spots-own [ flower-type pollinisation-score amount-of-wild-hives ] to setup-wild-bees ask spots [ set amount-of-wild-hives random max-wild-hives ] end to go-pollinate if flower-season [ ask spots [ ifelse any? beekeepers-here [ set pollinisation-score amount-of-wild-hives + item 0 [amount-of-hives] of beekeepers-here ] [ set pollinisation-score amount-of-wild-hives ] if pollinisation-score > 0 [ set size 5 ]] ] if pollinisation-map-on [ clear-drawing ask turtles [ hide-turtle ] let max-pollinisation-score max [ pollinisation-score ] of spots ;show max-pollinisation-score ask patches with [ any? spots-here ] [ let local-pollinisation-score (item 0 [ pollinisation-score ] of spots-here) set pcolor scale-color RED local-pollinisation-score 0 50 ;set pcolor WHITE ;if local-pollinisation-score > 0 [ show local-pollinisation-score ] ] ] ;diffuse pcolor 0.1 end to eleminate-and-germinate let max-pollinisation-score max [ pollinisation-score ] of spots ;show max-pollinisation-score ; find low pollinated spots ask spots with [ pollinisation-score / max-pollinisation-score <= elimination-threshold ] [ die ] let lucky-spots spots with [ pollinisation-score / max-pollinisation-score > elimination-threshold ] ; populate neighborhood of lucky spots ask lucky-spots [ hatch random-normal mean-new-spots 5 [ move-to one-of patches with [ distance myself < population-radius ] ] ] ; and reset pollinisation score ask spots [ set pollinisation-score 0 ] end