KEY_Q]);
}
if(key[KEY_W]){
//Antiedge!
copymap();
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
temp=mapcopycontents[i][j];
mapcontents[i][j]=antiedge(i, j, temp);
}
}
while(key[KEY_W]);
}
if(reversekey<=0){
if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){
copymap();
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=mapcopycontents[39-i][j];
}
}
reversekey=10;
}
if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){
copymap();
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=mapcopycontents[i][28-j];
}
}
reversekey=10;
}
}else{
reversekey--;
}
if(key[KEY_F4]){
if(fullscreen){
change_windowed();
fullscreen=false;
}else{
change_fullscreen();
fullscreen=true;
}
while(key[KEY_F4]);
}
if(entclear(xp,yp)){
if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }
if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }
if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }
if(key[KEY_U]) addentity(xp,yp,8);
if(key[KEY_I]) addentity(xp,yp,9);
if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }
if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }
}else{
temp=entat(xp,yp);
if(temp>-1){
if(key[KEY_O]){
if(entity[temp].t==1){
entity[temp].p1++;
if(entity[temp].p1>=4) entity[temp].p1=0;
while(key[KEY_O]);
}
}
if(key[KEY_Y]){
if(entity[temp].t==2){
entity[temp].p1++;
if(entity[temp].p1>=5) entity[temp].p1=0;
while(key[KEY_Y]);
}
}
if(key[KEY_P]){
if(entity[temp].t==10){
if(entity[temp].p1==0){
entity[temp].p1=1;
}else{
entity[temp].p1=0;
}
while(key[KEY_P]);
}
}
if(entity[temp].t==11 || entity[temp].t==12){
if(paraadjustdelay<=0){
if(key[KEY_J]){
if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }
if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }
if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }
if(entity[temp].p1<=0) entity[temp].p1=0;
}
}else{
paraadjustdelay--;
}
}
if(entity[temp].t==1 || entity[temp].t==2){
if(paraadjustdelay<=0){
if(key[KEY_J]){
if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }
if(entity[temp].p2<=0) entity[temp].p2=0;
}
if(key[KEY_K]){
if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }
if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }
if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }
}
if(key[KEY_L]){
if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }
if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }
if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }
}
}else{
paraadjustdelay--;
}
}
}
}
if(key[KEY_BACKSPACE]){
numentities=0;
}
/*if(key[KEY_F1]) currentarea="otherlevel";
if(key[KEY_F2]) currentarea="spacestation";
if(key[KEY_F3]) currentarea="lab";*/
//Logic
gt++;
while(speed_counter<1) rest(1); speed_counter = 0;
}
return 0;
}
END_OF_MAIN()