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dc920bd80b
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Handle Player log out with multiple sessions and get rid of the too simple «logOut» function
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2019-12-24 00:39:56 +01:00 |
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e5ee61e848
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Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
This reverts commit 3bd2829cf2 .
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2019-11-20 18:27:41 +01:00 |
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3bd2829cf2
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Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end
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2019-11-18 17:11:05 +01:00 |
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bfb4837352
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Separate PlayerIDs from SessionIDs and simplify protocol accordingly
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2019-11-12 23:25:00 +01:00 |
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0c5229ae6d
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Add a new Keys module to interface saltine and in the future implement keypair caching
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2019-10-18 19:01:46 +02:00 |
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13cd466e87
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Use saltine package
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2019-10-18 19:01:46 +02:00 |
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c21a8f6512
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Reorder modules alphabetically in imports
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2019-10-13 22:00:35 +02:00 |
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e9205b67c7
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Use the new APILanguage and simplify a lot of code
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2019-08-24 23:29:40 +02:00 |
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Sasha
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2cf5d48419
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Basic client dialogs to login and start a new game
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2018-05-11 12:31:53 +02:00 |
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Sasha
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2b3e3bbbef
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Taking the existing flow from Main into a separate Automaton module
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2018-04-18 15:27:59 +02:00 |
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Sasha
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59f8751fb6
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Use session keys in the client to remove ambiguity
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2018-04-12 23:01:40 +02:00 |
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Sasha
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fab330b71d
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First draft, basic session handling
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2018-04-11 13:26:41 +02:00 |
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