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47 lines
860 B
C
47 lines
860 B
C
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#ifndef UTILITYCLASS_H
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#define UTILITYCLASS_H
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#include <SDL.h>
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#include <vector>
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#include <string>
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int ss_toi(std::string _s);
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std::vector<std::string> split(const std::string &s, char delim, std::vector<std::string> &elems);
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std::vector<std::string> split(const std::string &s, char delim);
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//helperClass
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class UtilityClass
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{
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public:
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UtilityClass();
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static std::string String(int _v);
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static std::string GCString(std::vector<SDL_GameControllerButton> buttons);
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std::string twodigits(int t);
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std::string timestring(int t);
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std::string number(int _t);
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static bool intersects( SDL_Rect A, SDL_Rect B );
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void updateglow();
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int glow;
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int slowsine;
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int glowdir;
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int globaltemp;
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int temp;
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int temp2;
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std::string tempstring;
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std::vector<int> splitseconds;
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};
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#endif /* UTILITYCLASS_H */
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