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The game would softlock if you brought up the map screen or quit screen after exiting the Super Gravitron to the Secret Lab. This softlock would only happen if you were in glitchrunner mode. This is because glitchrunner mode set game.fadetolabdelay when it shouldn't have, and also checked game.fadetolabdelay when it shouldn't have. So I made it so that the game will only set game.fadetolabdelay when not in glitchrunner mode (I already had a check for game.fadetomenudelay, too!) and the game will only check for game.fadetomenudelay and game.fadetolabdelay when not in glitchrunner mode, as well. I originally made the game check game.fadetomenudelay and game.fadetolabdelay to prevent being able to re-press ACTION to re-start the fadeout if the game was already fading out. And I made sure that this wasn't broken, both in glitchrunner mode and normal mode. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).