added test code for better dealing with error rate statistic initialization phase

This commit is contained in:
Volker Fischer 2011-06-18 12:01:36 +00:00
parent 71f47abe3b
commit 0cc8c203fa
3 changed files with 37 additions and 15 deletions

View file

@ -116,16 +116,16 @@ CNetBufWithStats::CNetBufWithStats() :
{
// define the sizes of the simulation buffers,
// must be NUM_STAT_SIMULATION_BUFFERS elements!
viBufSizesForSim[0] = 2;
viBufSizesForSim[1] = 3;
viBufSizesForSim[2] = 4;
viBufSizesForSim[3] = 5;
viBufSizesForSim[4] = 6;
viBufSizesForSim[5] = 7;
viBufSizesForSim[6] = 8;
viBufSizesForSim[7] = 9;
viBufSizesForSim[8] = 10;
viBufSizesForSim[9] = 11;
viBufSizesForSim[0] = 2;
viBufSizesForSim[1] = 3;
viBufSizesForSim[2] = 4;
viBufSizesForSim[3] = 5;
viBufSizesForSim[4] = 6;
viBufSizesForSim[5] = 7;
viBufSizesForSim[6] = 8;
viBufSizesForSim[7] = 9;
viBufSizesForSim[8] = 10;
viBufSizesForSim[9] = 11;
viBufSizesForSim[10] = 12;
viBufSizesForSim[11] = 14;
viBufSizesForSim[12] = 16;
@ -199,6 +199,26 @@ bool CNetBufWithStats::Get ( CVector<uint8_t>& vecbyData )
// update auto setting
UpdateAutoSetting();
// TEST
// sometimes in the very first period after a connection we get a bad error
// rate result -> delete this from the initialization phase
const double dInitState =
ErrorRateStatistic[NUM_STAT_SIMULATION_BUFFERS - 1].InitializationState();
if ( dInitState < 0.2 )
{
if ( ( dInitState > 0.1 ) &&
( ErrorRateStatistic[NUM_STAT_SIMULATION_BUFFERS - 1].GetAverage() > ERROR_RATE_BOUND ) )
{
for ( int i = 0; i < NUM_STAT_SIMULATION_BUFFERS; i++ )
{
ErrorRateStatistic[i].Reset();
}
}
}
return bGetOK;
}
@ -207,9 +227,6 @@ void CNetBufWithStats::UpdateAutoSetting()
int iCurDecision = 0; // dummy initialization
bool bDecisionFound = false;
// definition of the error bound
const double dErrorBound = 0.0025;
// Get error rate decision -------------------------------------------------
// Use a specified error bound to identify the best buffer size for the
@ -218,7 +235,7 @@ void CNetBufWithStats::UpdateAutoSetting()
for ( int i = 0; i < NUM_STAT_SIMULATION_BUFFERS - 1; i++ )
{
if ( ( !bDecisionFound ) &&
( ErrorRateStatistic[i].GetAverage() <= dErrorBound ) )
( ErrorRateStatistic[i].GetAverage() <= ERROR_RATE_BOUND ) )
{
iCurDecision = viBufSizesForSim[i];
bDecisionFound = true;

View file

@ -34,6 +34,9 @@
// blocks we have 15 s / 2.66 ms * 2 = approx. 11000
#define MAX_STATISTIC_COUNT 11000
// definition of the error bound
#define ERROR_RATE_BOUND 0.002
// number of simulation network jitter buffers for evaluating the statistic
#define NUM_STAT_SIMULATION_BUFFERS 13

View file

@ -281,7 +281,8 @@ public:
}
}
bool IsInitialized() { return ( this->iNorm == this->iVectorSize ); }
double InitializationState() const
{ return static_cast<double> ( this->iNorm ) / this->iVectorSize; }
protected:
int iCurIdx;
@ -803,6 +804,7 @@ public:
}
double GetAverage() { return ErrorsMovAvBuf.GetAverage(); }
double InitializationState() { return ErrorsMovAvBuf.InitializationState(); }
protected:
CMovingAv<char> ErrorsMovAvBuf;