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For reference, here is the list of scores for a custom level: 0 - not played 1 - finished 2 - all trinkets 3 - finished, all trinkets Previously, you could've played a level and finished it and set a score of 3. Then you could re-play the entire level, but manage to only get a score of 1, i.e. only finished but not with all trinkets. Then your score for that level would get set back to 1, which basically nullifies the time you spent playing that level and getting all of the trinkets. This commit makes it so your new score will get set only if it is higher than the previous one. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).