Restructure project to expose only what's needed to play KoiKoi and hide

all the inner logic in that module
This commit is contained in:
Sasha 2018-03-15 22:32:24 +01:00
parent d596a220b5
commit b63c06a317
9 changed files with 213 additions and 187 deletions

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@ -1,5 +1,9 @@
# Revision history for hanafuda
## 0.2.0.0 -- 2018-03-16
* Restructured the project to expose only the cards, a parametric type for players, and a module to play KoiKoi
## 0.1.0.0 -- 2018-03-03
* Game automaton, packaged with cabal

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@ -2,9 +2,17 @@
-- documentation, see http://haskell.org/cabal/users-guide/
name: hanafuda
version: 0.1.0.0
version: 0.2.0.0
synopsis: A game of Hanafuda (a family of japanese card games)
-- description:
description: This is a library to represent the cards and the players
of games in this family. It also implements one such game
named KoiKoi as an example of its possibilities.
The Hanafuda.KoiKoi module in itself provides a
representation of the game's state, and exposes the
constructors you need to interact with it : initializing a
new game and playing moves. Its approach is move-by-move :
a game's state is computed from the previous state and a
move.
homepage: https://framagit.org/sasha/hanafuda
license: BSD3
license-file: LICENSE
@ -15,12 +23,16 @@ category: Game
build-type: Simple
extra-source-files: ChangeLog.md
cabal-version: >=1.10
source-repository head
type: git
location: https://framagit.org/sasha/hanafuda
library
exposed-modules: Hanafuda
, Hanafuda.KoiKoi
, Hanafuda.Player
other-modules: Hanafuda.KoiKoi.Round
other-modules: Hanafuda.KoiKoi.Game
, Hanafuda.KoiKoi.Round
, Hanafuda.KoiKoi.Turn
, Hanafuda.KoiKoi.Yaku
-- other-modules:

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@ -6,6 +6,7 @@ module Hanafuda (
, add
, cards
, contains
, empty
, flower
, intersection
, match

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@ -1,63 +1,53 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE FlexibleInstances #-}
module Hanafuda.KoiKoi (
new
, play
, Card(..)
Card(..)
, Game(..)
, Mode(..)
, Move(..)
, On
, On(..)
, Over(..)
, new
, play
) where
import Prelude hiding (round)
import Hanafuda (Flower(Paulownia), Card(..))
import Hanafuda.KoiKoi.Round (Round(..), flower, next, score, winner)
import qualified Hanafuda.KoiKoi.Round as Round (On(..), Over(..), new, play)
import Hanafuda.Player (Move(..), Player(Player1), Scores, deal)
import Data.Map (insert, (!))
import System.Random (StdGen)
import Hanafuda (Card(..), Flower(Pine), contains, flower, match, remove)
import qualified Hanafuda.Player as Player (deal)
import Hanafuda.KoiKoi.Game (Game(..), Mode(..), Move(..), On(..), Over(..), Step(..), raise)
import qualified Hanafuda.KoiKoi.Round as Round (deal, next)
import qualified Hanafuda.KoiKoi.Turn as Turn (catch, end, next)
import System.Random (randomIO)
data Mode = FirstAt Int | WholeYear deriving (Show)
data On = On {
mode :: Mode
, round :: Round.On
, scores :: Scores
} deriving (Show)
data Over = Over {
finalScores :: Scores
} deriving (Show)
newtype Game = Game (Either Over On) deriving (Show)
go :: On -> IO Game
go = return . Game . Right
play :: Move -> On -> IO Game
play move on@(On_ {river, step, trick}) =
case (step, move) of
(ToPlay, Play card) ->
either raise (Turn.catch on card) $ match card river
(ToPlay, Capture (card, caught)) ->
if card `canCatch` caught
then Turn.catch on card (remove river caught, [card, caught])
else raise "You can't choose that card"
(Turned card, Choose caught) ->
if card `canCatch` caught
then Turn.end on (remove river caught, [card, caught])
else raise "You can't choose that card"
(Scored, KoiKoi keepOn) -> (if keepOn then Turn.next else Round.next) on
(_, _) -> raise "You can't play this move in that state"
where
canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
new :: Mode -> IO On
new mode = do
round <- Round.new Player1
return $ On {mode , round , scores = deal [0, 0]}
consolidate :: On -> Player -> Int -> IO Game
consolidate on@(On {mode, round, scores}) winner score =
case mode of
FirstAt n | n <= newScore -> stop
FirstAt n -> continue
WholeYear | flower round == Paulownia -> stop
WholeYear -> continue
where
newScore = scores ! winner + score
newScores = insert winner newScore scores
stop = return . Game . Left $ Over {finalScores = newScores}
continue = do
nextMonth <- next round
go $ on {scores = newScores, round = nextMonth}
play :: On -> Move -> IO (Either String Game)
play on@(On {mode, round}) move =
either (return . Left) (fmap Right) . fmap after $ Round.play round move
where
after (Round (Left (Round.Over {winner, score}))) = consolidate on winner score
after (Round (Right newMonth)) = go $ on {round = newMonth}
playing <- randomIO
Round.deal $ On_ {
mode
, scores = Player.deal [0, 0]
, month = Pine
, players = undefined
, playing
, winning = playing
, oyake = playing
, stock = undefined
, river = undefined
, step = ToPlay
, trick = []
}

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@ -0,0 +1,53 @@
{-# LANGUAGE NamedFieldPuns #-}
module Hanafuda.KoiKoi.Game (
Game(..)
, Mode(..)
, Move(..)
, On(..)
, Over(..)
, Step(..)
, end
, raise
, setPlayer
, stop
) where
import Hanafuda (Card, Flower, Pack)
import Hanafuda.Player (Players, Player, Scores, Seat)
import Hanafuda.KoiKoi.Yaku (Score)
import Data.Map (insert)
data Mode = FirstAt Int | WholeYear deriving (Show)
data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool
data Step = ToPlay | Turned Card | Scored deriving (Show)
data On = On_ {
mode :: Mode
, scores :: Scores
, month :: Flower
, players :: Players Score
, playing :: Seat
, winning :: Seat
, oyake :: Seat
, stock :: [Card]
, river :: Pack
, step :: Step
, trick :: [Card]
} deriving (Show)
data Over = Over_ {
finalScores :: Scores
} deriving (Show)
data Game = Error String | Over Over | On On deriving (Show)
setPlayer :: On -> Player Score -> On
setPlayer on@(On_ {players, playing}) player = on {players = insert playing player players}
end :: On -> IO Game
end (On_ {scores}) = return . Over $ Over_ {finalScores = scores}
stop :: On -> IO Game
stop = return . On
raise :: String -> IO Game
raise = return . Error

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@ -1,68 +1,43 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE MultiParamTypeClasses #-}
module Hanafuda.KoiKoi.Round where
module Hanafuda.KoiKoi.Round (
deal
, next
) where
import Hanafuda (Card, Flower(Pine), cards, shuffle, packOfCards)
import Hanafuda.KoiKoi.Yaku (Score, sumYakus)
import Hanafuda.KoiKoi.Turn (Turn(..))
import qualified Hanafuda.KoiKoi.Turn as Turn (Step(Over), new, play)
import Hanafuda.Player (Move, Player, Players, deal)
import qualified Hanafuda.Player as Player (next, new, score)
import Data.Map ((!), empty, insert)
import Hanafuda (Flower(Paulownia), cards, shuffle, packOfCards)
import Hanafuda.KoiKoi.Yaku (sumYakus)
import Hanafuda.KoiKoi.Game (Game, Mode(..), On(..), Step(..), end, stop)
import qualified Hanafuda.Player as Player (deal, next, new, score)
import Data.Map ((!), insert)
import Control.Monad.State (replicateM, runState, state)
data On = On {
flower :: Flower
, players :: Players Score
, turn :: Turn
, playing :: Player
, lastScored :: Player
, oyake :: Player
, stock :: [Card]
} deriving (Show)
data Over = Over {
winner :: Player
, score :: Int
}
newtype Round = Round (Either Over On)
go :: On -> Round
go = Round . Right
new :: Player -> IO On
new playing = do
([hand1, hand2, river], next:stock) <- fmap (runState (replicateM 3 take8)) $ shuffle cards
let players = fmap Player.new $ deal [hand1, hand2]
return On {
flower = Pine
, players
, turn = Turn.new (packOfCards river) (players ! playing) next
, playing
, lastScored = playing
, oyake = playing
deal :: On -> IO On
deal on = do
([hand1, hand2, river], stock) <- fmap (runState (replicateM 3 take8)) $ shuffle cards
return on {
players = fmap Player.new $ Player.deal [hand1, hand2]
, stock
, river = packOfCards river
}
where
take8 = state $ splitAt 8
next :: On -> IO On
next (On {flower, oyake}) = do
on <- new $ Player.next oyake
return $ on {flower = succ flower}
play :: On -> Move -> Either String Round
play on@(On {flower, turn, playing, players, stock = next : moreStock}) move =
fmap after $ Turn.play turn move
next :: On -> IO Game
next on@(On_ {mode, scores, month, players, oyake, winning}) =
case mode of
FirstAt n | n <= newScore -> end scored
FirstAt n -> continue
WholeYear | month == Paulownia -> end scored
WholeYear -> continue
where
after (Turn {step = Turn.Over True, player}) =
Round . Left $ Over {winner = playing, score = Player.score sumYakus player}
after (Turn {step = Turn.Over False, player, river}) =
let otherPlayer = Player.next playing in
go $ on {
players = insert playing player players
, playing = otherPlayer
, turn = (Turn.new river (players ! otherPlayer) next) { month = flower }
, stock = moreStock
}
after newTurn = go $ on {turn = newTurn}
playing = Player.next oyake
newScore = (scores ! winning) + Player.score sumYakus (players ! winning)
scored = on {scores = insert winning newScore scores}
continue =
deal (scored {
month = succ month
, playing
, winning = playing
, oyake = playing
, step = ToPlay
}) >>= stop

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@ -1,64 +1,48 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE MultiParamTypeClasses #-}
module Hanafuda.KoiKoi.Turn where
module Hanafuda.KoiKoi.Turn (
catch
, end
, next
, popNextCard
) where
import Hanafuda (Card, Pack, Flower(Pine), contains, flower, match, remove)
import Hanafuda.KoiKoi.Yaku (Score, meldInto)
import Hanafuda.Player (Move(..), State(..), plays)
import Hanafuda (Card, Pack, empty, match)
import Hanafuda.Player (Players, Player(..), plays)
import qualified Hanafuda.Player as Player (next)
import Hanafuda.KoiKoi.Yaku (meldInto)
import Hanafuda.KoiKoi.Game (Game, On(..), Step(..), raise, setPlayer, stop)
import qualified Hanafuda.KoiKoi.Round as Round (next)
import Data.Map ((!))
import Control.Monad.Reader (runReader)
data Step = ToPlay | Turned Card | Scored | Over Bool deriving (Show)
type Player = State Score
data Turn = Turn {
river :: Pack
, month :: Flower
, player :: Player
, next :: Card
, step :: Step
, trick :: [Card]
} deriving (Show)
new :: Pack -> Player -> Card -> Turn
new river player next = Turn {
river
, month = Pine
, player
, next
, step = ToPlay
, trick = []
}
play :: Turn -> Move -> Either String Turn
play turn@(Turn {river, step, next, trick, player}) move =
case (step, move) of
(ToPlay, Play card) -> match card river >>= play card
(ToPlay, Capture (card, caught)) ->
if card `canCatch` caught
then play card (remove river caught, [card, caught])
else Left "You can't choose that card"
(Turned card, Choose caught) ->
if card `canCatch` caught
then end $ turn {river = remove river caught, trick = [card, caught] ++ trick}
else Left "You can't choose that card"
(Scored, KoiKoi win) -> Right $ turn {step = Over win}
(_, _) -> Left "You can't play this move in that state"
catch :: On -> Card -> (Pack, [Card]) -> IO Game
catch on@(On_ {players, playing}) card (river, trick) =
either raise (popNextCard . setPlayer (on {river, trick})) played
where
canCatch card1 card2 = flower card1 == flower card2 && river `contains` card2
play card (river, trick) = do
played <- player `plays` card
turnOver $ turn {river, trick, player = played}
played = (players ! playing) `plays` card
turnOver :: Turn -> Either String Turn
turnOver turn@(Turn {river, next, trick}) =
popNextCard :: On -> IO Game
popNextCard on@(On_ {river, stock = next : others, trick}) =
let pop = on {stock = others} in
case match next river of
Right (newRiver, newCaptured) -> end $ turn {river = newRiver, trick = trick ++ newCaptured}
Left _ -> Right $ turn {step = Turned next}
Right (newRiver, newCaptured) -> end pop (newRiver, newCaptured)
Left _ -> stop $ pop {step = Turned next}
end :: Turn -> Either String Turn
end turn@(Turn {month, trick, player}) =
let (scored, newMeld) = runReader (trick `meldInto` (meld player)) month in
let updatedPlayer = turn {player = player {meld = newMeld, yakus = scored `mappend` (yakus player)}} in
Right $ if null scored
then updatedPlayer {step = Over False}
else updatedPlayer {step = Scored}
end :: On -> (Pack, [Card]) -> IO Game
end on@(On_ {month, trick, playing, players}) (river, newCaptured) = do
let updatedGame = setPlayer (on {river, trick = []}) updatedPlayer
if null scored
then next updatedGame
else stop $ updatedGame {step = Scored, winning = playing}
where
newTrick = newCaptured ++ trick
player = players ! playing
(scored, newMeld) = runReader (newTrick `meldInto` (meld player)) month
updatedPlayer = player {meld = newMeld, yakus = scored `mappend` (yakus player)}
next :: On -> IO Game
next on@(On_ {players, playing}) =
let newPlaying = Player.next playing in
if hand (players ! newPlaying) == empty
then Round.next $ on
else stop $ on {playing = newPlaying, step = ToPlay}

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@ -2,7 +2,7 @@
module Hanafuda.KoiKoi.Yaku where
import Hanafuda (Card(..), Monthly, Pack, add, contains, intersection, packOfCards, size)
import qualified Data.Map as M (Map, empty, insert, union, unionWith, (!))
import qualified Data.Map as M (Map, empty, insert, null, union, unionWith, (!))
import qualified Data.Set as S (Set, empty, singleton, union)
import Control.Monad.Reader (reader)
@ -91,4 +91,6 @@ meldInto cards pack = do
scored score (YakuFinder {yaku, rater}) = foldr (M.insert yaku) score $ rater newPack
sumYakus :: Score -> Points
sumYakus = foldl (+) 0
sumYakus s
| null s = 6
| otherwise = foldl (+) 0 s

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@ -1,47 +1,52 @@
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE MultiParamTypeClasses #-}
module Hanafuda.Player where
import Data.Map (Map, empty, fromList)
import Hanafuda (Card, Pack, contains, packOfCards, remove)
import Data.Map (Map, fromList)
import System.Random (Random(..))
data Player =
data Seat =
Player1
| Player2
deriving (Eq, Ord, Show)
deriving (Eq, Ord, Show, Enum)
next :: Player -> Player
instance Random Seat where
randomR (lo, hi) g =
let (n, g') = randomR (fromEnum lo, fromEnum hi) g in
(toEnum n, g')
random = randomR (Player1, Player2)
next :: Seat -> Seat
next Player1 = Player2
next _ = Player1
data State a = State {
data Player a = Player {
hand :: Pack
, meld :: Pack
, yakus :: a
} deriving (Show)
type Players a = Map Player (State a)
type Players a = Map Seat (Player a)
deal :: [a] -> Map Player a
deal :: [a] -> Map Seat a
deal = fromList . zip [Player1, Player2]
new :: Monoid a => [Card] -> State a
new cards = State {
new :: Monoid a => [Card] -> Player a
new cards = Player {
hand = packOfCards cards
, meld = packOfCards []
, yakus = mempty
}
plays :: State a -> Card -> Either String (State a)
plays player@(State {hand}) card =
plays :: Player a -> Card -> Either String (Player a)
plays player@(Player {hand}) card =
if hand `contains` card
then Right $ player {hand = remove hand card}
else Left "You don't have this card"
data Move = Play Card | Capture (Card, Card) | Choose Card | KoiKoi Bool
type Points = Int
score :: (a -> Points) -> State a -> Int
score :: (a -> Points) -> Player a -> Int
score rater = rater . yakus
type Scores = Map Player Points
type Scores = Map Seat Points