40 lines
1.4 KiB
Markdown
40 lines
1.4 KiB
Markdown
# Revision history for hanafuda
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## 0.3.3.0 -- 2019-08-24
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* Add IDs handling directly in library : it's a newtype phantom type to generate IDs for any type and it's used to make IDs for players and KoiKoi games which allows to decrease the arity of the Player constructor
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* Some more useful function were added to the Hanafuda module : they simplify Yakus a bit and will be useful for Hannah, the bot to come soon — Yakus were extended further by defining a notion of distance to a Yaku that will hopefully help a bot determine how close it is from scoring a Yaku
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## 0.3.2.0 -- 2019-08-12
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* Handle the end of games
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## 0.3.1.0 -- 2019-01-08
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* Generalize the output monad of basic functions by only expressing constraints on it
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* Remove constructor for errors to handle them in a MonadError instead and add a MonadWriter for logs
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## 0.3.0.2 -- 2018-08-27
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* Remove WillowRed accidentally present in plains' set
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## 0.3.0.1 -- 2018-07-28
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* Fix bug causing players' state to be persisted accross rounds of a game
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## 0.3.0.0 -- 2018-05-28
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* Make Game type parametric in the type to represent players
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## 0.2.1.0 -- 2018-03-16
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* Export some more types needed to export the game's state
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* Unify the different types aliases for Points used in Player and Yaku
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## 0.2.0.0 -- 2018-03-16
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* Restructured the project to expose only the cards, a parametric type for players, and a module to play KoiKoi
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## 0.1.0.0 -- 2018-03-03
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* Game automaton, packaged with cabal
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