lib/ChangeLog.md

41 lines
1.4 KiB
Markdown
Raw Normal View History

# Revision history for hanafuda
## 0.3.3.0 -- 2019-08-24
* Add IDs handling directly in library : it's a newtype phantom type to generate IDs for any type and it's used to make IDs for players and KoiKoi games which allows to decrease the arity of the Player constructor
* Some more useful function were added to the Hanafuda module : they simplify Yakus a bit and will be useful for Hannah, the bot to come soon — Yakus were extended further by defining a notion of distance to a Yaku that will hopefully help a bot determine how close it is from scoring a Yaku
2019-08-12 23:02:17 +02:00
## 0.3.2.0 -- 2019-08-12
* Handle the end of games
## 0.3.1.0 -- 2019-01-08
* Generalize the output monad of basic functions by only expressing constraints on it
* Remove constructor for errors to handle them in a MonadError instead and add a MonadWriter for logs
## 0.3.0.2 -- 2018-08-27
* Remove WillowRed accidentally present in plains' set
2018-08-26 20:02:54 +02:00
## 0.3.0.1 -- 2018-07-28
* Fix bug causing players' state to be persisted accross rounds of a game
## 0.3.0.0 -- 2018-05-28
* Make Game type parametric in the type to represent players
## 0.2.1.0 -- 2018-03-16
* Export some more types needed to export the game's state
* Unify the different types aliases for Points used in Player and Yaku
## 0.2.0.0 -- 2018-03-16
* Restructured the project to expose only the cards, a parametric type for players, and a module to play KoiKoi
## 0.1.0.0 -- 2018-03-03
* Game automaton, packaged with cabal