some more removing html code from translation strings

This commit is contained in:
Volker Fischer 2020-05-06 21:29:51 +02:00
parent d3412044fe
commit 8c9f50fb1a
5 changed files with 42 additions and 22 deletions

View file

@ -134,8 +134,8 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) ); sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) );
// reverberation channel selection // reverberation channel selection
QString strRevChanSel = tr ( "<b>Reverberation Channel Selection:</b> " QString strRevChanSel = "<b>" + tr ( "Reverberation Channel Selection" ) + ":</b> " +
"With these radio buttons the audio input channel on which the " tr ( "With these radio buttons the audio input channel on which the "
"reverberation effect is applied can be chosen. Either the left " "reverberation effect is applied can be chosen. Either the left "
"or right input channel can be selected." ); "or right input channel can be selected." );

View file

@ -359,11 +359,6 @@
<source>Reverberation effect level setting</source> <source>Reverberation effect level setting</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="143"/> <location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source> <source>Left channel selection for reverberation</source>
@ -491,6 +486,16 @@
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source> <source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>Reverberation Channel Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="138"/>
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="819"/> <location filename="../../clientdlg.cpp" line="819"/>
<source>user</source> <source>user</source>

View file

@ -359,11 +359,6 @@
<source>Reverberation effect level setting</source> <source>Reverberation effect level setting</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="143"/> <location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source> <source>Left channel selection for reverberation</source>
@ -491,6 +486,16 @@
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source> <source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>Reverberation Channel Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="138"/>
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="819"/> <location filename="../../clientdlg.cpp" line="819"/>
<source>user</source> <source>user</source>

View file

@ -367,11 +367,6 @@
<source>Reverberation effect level setting</source> <source>Reverberation effect level setting</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="143"/> <location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source> <source>Left channel selection for reverberation</source>
@ -499,6 +494,16 @@
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source> <source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>Reverberation Channel Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="138"/>
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="819"/> <location filename="../../clientdlg.cpp" line="819"/>
<source>user</source> <source>user</source>

View file

@ -367,11 +367,6 @@
<source>Reverberation effect level setting</source> <source>Reverberation effect level setting</source>
<translation>Ajuste do nível do efeito de reverberação</translation> <translation>Ajuste do nível do efeito de reverberação</translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation>&lt;b&gt;Seleção do Canal de Reverberação:&lt;/b&gt; Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito.</translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="143"/> <location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source> <source>Left channel selection for reverberation</source>
@ -499,6 +494,16 @@
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source> <source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation>O efeito de reverberação requer uma utilização do CPU significativa, de forma a que deve ser usado em PCs rápidos. Se o atenuador do nível de reverberação estiver definido como mínimo (que é a configuração padrão), o efeito de reverberação será desativado e não causará nenhum uso adicional do CPU.</translation> <translation>O efeito de reverberação requer uma utilização do CPU significativa, de forma a que deve ser usado em PCs rápidos. Se o atenuador do nível de reverberação estiver definido como mínimo (que é a configuração padrão), o efeito de reverberação será desativado e não causará nenhum uso adicional do CPU.</translation>
</message> </message>
<message>
<location filename="../../clientdlg.cpp" line="137"/>
<source>Reverberation Channel Selection</source>
<translation>Seleção do Canal de Reverberação</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="138"/>
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation>Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito.</translation>
</message>
<message> <message>
<location filename="../../clientdlg.cpp" line="819"/> <location filename="../../clientdlg.cpp" line="819"/>
<source>user</source> <source>user</source>