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0c2974b055
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Add needed JSON instances for PrivateState
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2019-10-17 12:13:15 +02:00 |
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5cccd05290
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Use new handier type synonyms from lib
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2019-10-17 12:12:51 +02:00 |
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e11a899745
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Apparently a nonce will be needed but can be transmitted unciphered along with the message
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2019-10-17 11:24:36 +02:00 |
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9cfcd691fd
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Export the previously defined data types
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2019-10-16 18:47:40 +02:00 |
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c4edae9781
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Define a public type for players and keep only the player's hand in private information and public game
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2019-10-16 18:44:46 +02:00 |
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65a7c26b5a
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Player will need to pass the state of the game along with their move since the server won't remember it for them
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2019-10-16 18:43:53 +02:00 |
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2f7be7df2b
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Implement a separate public type for games to cipher a part of its content and sign another
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2019-10-16 10:31:30 +02:00 |
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325d9dd610
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Release first useable version 0.1.0.0
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2019-08-24 23:20:04 +02:00 |
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d52b101bcf
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Follow renaming (Key -> ID) in hanafuda lib
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2019-08-24 14:53:46 +02:00 |
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be593c72d9
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Handle FromJSONKey instances properly
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2019-08-20 14:20:12 +02:00 |
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3e0f1834d1
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Import everything left in the server's Game module
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2019-08-19 18:49:05 +02:00 |
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2854434dca
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Lift restrictions on base package version
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2019-08-19 18:48:54 +02:00 |
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2b196c0075
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Using the new «public» Game type in Messages, will need to re-import everything that was done in the server's Game module before
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2019-08-18 22:13:54 +02:00 |
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607b253f3b
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Prefix cabal name with «hanafuda» and export more types used in the webapp
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2019-08-17 23:10:03 +02:00 |
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79c9488543
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Taking Message-related stuff out of webapp's Game and Message modules
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2019-08-15 23:36:20 +02:00 |
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Hanafuda
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0e0cedda99
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Initial commit
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2019-08-15 20:53:41 +02:00 |
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