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59c467e988
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Add FromClient messages to handle game sync at reconnection and move logs into PublicGame data structure for simplicity
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2020-01-20 22:57:13 +01:00 |
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4c404df4d6
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Generalize GameState into a concept of game Coordinates, moving the «month» property into it
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2020-01-18 09:34:10 +01:00 |
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509a5c453f
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Take game ID with turn into a GameState sub-structure shared between private and public parts to prevent replay-attack
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2020-01-13 08:31:47 +01:00 |
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413d6cfc84
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Merge branch 'main' into stateless-game
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2020-01-04 12:09:06 +01:00 |
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bac3cc5006
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Rename the project «hanafuda-protocol»
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2020-01-04 12:06:49 +01:00 |
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1dd31d7091
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Make reading IDs safe and provide useful debug messages
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2019-12-27 17:55:42 +01:00 |
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c6352a9669
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Add GameIDs to PublicGame
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2019-12-27 17:55:14 +01:00 |
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b62dc4ff28
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LogOut becomes a server message (clients just shut the connection now)
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2019-12-24 00:36:17 +01:00 |
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d32e61f927
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LogIn is back, but now it's a Server message
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2019-12-08 22:57:57 +01:00 |
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ce31683fee
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Generalize the definition of (From|To)JSON(|Key) to all ID types having a prefix as per the newest changes in the lib
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2019-11-20 18:23:57 +01:00 |
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f968c41d9d
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Follow latest changes in Hanafuda.ID
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2019-11-12 22:18:52 +01:00 |
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57370d62ee
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Throw a couple of Show instance to ease debugging following the e0003c commit in lib
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2019-11-12 22:18:33 +01:00 |
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775abd3ac4
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No need to separate connection and logIn now that names are non-unique and the PlayerID is known from the start
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2019-11-05 18:13:13 +01:00 |
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9c5c80fb3a
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Still working on the protocol : remove useless PlayerStatus type
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2019-10-28 08:18:48 +01:00 |
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816ecbc331
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Start removing deprecated data from protocol messages
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2019-10-23 17:46:33 +02:00 |
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43b0200304
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Store both hands in private state because it's easier to handle and allow the player's hand to remain unsigned (they can modify it, it's not taken into account by the server)
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2019-10-22 17:45:07 +02:00 |
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8538b8f5ea
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Store the player turns in the public state of games
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2019-10-22 17:43:33 +02:00 |
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e10afdfac1
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Rename fields for lighter syntax
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2019-10-17 19:49:50 +02:00 |
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189e29b08c
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Add a field to store the number of turns played in a round
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2019-10-17 19:24:51 +02:00 |
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818c343e89
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Use Base64 to correctly handle binary ByteStrings
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2019-10-17 18:53:11 +02:00 |
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0c2974b055
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Add needed JSON instances for PrivateState
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2019-10-17 12:13:15 +02:00 |
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5cccd05290
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Use new handier type synonyms from lib
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2019-10-17 12:12:51 +02:00 |
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e11a899745
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Apparently a nonce will be needed but can be transmitted unciphered along with the message
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2019-10-17 11:24:36 +02:00 |
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9cfcd691fd
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Export the previously defined data types
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2019-10-16 18:47:40 +02:00 |
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c4edae9781
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Define a public type for players and keep only the player's hand in private information and public game
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2019-10-16 18:44:46 +02:00 |
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65a7c26b5a
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Player will need to pass the state of the game along with their move since the server won't remember it for them
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2019-10-16 18:43:53 +02:00 |
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2f7be7df2b
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Implement a separate public type for games to cipher a part of its content and sign another
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2019-10-16 10:31:30 +02:00 |
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325d9dd610
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Release first useable version 0.1.0.0
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2019-08-24 23:20:04 +02:00 |
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d52b101bcf
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Follow renaming (Key -> ID) in hanafuda lib
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2019-08-24 14:53:46 +02:00 |
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be593c72d9
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Handle FromJSONKey instances properly
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2019-08-20 14:20:12 +02:00 |
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3e0f1834d1
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Import everything left in the server's Game module
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2019-08-19 18:49:05 +02:00 |
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2854434dca
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Lift restrictions on base package version
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2019-08-19 18:48:54 +02:00 |
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2b196c0075
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Using the new «public» Game type in Messages, will need to re-import everything that was done in the server's Game module before
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2019-08-18 22:13:54 +02:00 |
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607b253f3b
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Prefix cabal name with «hanafuda» and export more types used in the webapp
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2019-08-17 23:10:03 +02:00 |
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79c9488543
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Taking Message-related stuff out of webapp's Game and Message modules
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2019-08-15 23:36:20 +02:00 |
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Hanafuda
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0e0cedda99
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Initial commit
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2019-08-15 20:53:41 +02:00 |
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