Get rid of modules rendered obsolete by recent refactoring

This commit is contained in:
Tissevert 2019-08-24 22:31:03 +02:00
parent 3e7c0a88f1
commit 5c9e0c9061
4 changed files with 6 additions and 63 deletions

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@ -26,9 +26,7 @@ executable hanafudapi
, Config , Config
, Messaging , Messaging
, Game , Game
, JSON
, Data , Data
, Player
, Server , Server
, Session , Session
-- other-extensions: -- other-extensions:

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@ -1,27 +0,0 @@
module JSON (
defaultOptions
, distinct
, singleLCField
) where
import Data.Char (toLower)
import Data.Aeson (
Options(..)
, SumEncoding(..)
, defaultOptions
)
first :: (a -> a) -> [a] -> [a]
first _ [] = []
first f (x:xs) = f x:xs
singleLCField :: Options
singleLCField = defaultOptions {
constructorTagModifier = (toLower `first`)
, sumEncoding = ObjectWithSingleField
}
distinct :: Options
distinct = defaultOptions {
sumEncoding = UntaggedValue
}

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@ -1,27 +0,0 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Player (
T(..)
) where
import Data.Text (Text)
import GHC.Generics
data T = T {
name :: Text
} deriving (Eq, Ord, Generic)
{-
instance FromJSON Key
instance ToJSON Key where
toEncoding = genericToEncoding JSON.defaultOptions
instance ToJSONKey Key where
toJSONKey = toJSONKeyText (pack . \(Key n) -> show n)
instance FromJSON Name
instance ToJSON Name where
toEncoding = genericToEncoding JSON.defaultOptions
-}

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@ -24,11 +24,10 @@ import Data.Text (Text)
import Hanafuda.KoiKoi (Game, GameID, PlayerID) import Hanafuda.KoiKoi (Game, GameID, PlayerID)
import Hanafuda.Message (PlayerStatus(..), Room) import Hanafuda.Message (PlayerStatus(..), Room)
import qualified Data (RW(..)) import qualified Data (RW(..))
import qualified Player (T(..))
import qualified Session (Status(..), T(..), Update) import qualified Session (Status(..), T(..), Update)
type Names = Set Text type Names = Set Text
type Players = Map PlayerID Player.T type Players = Map PlayerID Text
type Sessions = Map PlayerID Session.T type Sessions = Map PlayerID Session.T
type Games = Map GameID Game type Games = Map GameID Game
data T = T { data T = T {
@ -54,8 +53,8 @@ instance Data.RW Games T where
get = games get = games
set games server = server {games} set games server = server {games}
export :: Sessions -> PlayerID -> Player.T -> PlayerStatus export :: Sessions -> PlayerID -> Text -> PlayerStatus
export sessions playerID player = PlayerStatus (Player.name player, alone) export sessions playerID playerName = PlayerStatus (playerName, alone)
where where
alone = alone =
case Session.status (sessions ! playerID) of case Session.status (sessions ! playerID) of
@ -96,7 +95,7 @@ endGame playerID =
logIn :: Text -> PlayerID -> T -> Either String T logIn :: Text -> PlayerID -> T -> Either String T
logIn name playerID server = logIn name playerID server =
Data.update (Set.insert name) . Data.update (Set.insert name) .
Data.update (insert playerID $ Player.T {Player.name}) . Data.update (insert playerID name) .
update playerID (Data.set $ Session.LoggedIn True :: Session.Update) <$> update playerID (Data.set $ Session.LoggedIn True :: Session.Update) <$>
if name `member` names server if name `member` names server
then Left "This name is already registered" then Left "This name is already registered"
@ -106,8 +105,8 @@ logOut :: PlayerID -> T -> T
logOut playerID server = logOut playerID server =
maybe maybe
server server
(\player -> (\playerName ->
Data.update (delete playerID :: Players -> Players) $ Data.update (delete playerID :: Players -> Players) $
update playerID (Data.set $ Session.LoggedIn False :: Session.Update) $ update playerID (Data.set $ Session.LoggedIn False :: Session.Update) $
Data.update (Set.delete $ Player.name player :: Names -> Names) server) Data.update (Set.delete playerName :: Names -> Names) server)
(players server !? playerID) (players server !? playerID)