jamulus/src/serverlist.cpp

429 lines
16 KiB
C++
Executable file

/******************************************************************************\
* Copyright (c) 2004-2011
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "serverlist.h"
/* Implementation *************************************************************/
CServerListManager::CServerListManager ( const quint16 iNPortNum,
const QString& sNCentServAddr,
const QString& strServerInfo,
const int iNumChannels,
CProtocol* pNConLProt )
: iPortNumber ( iNPortNum ),
iNumPredefinedServers ( 0 ),
bUseDefaultCentralServerAddress ( false ),
pConnLessProtocol ( pNConLProt )
{
// set the central server address
SetCentralServerAddress ( sNCentServAddr );
// prepare the server info information
QStringList slServInfoSeparateParams;
int iServInfoNumSplitItems = 0;
if ( !strServerInfo.isEmpty() )
{
// split the different parameter strings
slServInfoSeparateParams = strServerInfo.split ( ";" );
// get the number of items in the split list
iServInfoNumSplitItems = slServInfoSeparateParams.count();
}
// per definition, the very first entry is this server and this entry will
// never be deleted
ServerList.clear();
// init server list entry (server info for this server) with defaults, per
// definition the client substitudes the IP address of the central server
// itself for his server list
CServerListEntry ThisServerListEntry (
CHostAddress(),
iPortNumber,
"",
"",
QLocale::system().country(),
"",
iNumChannels,
true );
// parse the server info string according to definition:
// [this server name];[this server city]; ...
// [this server country as QLocale ID]; ...
// per definition, we expect at least three parameters
if ( iServInfoNumSplitItems >= 3 )
{
// [this server name]
ThisServerListEntry.strName = slServInfoSeparateParams[0];
// [this server city]
ThisServerListEntry.strCity = slServInfoSeparateParams[1];
// [this server country as QLocale ID]
const int iCountry = slServInfoSeparateParams[2].toInt();
if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
{
ThisServerListEntry.eCountry = static_cast<QLocale::Country> (
iCountry );
}
}
// per definition, the first entry in the server list it the own server
ServerList.append ( ThisServerListEntry );
// parse the predefined server infos (if any) according to definition:
// [server1 address];[server1 name];[server1 city]; ...
// [server1 country as QLocale ID]; ...
// [server2 address];[server2 name];[server2 city]; ...
// [server2 country as QLocale ID]; ...
// ...
int iCurUsedServInfoSplitItems = 3; // three items are used for this server
// we always expect four items per new server, also check for maximum
// allowed number of servers in the server list
while ( ( iServInfoNumSplitItems - iCurUsedServInfoSplitItems >= 4 ) &&
( iNumPredefinedServers <= MAX_NUM_SERVERS_IN_SERVER_LIST ) )
{
// create a new server list entry
CServerListEntry NewServerListEntry (
CHostAddress(),
0, // port number not used
"",
"",
QLocale::AnyCountry,
"",
iNumChannels,
true );
// [server n address]
LlconNetwUtil().ParseNetworkAddress (
slServInfoSeparateParams[iCurUsedServInfoSplitItems],
NewServerListEntry.HostAddr );
// [server n name]
NewServerListEntry.strName =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 1];
// [server n city]
NewServerListEntry.strCity =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 2];
// [server n country as QLocale ID]
const int iCountry =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 3].toInt();
if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
{
NewServerListEntry.eCountry = static_cast<QLocale::Country> (
iCountry );
}
// add the new server to the server list
ServerList.append ( NewServerListEntry );
// we have used four items and have created one predefined server
// (adjust counters)
iCurUsedServInfoSplitItems += 4;
iNumPredefinedServers++;
}
// Connections -------------------------------------------------------------
QObject::connect ( &TimerPollList, SIGNAL ( timeout() ),
this, SLOT ( OnTimerPollList() ) );
QObject::connect ( &TimerRegistering, SIGNAL ( timeout() ),
this, SLOT ( OnTimerRegistering() ) );
}
void CServerListManager::SetCentralServerAddress ( const QString sNCentServAddr )
{
QMutexLocker locker ( &Mutex );
strCentralServerAddress = sNCentServAddr;
// per definition: If the central server address is empty, the server list
// is disabled.
// per definition: If we are in server mode and the central server address
// is the localhost address, we are in central server mode. For the central
// server, the server list is always enabled.
if ( !strCentralServerAddress.isEmpty() )
{
bIsCentralServer =
( !strCentralServerAddress.toLower().compare ( "localhost" ) ||
!strCentralServerAddress.compare ( "127.0.0.1" ) );
bEnabled = true;
}
else
{
bIsCentralServer = false;
bEnabled = true;
}
}
void CServerListManager::Update()
{
QMutexLocker locker ( &Mutex );
if ( bEnabled )
{
if ( bIsCentralServer )
{
// start timer for polling the server list if enabled
// 1 minute = 60 * 1000 ms
TimerPollList.start ( SERVLIST_POLL_TIME_MINUTES * 60000 );
}
else
{
// initiate registration right away so that we do not have to wait
// for the first time out of the timer until the slave server gets
// registered at the central server, note that we have to unlock
// the mutex before calling the function since inside this function
// the mutex is locked, too
locker.unlock();
{
OnTimerRegistering();
}
locker.relock();
// start timer for registering this server at the central server
// 1 minute = 60 * 1000 ms
TimerRegistering.start ( SERVLIST_REGIST_INTERV_MINUTES * 60000 );
}
}
else
{
// disable service -> stop timer
if ( bIsCentralServer )
{
TimerPollList.stop();
}
else
{
TimerRegistering.stop();
}
}
}
/* Central server functionality ***********************************************/
void CServerListManager::OnTimerPollList()
{
QMutexLocker locker ( &Mutex );
// check all list entries except of the very first one (which is the central
// server entry) and the predefined servers if they are still valid
for ( int iIdx = 1 + iNumPredefinedServers; iIdx < ServerList.size(); iIdx++ )
{
// 1 minute = 60 * 1000 ms
if ( ServerList[iIdx].RegisterTime.elapsed() >
( SERVLIST_TIME_OUT_MINUTES * 60000 ) )
{
// remove this list entry
ServerList.removeAt ( iIdx );
}
}
}
void CServerListManager::CentralServerRegisterServer ( const CHostAddress& InetAddr,
const CServerCoreInfo& ServerInfo )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// check for maximum allowed number of servers in the server list
if ( iCurServerListSize < MAX_NUM_SERVERS_IN_SERVER_LIST )
{
// define invalid index used as a flag
const int ciInvalidIdx = -1;
// Check if server is already registered. Use address to identify
// a server. The very first list entry must not be checked since
// this is per definition the central server (i.e., this server)
int iSelIdx = ciInvalidIdx; // initialize with an illegal value
for ( int iIdx = 1; iIdx < iCurServerListSize; iIdx++ )
{
if ( ServerList[iIdx].HostAddr == InetAddr )
{
// store entry index
iSelIdx = iIdx;
// entry found, leave for-loop
continue;
}
}
// if server is not yet registered, we have to create a new entry
if ( iSelIdx == ciInvalidIdx )
{
// create a new server list entry and init with received data
ServerList.append ( CServerListEntry ( InetAddr, ServerInfo ) );
}
else
{
// do not update the information in the predefined servers
if ( iSelIdx > iNumPredefinedServers )
{
// update all data and call update registration function
ServerList[iSelIdx].iLocalPortNumber = ServerInfo.iLocalPortNumber;
ServerList[iSelIdx].strName = ServerInfo.strName;
ServerList[iSelIdx].strTopic = ServerInfo.strTopic;
ServerList[iSelIdx].eCountry = ServerInfo.eCountry;
ServerList[iSelIdx].strCity = ServerInfo.strCity;
ServerList[iSelIdx].iMaxNumClients = ServerInfo.iMaxNumClients;
ServerList[iSelIdx].bPermanentOnline = ServerInfo.bPermanentOnline;
ServerList[iSelIdx].UpdateRegistration();
}
}
}
}
}
void CServerListManager::CentralServerUnregisterServer ( const CHostAddress& InetAddr )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// Find the server to unregister in the list. The very first list entry
// must not be checked since this is per definition the central server
// (i.e., this server), also the predefined servers must not be checked
for ( int iIdx = 1 + iNumPredefinedServers; iIdx < iCurServerListSize; iIdx++ )
{
if ( ServerList[iIdx].HostAddr == InetAddr )
{
// remove this list entry
ServerList.removeAt ( iIdx );
// entry found, leave for-loop
continue;
}
}
}
}
void CServerListManager::CentralServerQueryServerList ( const CHostAddress& InetAddr )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// allocate memory for the entire list
CVector<CServerInfo> vecServerInfo ( iCurServerListSize );
// copy the list (we have to copy it since the message requires
// a vector but the list is actually stored in a QList object and
// not in a vector object
for ( int iIdx = 0; iIdx < iCurServerListSize; iIdx++ )
{
// copy list item
vecServerInfo[iIdx] = ServerList[iIdx];
if ( iIdx > 0 )
{
// check if the address of the client which is requesting the
// list is the same address as one server in the list -> in this
// case he has to connect to the local host address
if ( vecServerInfo[iIdx].HostAddr.InetAddr == InetAddr.InetAddr )
{
vecServerInfo[iIdx].HostAddr.InetAddr =
QHostAddress ( QHostAddress::LocalHost );
// take the local port number instead of the received port
// number since some NAT (network address translation) might
// have changed the port, note that the predefined servers
// are treated differently, for these we assume that the
// received port number is the same as the actual port
// number
if ( iIdx > iNumPredefinedServers )
{
vecServerInfo[iIdx].HostAddr.iPort =
ServerList[iIdx].iLocalPortNumber;
}
}
else
{
// create "send empty message" for all registered servers
// (except of the very first list entry since this is this
// server (central server) per definition) and also it is
// not required to send this message, if the server is on
// the same computer
pConnLessProtocol->CreateCLSendEmptyMesMes (
vecServerInfo[iIdx].HostAddr,
InetAddr );
}
}
}
// send the server list to the client
pConnLessProtocol->CreateCLServerListMes ( InetAddr, vecServerInfo );
}
}
/* Slave server functionality *************************************************/
void CServerListManager::SlaveServerRegisterServer ( const bool bIsRegister )
{
// we need the lock since the user might change the server properties at
// any time
QMutexLocker locker ( &Mutex );
// get the correct central server address
const QString strCurCentrServAddr =
SELECT_SERVER_ADDRESS ( bUseDefaultCentralServerAddress,
strCentralServerAddress );
// For the slave server, the slave server properties are store in the
// very first item in the server list (which is actually no server list
// but just one item long for the slave server).
// Note that we always have to parse the server address again since if
// it is an URL of a dynamic IP address, the IP address might have
// changed in the meanwhile.
CHostAddress HostAddress;
if ( LlconNetwUtil().ParseNetworkAddress ( strCurCentrServAddr,
HostAddress ) )
{
if ( bIsRegister )
{
// register server
pConnLessProtocol->CreateCLRegisterServerMes ( HostAddress,
ServerList[0] );
}
else
{
// unregister server
pConnLessProtocol->CreateCLUnregisterServerMes ( HostAddress );
}
}
}