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server
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Tissevert
e5ee61e848
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
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This reverts commit
3bd2829cf2
.
2019-11-20 18:27:41 +01:00
..
App.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Automaton.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Config.hs
First draft, basic session handling
2018-04-11 13:26:41 +02:00
Game.hs
Completely replace App.server by App.get, a function applying a projector to the server
2019-11-18 17:09:00 +01:00
Keys.hs
Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so
2019-10-18 19:01:46 +02:00
Main.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Messaging.hs
Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
2019-11-20 18:27:41 +01:00
Player.hs
Separate PlayerIDs from SessionIDs and simplify protocol accordingly
2019-11-12 23:25:00 +01:00
RW.hs
Rename poorly named module Data to RW
2019-10-13 21:55:15 +02:00
Server.hs
Separate PlayerIDs from SessionIDs and simplify protocol accordingly
2019-11-12 23:25:00 +01:00
Session.hs
Use the newest requirements in lib to define an ID prefix for the Session type
2019-11-20 18:26:23 +01:00