fix: if group, set one fader to 0, set mute, move fader up, unmute -> no grouping anymore
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2 changed files with 0 additions and 7 deletions
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@ -10,7 +10,6 @@
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- bug fix: grouping faders in the client should be proportional (see discussion in #202, #419)
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- bug fix: grouping faders in the client should be proportional (see discussion in #202, #419)
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TODO fix: if group, set one fader to 0, set mute, move fader up, unmute -> no grouping anymore
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TODO bug fix: incorrect selection of UI language (#408) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TODO bug fix: incorrect selection of UI language (#408) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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-> note that for the 3.5.8 bug fix release we went back to the original translation code (e.g. no pt_BR!)
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-> note that for the 3.5.8 bug fix release we went back to the original translation code (e.g. no pt_BR!)
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@ -455,12 +455,6 @@ void CChannelFader::SetMute ( const bool bState )
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{
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{
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// mute was unchecked, get current fader value and apply
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// mute was unchecked, get current fader value and apply
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emit gainValueChanged ( CalcFaderGain ( GetFaderLevel() ), bIsMyOwnFader, false, false, -1 ); // set level ratio to in invalid value
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emit gainValueChanged ( CalcFaderGain ( GetFaderLevel() ), bIsMyOwnFader, false, false, -1 ); // set level ratio to in invalid value
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// TODO When mute or solo is activated, the group synchronization does not work anymore.
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// To get a smoother experience, we adjust the previous level as soon as the mute is
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// again set to off (if we would not do that, on the next move of the fader the other
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// faders in the group would jump which is very bad).
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dPreviousFaderLevel = GetFaderLevel();
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}
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}
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}
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}
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}
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}
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