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So, originally, I wanted to keep them on Game, but it turns out that if I initialize it in Game.cpp, the compiler will complain that other files won't know what's actually inside the array. To do that, I'd have to initialize it in Game.h. But I don't want to initialize it in Game.h because that'd mean recompiling a lot of unnecessary files whenever someone gets added to the credits. So, I moved all the patrons, superpatrons, and GitHub contributors to a new file, Credits.h, which only contains the list (and the credits max position calculation). That way, whenever someone gets added, only the minimal amount of files need to be recompiled. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).