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61e58fd33f
* Include more *_Fields modules
336 lines
12 KiB
Haskell
336 lines
12 KiB
Haskell
-- Copyright 2016 TensorFlow authors.
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--
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-- Licensed under the Apache License, Version 2.0 (the "License");
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-- you may not use this file except in compliance with the License.
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-- You may obtain a copy of the License at
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--
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-- http://www.apache.org/licenses/LICENSE-2.0
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--
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-- Unless required by applicable law or agreed to in writing, software
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-- distributed under the License is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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-- See the License for the specific language governing permissions and
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-- limitations under the License.
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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE LambdaCase #-}
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{-# LANGUAGE FunctionalDependencies #-}
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE Rank2Types #-}
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{-# LANGUAGE TypeFamilies #-}
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module TensorFlow.Build
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( -- * Graph node types
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ControlNode(..)
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, Unique
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-- * Ops
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, explicitName
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, implicitName
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, opDef
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, opDefWithName
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, opName
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, opType
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, opAttr
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, opInputs
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, opControlInputs
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-- * The Build monad
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, GraphState
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, renderedNodeDefs
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, BuildT
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, Build
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, MonadBuild(..)
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, addInitializer
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, hoistBuildT
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, evalBuildT
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, runBuildT
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, asGraphDef
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, addGraphDef
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, flushInitializers
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, flushNodeBuffer
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, summaries
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-- * Creating and looking up Ops
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, getOrAddOp
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, addNewOp
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, encodeOutput
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, lookupNode
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-- * Modifying all nodes in a Build action
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, withStateLens
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, withDevice
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, withNameScope
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, withNodeDependencies
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) where
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import Control.Monad.Catch (MonadThrow, MonadCatch, MonadMask)
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import Control.Monad.Fix (MonadFix(..))
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import Control.Monad.IO.Class (MonadIO(..))
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import Control.Monad.Trans.Class (MonadTrans(..))
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import Control.Monad.Trans.State.Strict(StateT(..), mapStateT, evalStateT)
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import Data.Default (def)
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import Data.Functor.Identity (Identity(..))
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import qualified Data.Map.Strict as Map
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import Data.Monoid ((<>))
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import qualified Data.Set as Set
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import Data.Set (Set)
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import Data.String (IsString(..))
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import Data.Text (Text)
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import qualified Data.Text as Text
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import Lens.Family2 (Lens', (.~), (^.), (&))
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import Lens.Family2.State.Strict (MonadState, use, uses, (.=), (<>=), (%=))
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import Lens.Family2.Unchecked (lens)
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import Proto.Tensorflow.Core.Framework.Graph (GraphDef)
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import Proto.Tensorflow.Core.Framework.Graph_Fields (node)
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import Proto.Tensorflow.Core.Framework.NodeDef (NodeDef)
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import Proto.Tensorflow.Core.Framework.NodeDef_Fields
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( attr
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, input
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, device
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, name
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, op
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)
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import TensorFlow.Output
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newtype Unique = Unique Int
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deriving (Eq, Ord, Enum)
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--------------
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implicitName :: PendingNodeName
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implicitName = ImplicitName
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explicitName :: Text -> PendingNodeName
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explicitName = ExplicitName
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newtype Scope = Scope {unScope :: Text}
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deriving (Eq, Ord, IsString)
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instance Show Scope where
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show = show . unScope
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opDef :: OpType -> OpDef
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opDef = opDefWithName ImplicitName
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opDefWithName :: PendingNodeName -> OpType -> OpDef
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opDefWithName n t = OpDef
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{ _opName = n
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, _opType = t
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, _opAttrs = Map.empty
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, _opInputs = []
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, _opControlInputs = []
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}
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data GraphState = GraphState
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{ _renderedNodes :: !(Map.Map PendingNode NodeDef)
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-- ^ Nodes which have been rendered. Keeps track of the unique ID we
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-- assign each implicitly-named node. Also prevents us from adding the
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-- same node (implicit or explicit) more than once to the nodeBuffer.
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, _renderedNodeDefs :: !(Map.Map NodeName NodeDef)
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-- ^ The NodeDefs of nodes which have been rendered. Used by the
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-- Gradient module to inspect the node graph.
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, _nodeBuffer :: [NodeDef]
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-- ^ A list of nodes that should be passed to TensorFlow during
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-- the next call to Session.extend (TF_ExtendGraph).
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, _nextUnique :: !Unique
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-- ^ Unique ID for the next node
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-- TODO(judahjacobson): watch for clashes between auto and user names.
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, _defaultDevice :: !(Maybe Device)
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, _currentScope :: [Scope]
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, _defaultControlInputs :: !(Set NodeName)
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, _initializationNodes :: [NodeName]
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-- ^ The nodes to run next time a TF.run is issued, typically
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-- variable initializers.
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, _summaries :: [Output]
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-- ^ The tensors for summary (ByteString type)
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}
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-- | A node definition without its final name. Used as a key in the
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-- "renderedNodes" map.
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-- The NodeDef contained inside has an empty "name" field.
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data PendingNode = PendingNode [Scope] !PendingNodeName !NodeDef
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deriving (Eq, Ord)
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-- Returns an _incomplete_ NodeDef. The name is fixed by addNewOpFromPending.
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pendingNodeDef :: PendingNode -> NodeDef
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pendingNodeDef (PendingNode _ _ n) = n
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initGraphState :: GraphState
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initGraphState =
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GraphState Map.empty Map.empty [] (Unique 0) Nothing [] Set.empty [] []
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renderedNodes :: Lens' GraphState (Map.Map PendingNode NodeDef)
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renderedNodes = lens _renderedNodes (\g x -> g { _renderedNodes = x })
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renderedNodeDefs :: Lens' GraphState (Map.Map NodeName NodeDef)
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renderedNodeDefs = lens _renderedNodeDefs (\g x -> g { _renderedNodeDefs = x })
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nodeBuffer :: Lens' GraphState [NodeDef]
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nodeBuffer = lens _nodeBuffer (\g x -> g { _nodeBuffer = x })
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nextUnique :: Lens' GraphState Unique
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nextUnique = lens _nextUnique (\g x -> g { _nextUnique = x })
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defaultDevice :: Lens' GraphState (Maybe Device)
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defaultDevice = lens _defaultDevice (\g x -> g { _defaultDevice = x })
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currentScope :: Lens' GraphState [Scope]
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currentScope = lens _currentScope (\g x -> g { _currentScope = x })
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defaultControlInputs :: Lens' GraphState (Set NodeName)
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defaultControlInputs = lens _defaultControlInputs
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(\g x -> g { _defaultControlInputs = x })
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initializationNodes :: Lens' GraphState [NodeName]
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initializationNodes = lens _initializationNodes (\g x -> g { _initializationNodes = x })
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summaries :: Lens' GraphState [Output]
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summaries = lens _summaries (\g x -> g { _summaries = x })
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-- | An action for building nodes in a TensorFlow graph.
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-- Used to manage build state internally as part of the @Session@ monad.
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newtype BuildT m a = BuildT (StateT GraphState m a)
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deriving (Functor, Applicative, Monad, MonadIO, MonadTrans,
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MonadState GraphState, MonadThrow, MonadCatch, MonadMask,
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MonadFix)
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-- | An action for building nodes in a TensorFlow graph.
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type Build = BuildT Identity
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-- | This is Control.Monad.Morph.hoist sans the dependency.
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hoistBuildT :: (forall a . m a -> n a) -> BuildT m b -> BuildT n b
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hoistBuildT f (BuildT m) = BuildT $ mapStateT f m
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runBuildT :: BuildT m a -> m (a, GraphState)
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runBuildT (BuildT f) = runStateT f initGraphState
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evalBuildT :: Monad m => BuildT m a -> m a
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evalBuildT (BuildT f) = evalStateT f initGraphState
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-- | Lift a 'Build' action into a monad, including any explicit op renderings.
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class Monad m => MonadBuild m where
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build :: Build a -> m a
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instance Monad m => MonadBuild (BuildT m) where
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build = hoistBuildT $ return . runIdentity
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-- | Get all the NodeDefs that have accumulated so far, and clear that buffer.
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flushNodeBuffer :: MonadBuild m => m [NodeDef]
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flushNodeBuffer = build $ do
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ns <- use nodeBuffer
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nodeBuffer .= []
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return ns
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-- | Get all the initializers that have accumulated so far, and clear
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-- that buffer.
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flushInitializers :: Monad m => BuildT m [NodeName]
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flushInitializers = do
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ns <- use initializationNodes
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initializationNodes .= []
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return ns
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-- | Registers the given node to be executed before the next
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-- 'TensorFlow.Session.run'.
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addInitializer :: MonadBuild m => ControlNode -> m ()
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addInitializer (ControlNode i) = build $ initializationNodes %= (i:)
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-- | Produce a GraphDef proto representation of the nodes that are rendered in
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-- the given 'Build' action.
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asGraphDef :: Build a -> GraphDef
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asGraphDef b = def & node .~ gs ^. nodeBuffer
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where
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gs = snd $ runIdentity $ runBuildT b
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-- TODO: check against existing nodes for conflicts?
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addGraphDef :: MonadBuild m => GraphDef -> m ()
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addGraphDef g = build $ nodeBuffer <>= g ^. node
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-- | Render the given op if it hasn't been rendered already, and return its
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-- name.
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getOrAddOp :: OpDef -> Build NodeName
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getOrAddOp o = do
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pending <- getPendingNode o
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uses renderedNodes (Map.lookup pending) >>= \case
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Just n -> return $ NodeName $ n ^. name
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Nothing -> addNewOpFromPending pending
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lookupNode :: NodeName -> Build NodeDef
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lookupNode n = uses renderedNodeDefs (Map.lookup n) >>= \case
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Just n' -> return n'
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Nothing -> error $ "lookupNode: unknown node name " ++ show n
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-- | Add a new node for a given 'OpDef'. This is used for making "stateful" ops
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-- which are not safe to dedup (e.g, "variable" and "assign").
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addNewOp :: OpDef -> Build NodeName
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addNewOp o = getPendingNode o >>= addNewOpFromPending
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addNewOpFromPending :: PendingNode -> Build NodeName
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addNewOpFromPending pending = do
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nodeName <- renderPendingNode pending
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let nodeDef = pendingNodeDef pending & name .~ unNodeName nodeName
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nodeBuffer %= (nodeDef :)
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renderedNodes %= Map.insert pending nodeDef
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renderedNodeDefs %= Map.insert nodeName nodeDef
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return nodeName
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-- | Get the pending node corresponding to an OpDef, which may or may not have
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-- been rendered before. Implicitly renders all of this node's inputs.
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getPendingNode :: OpDef -> Build PendingNode
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getPendingNode o = do
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-- An empty string in the proto field means that no specific
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-- device is specified.
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dev <- maybe "" deviceName <$> use defaultDevice
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scope <- use currentScope
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controls <- use defaultControlInputs
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let inputs = map encodeOutput (o ^. opInputs)
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let controlInputs
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= map makeDep (o ^. opControlInputs ++ Set.toList controls)
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return $ PendingNode scope (o ^. opName)
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$ def & op .~ (unOpType (o ^. opType) :: Text)
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& attr .~ _opAttrs o
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& input .~ (inputs ++ controlInputs)
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& device .~ dev
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where
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makeDep = ("^" <>) . unNodeName
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-- | Pick a name for a pending node. If it has an explicit name, just use that;
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-- if the name is implicit, assign a new unique name based on the op type.
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renderPendingNode :: PendingNode -> Build NodeName
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renderPendingNode (PendingNode scope pendingName nodeDef)
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= NodeName . (scopePrefix <>) <$> getName
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where
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scopePrefix = Text.concat $ fmap ((<> "/") . unScope) scope
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getName = case pendingName of
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ExplicitName n -> return n
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ImplicitName -> do
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u@(Unique k) <- use nextUnique
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nextUnique .= succ u
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return $ nodeDef ^. op <> "_" <> Text.pack (show k)
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-- | Turn an 'Output' into a string representation for the TensorFlow
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-- foreign APIs.
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encodeOutput :: Output -> Text
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encodeOutput (Output (OutputIx 0) n) = unNodeName n
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encodeOutput (Output (OutputIx i) n) = unNodeName n <> Text.pack (':' : show i)
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-- | Modify some part of the state, run an action, and restore the state
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-- after that action is done.
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withStateLens :: MonadBuild m => Lens' GraphState a -> (a -> a) -> m b -> m b
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withStateLens accessor f act = do
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old <- build $ use accessor
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build $ accessor %= f
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result <- act
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build $ accessor .= old
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return result
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-- | Set a device for all nodes rendered in the given 'Build' action
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-- (unless further overridden by another use of withDevice).
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withDevice :: MonadBuild m => Maybe Device -> m a -> m a
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withDevice d = withStateLens defaultDevice (const d)
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-- | Prepend a scope to all nodes rendered in the given 'Build' action.
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withNameScope :: MonadBuild m => Text -> m a -> m a
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withNameScope s = withStateLens currentScope (Scope s :)
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-- | Add control inputs to all nodes rendered in the given 'Build' action.
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withNodeDependencies :: MonadBuild m => Set NodeName -> m a -> m a
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withNodeDependencies nodes = withStateLens defaultControlInputs (<> nodes)
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