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fea2010204
Enemy/platform bounds are intended to not be drawn if they cover the whole screen, since that's what their default bounds are. However, the code inadvertently made it so if ANY of the bounds touched a screen edge, the bounds wouldn't be drawn. This is because the conditionals used "and"s instead of "or"s. The proper way to write the positive conditional is "x1 is 0 and y1 is 0 and x2 is 320 and y2 is 240", and when you invert that conditional, you need to also invert all "and"s to be "or"s. This is not the first time that the game developers failed to properly negate conjunctional statements... |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).