the maximum number of channel can be set via command line now, added some test functions in the buffer

This commit is contained in:
Volker Fischer 2011-05-13 18:23:00 +00:00
parent 7d24441887
commit 793b21f9d9
11 changed files with 552 additions and 465 deletions

View file

@ -345,7 +345,7 @@ void CAudioMixerBoard::SetServerName ( const QString& strNewServerName )
void CAudioMixerBoard::SetGUIDesign ( const EGUIDesign eNewDesign )
{
// apply GUI design to child GUI controls
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
{
vecpChanFader[i]->SetGUIDesign ( eNewDesign );
}
@ -354,7 +354,7 @@ void CAudioMixerBoard::SetGUIDesign ( const EGUIDesign eNewDesign )
void CAudioMixerBoard::HideAll()
{
// make all controls invisible
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
{
vecpChanFader[i]->Hide();
}
@ -370,7 +370,7 @@ void CAudioMixerBoard::ApplyNewConClientList ( CVector<CChannelShortInfo>& vecCh
// search for channels with are already present and preserver their gain
// setting, for all other channels, reset gain
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
{
bool bFaderIsUsed = false;
@ -422,7 +422,7 @@ void CAudioMixerBoard::OnChSoloStateChanged ( const int iChannelIdx,
( static_cast<Qt::CheckState> ( iValue ) == Qt::Checked );
// apply "other solo state" for all other channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
{
if ( i != iChannelIdx )
{

View file

@ -35,7 +35,7 @@ void CNetBuf::Init ( const int iNewBlockSize,
// store block size value
iBlockSize = iNewBlockSize;
// total size -> size of one block times number of blocks
// total size -> size of one block times the number of blocks
CBufferBase<uint8_t>::Init ( iNewBlockSize * iNewNumBlocks );
// use the "get" flag to make sure the buffer is cleared
@ -46,7 +46,7 @@ void CNetBuf::Init ( const int iNewBlockSize,
}
bool CNetBuf::Put ( const CVector<uint8_t>& vecbyData,
const int iInSize )
const int iInSize )
{
bool bPutOK = true;

View file

@ -54,7 +54,8 @@ public:
eBufState = CBufferBase<TData>::BS_EMPTY;
}
virtual bool Put ( const CVector<TData>& vecData, const int iInSize )
virtual bool Put ( const CVector<TData>& vecData,
const int iInSize )
{
// copy new data in internal buffer
int iCurPos = 0;
@ -188,6 +189,58 @@ public:
protected:
enum EBufState { BS_OK, BS_FULL, BS_EMPTY };
void PutSimulation ( const int iInSize )
{
// in this simulation only the buffer pointers and the buffer state
// is updated, no actual data is transferred
if ( iPutPos + iInSize > iMemSize )
{
// data must be written in two steps because of wrap around
iPutPos += iInSize - iMemSize - 1;
}
else
{
// data can be written in one step
iPutPos += iInSize - 1;
}
// set buffer state flag
if ( iPutPos == iGetPos )
{
eBufState = CBufferBase<TData>::BS_FULL;
}
else
{
eBufState = CBufferBase<TData>::BS_OK;
}
}
void GetSimulation ( const int iInSize )
{
// in this simulation only the buffer pointers and the buffer state
// is updated, no actual data is transferred
if ( iGetPos + iInSize > iMemSize )
{
// data must be read in two steps because of wrap around
iGetPos += iInSize - iMemSize - 1;
}
else
{
// data can be read in one step
iGetPos += iInSize - 1;
}
// set buffer state flag
if ( iPutPos == iGetPos )
{
eBufState = CBufferBase<TData>::BS_EMPTY;
}
else
{
eBufState = CBufferBase<TData>::BS_OK;
}
}
CVector<TData> vecMemory;
int iMemSize;
int iGetPos, iPutPos;

View file

@ -27,7 +27,7 @@
// CChannel implementation *****************************************************
CChannel::CChannel ( const bool bNIsServer ) :
vecdGains ( USED_NUM_CHANNELS, (double) 1.0 ),
vecdGains ( MAX_NUM_CHANNELS, (double) 1.0 ),
bIsEnabled ( false ),
bIsServer ( bNIsServer ),
iNetwFrameSizeFact ( FRAME_SIZE_FACTOR_PREFERRED ),
@ -189,7 +189,7 @@ void CChannel::SetGain ( const int iChanID, const double dNewGain )
QMutexLocker locker ( &Mutex );
// set value (make sure channel ID is in range)
if ( ( iChanID >= 0 ) && ( iChanID < USED_NUM_CHANNELS ) )
if ( ( iChanID >= 0 ) && ( iChanID < MAX_NUM_CHANNELS ) )
{
vecdGains[iChanID] = dNewGain;
}
@ -200,7 +200,7 @@ double CChannel::GetGain ( const int iChanID )
QMutexLocker locker ( &Mutex );
// get value (make sure channel ID is in range)
if ( ( iChanID >= 0 ) && ( iChanID < USED_NUM_CHANNELS ) )
if ( ( iChanID >= 0 ) && ( iChanID < MAX_NUM_CHANNELS ) )
{
return vecdGains[iChanID];
}

View file

@ -148,7 +148,7 @@ LED bar: lbr
// actual number of used channels in the server
// this parameter can safely be changed from 1 to MAX_NUM_CHANNELS
// without any other changes in the code
#define USED_NUM_CHANNELS 6 // used number channels for server
#define DEFAULT_USED_NUM_CHANNELS 6 // default used number channels for server
// maximum number of servers registered in the server list
#define MAX_NUM_SERVERS_IN_SERVER_LIST 100

View file

@ -165,8 +165,8 @@ lvwClients->setMinimumHeight ( 140 );
// insert items in reverse order because in Windows all of them are
// always visible -> put first item on the top
vecpListViewItems.Init ( USED_NUM_CHANNELS );
for ( int i = USED_NUM_CHANNELS - 1; i >= 0; i-- )
vecpListViewItems.Init ( MAX_NUM_CHANNELS );
for ( int i = MAX_NUM_CHANNELS - 1; i >= 0; i-- )
{
vecpListViewItems[i] = new CServerListViewItem ( lvwClients );
vecpListViewItems[i]->setHidden ( true );
@ -435,8 +435,11 @@ void CLlconServerDlg::OnTimer()
veciJitBufNumFrames,
veciNetwFrameSizeFact );
// we assume that all vectors have the same length
const int iNumChannels = vecHostAddresses.Size();
// fill list with connected clients
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( !( vecHostAddresses[i].InetAddr == QHostAddress ( (quint32) 0 ) ) )
{

View file

@ -58,6 +58,7 @@ int main ( int argc, char** argv )
bool bStartMinimized = false;
bool bConnectOnStartup = false;
bool bDisalbeLEDs = false;
int iNumServerChannels = DEFAULT_USED_NUM_CHANNELS;
quint16 iPortNumber = LLCON_DEFAULT_PORT_NUMBER;
QString strIniFileName = "";
QString strHTMLStatusFileName = "";
@ -96,6 +97,27 @@ int main ( int argc, char** argv )
}
// Maximum number of channels ------------------------------------------
if ( GetNumericArgument ( tsConsole,
argc,
argv,
i,
"-u",
"--numchannels",
1,
MAX_NUM_CHANNELS,
rDbleArgument ) )
{
iNumServerChannels = static_cast<int> ( rDbleArgument );
tsConsole << "- maximum number of channels: "
<< iNumServerChannels << endl;
continue;
}
// Start minimized -----------------------------------------------------
if ( GetFlagArgument ( argv,
i,
@ -348,7 +370,8 @@ int main ( int argc, char** argv )
{
// Server:
// actual server object
CServer Server ( strLoggingFileName,
CServer Server ( iNumServerChannels,
strLoggingFileName,
iPortNumber,
strHTMLStatusFileName,
strHistoryFileName,
@ -433,6 +456,7 @@ QString UsageArguments ( char **argv )
"\nRecognized options:\n"
" -s, --server start server\n"
" -n, --nogui disable GUI (server only)\n"
" -u, --numchannels maximum number of channels (server only)\n"
" -z, --startminimized start minimizied (server only)\n"
" -l, --log enable logging, set file name\n"
" -i, --inifile initialization file name (client only)\n"

View file

@ -164,27 +164,30 @@ void CHighPrecisionTimer::OnTimer()
// CServer implementation ******************************************************
CServer::CServer ( const QString& strLoggingFileName,
CServer::CServer ( const int iNewNumChan,
const QString& strLoggingFileName,
const quint16 iPortNumber,
const QString& strHTMLStatusFileName,
const QString& strHistoryFileName,
const QString& strServerNameForHTMLStatusFile,
const QString& strCentralServer,
const QString& strServerInfo ) :
Socket ( this, iPortNumber ),
iNumChannels ( iNewNumChan ),
Socket ( this, iPortNumber ),
bWriteStatusHTMLFile ( false ),
ServerListManager ( iPortNumber,
strCentralServer,
strServerInfo,
&ConnLessProtocol ),
bAutoRunMinimized ( false )
ServerListManager ( iPortNumber,
strCentralServer,
strServerInfo,
iNewNumChan,
&ConnLessProtocol ),
bAutoRunMinimized ( false )
{
int i;
// create CELT encoder/decoder for each channel (must be done before
// enabling the channels), create a mono and stereo encoder/decoder
// for each channel
for ( i = 0; i < USED_NUM_CHANNELS; i++ )
for ( i = 0; i < iNumChannels; i++ )
{
// init audio endocder/decoder (mono)
CeltModeMono[i] = celt_mode_create (
@ -268,7 +271,7 @@ CServer::CServer ( const QString& strLoggingFileName,
// enable all channels (for the server all channel must be enabled the
// entire life time of the software)
for ( i = 0; i < USED_NUM_CHANNELS; i++ )
for ( i = 0; i < iNumChannels; i++ )
{
vecChannels[i].SetEnable ( true );
}
@ -459,7 +462,7 @@ void CServer::OnTimer()
{
// first, get number and IDs of connected channels
vecChanID.Init ( 0 );
for ( i = 0; i < USED_NUM_CHANNELS; i++ )
for ( i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -785,7 +788,7 @@ CVector<CChannelShortInfo> CServer::CreateChannelList()
CVector<CChannelShortInfo> vecChanInfo ( 0 );
// look for free channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -806,7 +809,7 @@ void CServer::CreateAndSendChanListForAllConChannels()
CVector<CChannelShortInfo> vecChanInfo ( CreateChannelList() );
// now send connected channels list to all connected clients
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -854,7 +857,7 @@ void CServer::CreateAndSendChatTextForAllConChannels ( const int iCurChanID
// Send chat text to all connected clients ---------------------------------
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -867,7 +870,7 @@ void CServer::CreateAndSendChatTextForAllConChannels ( const int iCurChanID
int CServer::GetFreeChan()
{
// look for a free channel
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( !vecChannels[i].IsConnected() )
{
@ -884,7 +887,7 @@ int CServer::GetNumberOfConnectedClients()
int iNumConnClients = 0;
// check all possible channels for connection status
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -901,7 +904,7 @@ int CServer::CheckAddr ( const CHostAddress& Addr )
CHostAddress InetAddr;
// check for all possible channels if IP is already in use
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -956,7 +959,7 @@ bool CServer::PutData ( const CVector<uint8_t>& vecbyRecBuf,
// reset the channel gains of current channel, at the same
// time reset gains of this channel ID for all other channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
vecChannels[iCurChanID].SetGain ( i, (double) 1.0 );
@ -1062,13 +1065,13 @@ void CServer::GetConCliParam ( CVector<CHostAddress>& vecHostAddresses,
CHostAddress InetAddr;
// init return values
vecHostAddresses.Init ( USED_NUM_CHANNELS );
vecsName.Init ( USED_NUM_CHANNELS );
veciJitBufNumFrames.Init ( USED_NUM_CHANNELS );
veciNetwFrameSizeFact.Init ( USED_NUM_CHANNELS );
vecHostAddresses.Init ( iNumChannels );
vecsName.Init ( iNumChannels );
veciJitBufNumFrames.Init ( iNumChannels );
veciNetwFrameSizeFact.Init ( iNumChannels );
// check all possible channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].GetAddress ( InetAddr ) )
{
@ -1112,7 +1115,7 @@ void CServer::WriteHTMLChannelList()
// get the number of connected clients
int iNumConnClients = 0;
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{
@ -1129,7 +1132,7 @@ void CServer::WriteHTMLChannelList()
else
{
// write entry for each connected client
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
for ( int i = 0; i < iNumChannels; i++ )
{
if ( vecChannels[i].IsConnected() )
{

View file

@ -103,7 +103,8 @@ class CServer : public QObject
Q_OBJECT
public:
CServer ( const QString& strLoggingFileName,
CServer ( const int iNewNumChan,
const QString& strLoggingFileName,
const quint16 iPortNumber,
const QString& strHTMLStatusFileName,
const QString& strHistoryFileName,
@ -200,6 +201,7 @@ protected:
// do not use the vector class since CChannel does not have appropriate
// copy constructor/operator
CChannel vecChannels[MAX_NUM_CHANNELS];
int iNumChannels;
CProtocol ConnLessProtocol;
QMutex Mutex;

View file

@ -1,428 +1,429 @@
/******************************************************************************\
* Copyright (c) 2004-2011
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "serverlist.h"
/* Implementation *************************************************************/
CServerListManager::CServerListManager ( const quint16 iNPortNum,
const QString& sNCentServAddr,
const QString& strServerInfo,
CProtocol* pNConLProt )
: iPortNumber ( iNPortNum ),
iNumPredefinedServers ( 0 ),
bUseDefaultCentralServerAddress ( false ),
pConnLessProtocol ( pNConLProt )
{
// set the central server address
SetCentralServerAddress ( sNCentServAddr );
// prepare the server info information
QStringList slServInfoSeparateParams;
int iServInfoNumSplitItems = 0;
if ( !strServerInfo.isEmpty() )
{
// split the different parameter strings
slServInfoSeparateParams = strServerInfo.split ( ";" );
// get the number of items in the split list
iServInfoNumSplitItems = slServInfoSeparateParams.count();
}
// per definition, the very first entry is this server and this entry will
// never be deleted
ServerList.clear();
// init server list entry (server info for this server) with defaults, per
// definition the client substitudes the IP address of the central server
// itself for his server list
CServerListEntry ThisServerListEntry (
CHostAddress(),
iPortNumber,
"",
"",
QLocale::system().country(),
"",
USED_NUM_CHANNELS,
true );
// parse the server info string according to definition:
// [this server name];[this server city]; ...
// [this server country as QLocale ID]; ...
// per definition, we expect at least three parameters
if ( iServInfoNumSplitItems >= 3 )
{
// [this server name]
ThisServerListEntry.strName = slServInfoSeparateParams[0];
// [this server city]
ThisServerListEntry.strCity = slServInfoSeparateParams[1];
// [this server country as QLocale ID]
const int iCountry = slServInfoSeparateParams[2].toInt();
if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
{
ThisServerListEntry.eCountry = static_cast<QLocale::Country> (
iCountry );
}
}
// per definition, the first entry in the server list it the own server
ServerList.append ( ThisServerListEntry );
// parse the predefined server infos (if any) according to definition:
// [server1 address];[server1 name];[server1 city]; ...
// [server1 country as QLocale ID]; ...
// [server2 address];[server2 name];[server2 city]; ...
// [server2 country as QLocale ID]; ...
// ...
int iCurUsedServInfoSplitItems = 3; // three items are used for this server
// we always expect four items per new server, also check for maximum
// allowed number of servers in the server list
while ( ( iServInfoNumSplitItems - iCurUsedServInfoSplitItems >= 4 ) &&
( iNumPredefinedServers <= MAX_NUM_SERVERS_IN_SERVER_LIST ) )
{
// create a new server list entry
CServerListEntry NewServerListEntry (
CHostAddress(),
0, // port number not used
"",
"",
QLocale::AnyCountry,
"",
USED_NUM_CHANNELS,
true );
// [server n address]
LlconNetwUtil().ParseNetworkAddress (
slServInfoSeparateParams[iCurUsedServInfoSplitItems],
NewServerListEntry.HostAddr );
// [server n name]
NewServerListEntry.strName =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 1];
// [server n city]
NewServerListEntry.strCity =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 2];
// [server n country as QLocale ID]
const int iCountry =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 3].toInt();
if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
{
NewServerListEntry.eCountry = static_cast<QLocale::Country> (
iCountry );
}
// add the new server to the server list
ServerList.append ( NewServerListEntry );
// we have used four items and have created one predefined server
// (adjust counters)
iCurUsedServInfoSplitItems += 4;
iNumPredefinedServers++;
}
// Connections -------------------------------------------------------------
QObject::connect ( &TimerPollList, SIGNAL ( timeout() ),
this, SLOT ( OnTimerPollList() ) );
QObject::connect ( &TimerRegistering, SIGNAL ( timeout() ),
this, SLOT ( OnTimerRegistering() ) );
}
void CServerListManager::SetCentralServerAddress ( const QString sNCentServAddr )
{
QMutexLocker locker ( &Mutex );
strCentralServerAddress = sNCentServAddr;
// per definition: If the central server address is empty, the server list
// is disabled.
// per definition: If we are in server mode and the central server address
// is the localhost address, we are in central server mode. For the central
// server, the server list is always enabled.
if ( !strCentralServerAddress.isEmpty() )
{
bIsCentralServer =
( !strCentralServerAddress.toLower().compare ( "localhost" ) ||
!strCentralServerAddress.compare ( "127.0.0.1" ) );
bEnabled = true;
}
else
{
bIsCentralServer = false;
bEnabled = true;
}
}
void CServerListManager::Update()
{
QMutexLocker locker ( &Mutex );
if ( bEnabled )
{
if ( bIsCentralServer )
{
// start timer for polling the server list if enabled
// 1 minute = 60 * 1000 ms
TimerPollList.start ( SERVLIST_POLL_TIME_MINUTES * 60000 );
}
else
{
// initiate registration right away so that we do not have to wait
// for the first time out of the timer until the slave server gets
// registered at the central server, note that we have to unlock
// the mutex before calling the function since inside this function
// the mutex is locked, too
locker.unlock();
{
OnTimerRegistering();
}
locker.relock();
// start timer for registering this server at the central server
// 1 minute = 60 * 1000 ms
TimerRegistering.start ( SERVLIST_REGIST_INTERV_MINUTES * 60000 );
}
}
else
{
// disable service -> stop timer
if ( bIsCentralServer )
{
TimerPollList.stop();
}
else
{
TimerRegistering.stop();
}
}
}
/* Central server functionality ***********************************************/
void CServerListManager::OnTimerPollList()
{
QMutexLocker locker ( &Mutex );
// check all list entries except of the very first one (which is the central
// server entry) and the predefined servers if they are still valid
for ( int iIdx = 1 + iNumPredefinedServers; iIdx < ServerList.size(); iIdx++ )
{
// 1 minute = 60 * 1000 ms
if ( ServerList[iIdx].RegisterTime.elapsed() >
( SERVLIST_TIME_OUT_MINUTES * 60000 ) )
{
// remove this list entry
ServerList.removeAt ( iIdx );
}
}
}
void CServerListManager::CentralServerRegisterServer ( const CHostAddress& InetAddr,
const CServerCoreInfo& ServerInfo )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// check for maximum allowed number of servers in the server list
if ( iCurServerListSize < MAX_NUM_SERVERS_IN_SERVER_LIST )
{
// define invalid index used as a flag
const int ciInvalidIdx = -1;
// Check if server is already registered. Use address to identify
// a server. The very first list entry must not be checked since
// this is per definition the central server (i.e., this server)
int iSelIdx = ciInvalidIdx; // initialize with an illegal value
for ( int iIdx = 1; iIdx < iCurServerListSize; iIdx++ )
{
if ( ServerList[iIdx].HostAddr == InetAddr )
{
// store entry index
iSelIdx = iIdx;
// entry found, leave for-loop
continue;
}
}
// if server is not yet registered, we have to create a new entry
if ( iSelIdx == ciInvalidIdx )
{
// create a new server list entry and init with received data
ServerList.append ( CServerListEntry ( InetAddr, ServerInfo ) );
}
else
{
// do not update the information in the predefined servers
if ( iSelIdx > iNumPredefinedServers )
{
// update all data and call update registration function
ServerList[iSelIdx].iLocalPortNumber = ServerInfo.iLocalPortNumber;
ServerList[iSelIdx].strName = ServerInfo.strName;
ServerList[iSelIdx].strTopic = ServerInfo.strTopic;
ServerList[iSelIdx].eCountry = ServerInfo.eCountry;
ServerList[iSelIdx].strCity = ServerInfo.strCity;
ServerList[iSelIdx].iMaxNumClients = ServerInfo.iMaxNumClients;
ServerList[iSelIdx].bPermanentOnline = ServerInfo.bPermanentOnline;
ServerList[iSelIdx].UpdateRegistration();
}
}
}
}
}
void CServerListManager::CentralServerUnregisterServer ( const CHostAddress& InetAddr )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// Find the server to unregister in the list. The very first list entry
// must not be checked since this is per definition the central server
// (i.e., this server), also the predefined servers must not be checked
for ( int iIdx = 1 + iNumPredefinedServers; iIdx < iCurServerListSize; iIdx++ )
{
if ( ServerList[iIdx].HostAddr == InetAddr )
{
// remove this list entry
ServerList.removeAt ( iIdx );
// entry found, leave for-loop
continue;
}
}
}
}
void CServerListManager::CentralServerQueryServerList ( const CHostAddress& InetAddr )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// allocate memory for the entire list
CVector<CServerInfo> vecServerInfo ( iCurServerListSize );
// copy the list (we have to copy it since the message requires
// a vector but the list is actually stored in a QList object and
// not in a vector object
for ( int iIdx = 0; iIdx < iCurServerListSize; iIdx++ )
{
// copy list item
vecServerInfo[iIdx] = ServerList[iIdx];
if ( iIdx > 0 )
{
// check if the address of the client which is requesting the
// list is the same address as one server in the list -> in this
// case he has to connect to the local host address
if ( vecServerInfo[iIdx].HostAddr.InetAddr == InetAddr.InetAddr )
{
vecServerInfo[iIdx].HostAddr.InetAddr =
QHostAddress ( QHostAddress::LocalHost );
// take the local port number instead of the received port
// number since some NAT (network address translation) might
// have changed the port, note that the predefined servers
// are treated differently, for these we assume that the
// received port number is the same as the actual port
// number
if ( iIdx > iNumPredefinedServers )
{
vecServerInfo[iIdx].HostAddr.iPort =
ServerList[iIdx].iLocalPortNumber;
}
}
else
{
// create "send empty message" for all registered servers
// (except of the very first list entry since this is this
// server (central server) per definition) and also it is
// not required to send this message, if the server is on
// the same computer
pConnLessProtocol->CreateCLSendEmptyMesMes (
vecServerInfo[iIdx].HostAddr,
InetAddr );
}
}
}
// send the server list to the client
pConnLessProtocol->CreateCLServerListMes ( InetAddr, vecServerInfo );
}
}
/* Slave server functionality *************************************************/
void CServerListManager::SlaveServerRegisterServer ( const bool bIsRegister )
{
// we need the lock since the user might change the server properties at
// any time
QMutexLocker locker ( &Mutex );
// get the correct central server address
/******************************************************************************\
* Copyright (c) 2004-2011
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "serverlist.h"
/* Implementation *************************************************************/
CServerListManager::CServerListManager ( const quint16 iNPortNum,
const QString& sNCentServAddr,
const QString& strServerInfo,
const int iNumChannels,
CProtocol* pNConLProt )
: iPortNumber ( iNPortNum ),
iNumPredefinedServers ( 0 ),
bUseDefaultCentralServerAddress ( false ),
pConnLessProtocol ( pNConLProt )
{
// set the central server address
SetCentralServerAddress ( sNCentServAddr );
// prepare the server info information
QStringList slServInfoSeparateParams;
int iServInfoNumSplitItems = 0;
if ( !strServerInfo.isEmpty() )
{
// split the different parameter strings
slServInfoSeparateParams = strServerInfo.split ( ";" );
// get the number of items in the split list
iServInfoNumSplitItems = slServInfoSeparateParams.count();
}
// per definition, the very first entry is this server and this entry will
// never be deleted
ServerList.clear();
// init server list entry (server info for this server) with defaults, per
// definition the client substitudes the IP address of the central server
// itself for his server list
CServerListEntry ThisServerListEntry (
CHostAddress(),
iPortNumber,
"",
"",
QLocale::system().country(),
"",
iNumChannels,
true );
// parse the server info string according to definition:
// [this server name];[this server city]; ...
// [this server country as QLocale ID]; ...
// per definition, we expect at least three parameters
if ( iServInfoNumSplitItems >= 3 )
{
// [this server name]
ThisServerListEntry.strName = slServInfoSeparateParams[0];
// [this server city]
ThisServerListEntry.strCity = slServInfoSeparateParams[1];
// [this server country as QLocale ID]
const int iCountry = slServInfoSeparateParams[2].toInt();
if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
{
ThisServerListEntry.eCountry = static_cast<QLocale::Country> (
iCountry );
}
}
// per definition, the first entry in the server list it the own server
ServerList.append ( ThisServerListEntry );
// parse the predefined server infos (if any) according to definition:
// [server1 address];[server1 name];[server1 city]; ...
// [server1 country as QLocale ID]; ...
// [server2 address];[server2 name];[server2 city]; ...
// [server2 country as QLocale ID]; ...
// ...
int iCurUsedServInfoSplitItems = 3; // three items are used for this server
// we always expect four items per new server, also check for maximum
// allowed number of servers in the server list
while ( ( iServInfoNumSplitItems - iCurUsedServInfoSplitItems >= 4 ) &&
( iNumPredefinedServers <= MAX_NUM_SERVERS_IN_SERVER_LIST ) )
{
// create a new server list entry
CServerListEntry NewServerListEntry (
CHostAddress(),
0, // port number not used
"",
"",
QLocale::AnyCountry,
"",
iNumChannels,
true );
// [server n address]
LlconNetwUtil().ParseNetworkAddress (
slServInfoSeparateParams[iCurUsedServInfoSplitItems],
NewServerListEntry.HostAddr );
// [server n name]
NewServerListEntry.strName =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 1];
// [server n city]
NewServerListEntry.strCity =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 2];
// [server n country as QLocale ID]
const int iCountry =
slServInfoSeparateParams[iCurUsedServInfoSplitItems + 3].toInt();
if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
{
NewServerListEntry.eCountry = static_cast<QLocale::Country> (
iCountry );
}
// add the new server to the server list
ServerList.append ( NewServerListEntry );
// we have used four items and have created one predefined server
// (adjust counters)
iCurUsedServInfoSplitItems += 4;
iNumPredefinedServers++;
}
// Connections -------------------------------------------------------------
QObject::connect ( &TimerPollList, SIGNAL ( timeout() ),
this, SLOT ( OnTimerPollList() ) );
QObject::connect ( &TimerRegistering, SIGNAL ( timeout() ),
this, SLOT ( OnTimerRegistering() ) );
}
void CServerListManager::SetCentralServerAddress ( const QString sNCentServAddr )
{
QMutexLocker locker ( &Mutex );
strCentralServerAddress = sNCentServAddr;
// per definition: If the central server address is empty, the server list
// is disabled.
// per definition: If we are in server mode and the central server address
// is the localhost address, we are in central server mode. For the central
// server, the server list is always enabled.
if ( !strCentralServerAddress.isEmpty() )
{
bIsCentralServer =
( !strCentralServerAddress.toLower().compare ( "localhost" ) ||
!strCentralServerAddress.compare ( "127.0.0.1" ) );
bEnabled = true;
}
else
{
bIsCentralServer = false;
bEnabled = true;
}
}
void CServerListManager::Update()
{
QMutexLocker locker ( &Mutex );
if ( bEnabled )
{
if ( bIsCentralServer )
{
// start timer for polling the server list if enabled
// 1 minute = 60 * 1000 ms
TimerPollList.start ( SERVLIST_POLL_TIME_MINUTES * 60000 );
}
else
{
// initiate registration right away so that we do not have to wait
// for the first time out of the timer until the slave server gets
// registered at the central server, note that we have to unlock
// the mutex before calling the function since inside this function
// the mutex is locked, too
locker.unlock();
{
OnTimerRegistering();
}
locker.relock();
// start timer for registering this server at the central server
// 1 minute = 60 * 1000 ms
TimerRegistering.start ( SERVLIST_REGIST_INTERV_MINUTES * 60000 );
}
}
else
{
// disable service -> stop timer
if ( bIsCentralServer )
{
TimerPollList.stop();
}
else
{
TimerRegistering.stop();
}
}
}
/* Central server functionality ***********************************************/
void CServerListManager::OnTimerPollList()
{
QMutexLocker locker ( &Mutex );
// check all list entries except of the very first one (which is the central
// server entry) and the predefined servers if they are still valid
for ( int iIdx = 1 + iNumPredefinedServers; iIdx < ServerList.size(); iIdx++ )
{
// 1 minute = 60 * 1000 ms
if ( ServerList[iIdx].RegisterTime.elapsed() >
( SERVLIST_TIME_OUT_MINUTES * 60000 ) )
{
// remove this list entry
ServerList.removeAt ( iIdx );
}
}
}
void CServerListManager::CentralServerRegisterServer ( const CHostAddress& InetAddr,
const CServerCoreInfo& ServerInfo )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// check for maximum allowed number of servers in the server list
if ( iCurServerListSize < MAX_NUM_SERVERS_IN_SERVER_LIST )
{
// define invalid index used as a flag
const int ciInvalidIdx = -1;
// Check if server is already registered. Use address to identify
// a server. The very first list entry must not be checked since
// this is per definition the central server (i.e., this server)
int iSelIdx = ciInvalidIdx; // initialize with an illegal value
for ( int iIdx = 1; iIdx < iCurServerListSize; iIdx++ )
{
if ( ServerList[iIdx].HostAddr == InetAddr )
{
// store entry index
iSelIdx = iIdx;
// entry found, leave for-loop
continue;
}
}
// if server is not yet registered, we have to create a new entry
if ( iSelIdx == ciInvalidIdx )
{
// create a new server list entry and init with received data
ServerList.append ( CServerListEntry ( InetAddr, ServerInfo ) );
}
else
{
// do not update the information in the predefined servers
if ( iSelIdx > iNumPredefinedServers )
{
// update all data and call update registration function
ServerList[iSelIdx].iLocalPortNumber = ServerInfo.iLocalPortNumber;
ServerList[iSelIdx].strName = ServerInfo.strName;
ServerList[iSelIdx].strTopic = ServerInfo.strTopic;
ServerList[iSelIdx].eCountry = ServerInfo.eCountry;
ServerList[iSelIdx].strCity = ServerInfo.strCity;
ServerList[iSelIdx].iMaxNumClients = ServerInfo.iMaxNumClients;
ServerList[iSelIdx].bPermanentOnline = ServerInfo.bPermanentOnline;
ServerList[iSelIdx].UpdateRegistration();
}
}
}
}
}
void CServerListManager::CentralServerUnregisterServer ( const CHostAddress& InetAddr )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// Find the server to unregister in the list. The very first list entry
// must not be checked since this is per definition the central server
// (i.e., this server), also the predefined servers must not be checked
for ( int iIdx = 1 + iNumPredefinedServers; iIdx < iCurServerListSize; iIdx++ )
{
if ( ServerList[iIdx].HostAddr == InetAddr )
{
// remove this list entry
ServerList.removeAt ( iIdx );
// entry found, leave for-loop
continue;
}
}
}
}
void CServerListManager::CentralServerQueryServerList ( const CHostAddress& InetAddr )
{
QMutexLocker locker ( &Mutex );
if ( bIsCentralServer && bEnabled )
{
const int iCurServerListSize = ServerList.size();
// allocate memory for the entire list
CVector<CServerInfo> vecServerInfo ( iCurServerListSize );
// copy the list (we have to copy it since the message requires
// a vector but the list is actually stored in a QList object and
// not in a vector object
for ( int iIdx = 0; iIdx < iCurServerListSize; iIdx++ )
{
// copy list item
vecServerInfo[iIdx] = ServerList[iIdx];
if ( iIdx > 0 )
{
// check if the address of the client which is requesting the
// list is the same address as one server in the list -> in this
// case he has to connect to the local host address
if ( vecServerInfo[iIdx].HostAddr.InetAddr == InetAddr.InetAddr )
{
vecServerInfo[iIdx].HostAddr.InetAddr =
QHostAddress ( QHostAddress::LocalHost );
// take the local port number instead of the received port
// number since some NAT (network address translation) might
// have changed the port, note that the predefined servers
// are treated differently, for these we assume that the
// received port number is the same as the actual port
// number
if ( iIdx > iNumPredefinedServers )
{
vecServerInfo[iIdx].HostAddr.iPort =
ServerList[iIdx].iLocalPortNumber;
}
}
else
{
// create "send empty message" for all registered servers
// (except of the very first list entry since this is this
// server (central server) per definition) and also it is
// not required to send this message, if the server is on
// the same computer
pConnLessProtocol->CreateCLSendEmptyMesMes (
vecServerInfo[iIdx].HostAddr,
InetAddr );
}
}
}
// send the server list to the client
pConnLessProtocol->CreateCLServerListMes ( InetAddr, vecServerInfo );
}
}
/* Slave server functionality *************************************************/
void CServerListManager::SlaveServerRegisterServer ( const bool bIsRegister )
{
// we need the lock since the user might change the server properties at
// any time
QMutexLocker locker ( &Mutex );
// get the correct central server address
const QString strCurCentrServAddr =
SELECT_SERVER_ADDRESS ( bUseDefaultCentralServerAddress,
strCentralServerAddress );
// For the slave server, the slave server properties are store in the
// very first item in the server list (which is actually no server list
// but just one item long for the slave server).
// Note that we always have to parse the server address again since if
// it is an URL of a dynamic IP address, the IP address might have
// changed in the meanwhile.
CHostAddress HostAddress;
if ( LlconNetwUtil().ParseNetworkAddress ( strCurCentrServAddr,
HostAddress ) )
{
if ( bIsRegister )
{
// register server
pConnLessProtocol->CreateCLRegisterServerMes ( HostAddress,
ServerList[0] );
}
else
{
// unregister server
pConnLessProtocol->CreateCLUnregisterServerMes ( HostAddress );
}
}
}
// For the slave server, the slave server properties are store in the
// very first item in the server list (which is actually no server list
// but just one item long for the slave server).
// Note that we always have to parse the server address again since if
// it is an URL of a dynamic IP address, the IP address might have
// changed in the meanwhile.
CHostAddress HostAddress;
if ( LlconNetwUtil().ParseNetworkAddress ( strCurCentrServAddr,
HostAddress ) )
{
if ( bIsRegister )
{
// register server
pConnLessProtocol->CreateCLRegisterServerMes ( HostAddress,
ServerList[0] );
}
else
{
// unregister server
pConnLessProtocol->CreateCLUnregisterServerMes ( HostAddress );
}
}
}

View file

@ -128,6 +128,7 @@ public:
CServerListManager ( const quint16 iNPortNum,
const QString& sNCentServAddr,
const QString& strServerInfo,
const int iNumChannels,
CProtocol* pNConLProt );
// the update has to be called if any change to the server list