2019-08-24 23:29:40 +02:00
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE FlexibleContexts #-}
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module Messaging (
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FromClient(..)
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, T(..)
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, broadcast
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, get
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, notifyPlayers
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, receive
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, relay
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, send
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, sendTo
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) where
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2019-10-13 22:00:35 +02:00
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import qualified App (Context(..), T, connection, debug, server)
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import Control.Monad.Reader (asks, lift)
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import Data.Aeson (eitherDecode', encode)
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import Data.ByteString.Lazy.Char8 (unpack)
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2019-08-24 23:29:40 +02:00
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import Data.Foldable (forM_)
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2019-10-13 22:00:35 +02:00
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import Data.List (intercalate)
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2019-08-24 23:29:40 +02:00
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import Data.Map (keys)
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2019-10-17 18:58:39 +02:00
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game(..), PlayerID)
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2019-10-13 22:00:35 +02:00
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import Hanafuda.Message (FromClient(..), T(..))
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import qualified Hanafuda.Message as Message (T)
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2019-08-24 23:29:40 +02:00
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import Network.WebSockets (receiveData, sendTextData)
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2019-10-22 17:52:13 +02:00
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import qualified Game (exportGame)
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2019-08-24 23:29:40 +02:00
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import qualified Server (T(..), get)
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2019-10-13 22:00:35 +02:00
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import qualified Session (T(..))
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2019-08-24 23:29:40 +02:00
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sendTo :: [KoiKoi.PlayerID] -> Message.T -> App.T ()
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sendTo playerIDs obj = do
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sessions <- getSessions <$> App.server
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App.debug $ '(' : intercalate ", " recipients ++ ") <" ++ (unpack encoded)
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lift $ forM_ (Session.connection <$> sessions) $ flip sendTextData encoded
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where
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encoded = encode $ obj
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getSessions server = (\playerID -> Server.get playerID server) <$> playerIDs
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recipients = show <$> playerIDs
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send :: Message.T -> App.T ()
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send obj = do
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playerID <- asks App.playerID
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sendTo [playerID] obj
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broadcast :: Message.T -> App.T ()
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broadcast obj =
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App.server >>= flip sendTo obj . keys . Server.sessions
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relay :: FromClient -> (Message.T -> App.T ()) -> App.T ()
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relay message f = do
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App.debug "Relaying"
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(\from -> f $ Relay {from, message}) =<< asks App.playerID
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receive :: App.T FromClient
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receive = do
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received <- ((lift . receiveData) =<< App.connection)
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App.debug $ '>':(unpack received)
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case eitherDecode' received of
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Left errorMessage -> send (Error errorMessage) >> receive
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Right clientMessage -> return clientMessage
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get :: App.T FromClient
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get =
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receive >>= pong
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where
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pong Ping = send Pong >> get
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pong m = return m
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notifyPlayers :: KoiKoi.Game -> [KoiKoi.Action] -> App.T ()
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notifyPlayers game logs =
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2019-10-17 18:58:39 +02:00
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forM_ (keys $ KoiKoi.scores game) $ \k -> do
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2019-10-22 17:52:13 +02:00
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state <- Game.exportGame k game
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2019-10-17 18:58:39 +02:00
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sendTo [k] $ Game {state, logs}
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