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If you exited to the menu normally (i.e. got on a code path that went through Game::quittomenu()), the menu music wouldn't play. This is because FILESYSTEM_unmountassets() was put after music.play(6). So the game would play the custom level's track 6, and then unmount it, which meant it could no longer play track 6, but there's nothing telling the game to play track 6 again. So I just changed the frame ordering around. I also added a comment to make sure anyone reading the code is aware of the frame order dependency. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).