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Now that two new variants of Spanish have been added, it would be a shame that many players from Latin-America/Argentina may stay on Castilian or English because they don't realize the new versions were added for them. So now, if you've set your language in 2.4.0, the language screen will show up once more in 2.4.1. This is done by simply incrementing the lang_set flag to 2 - so that if it's 0 or 1, your language setting is considered to be possibly outdated. This shouldn't inconvenience players who don't need to select a new language - their existing language will still be pre-selected, so they can just hit ACTION once. Terry confirms he did the same thing with Dicey Dungeons and says it's a good idea (and that nobody minds). |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3