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f95dbd8426
While my previous commit fixes the glitchy y-position when you get stuck inside a conveyor, I noticed that getting inside a conveyor seems to always push the player out, despite conveyors sharing the same code with moving platforms, which has code to temporarily disable their own collision when the player gets stuck inside them, so that the player DOESN'T get pushed out. Well, it turns out that the reason this happens is because conveyors in a room that get placed during mapclass::loadlevel() get tile 1 placed underneath them. This is mostly so moving platforms will collide with them, because otherwise platforms don't collide with other platforms, and a conveyor is considered a platform. This means that a conveyor without any tiles behind it will simply get the player stuck if they get inside it, and the player won't be pushed out. This is bad, because conveyors don't move, so they'll be stuck there forever until they press R (or save, quit, and load). This situation doesn't come up in the main game, but it COULD come up in custom levels that use the internal createentity() command to create conveyors that don't have any tiles behind them. It seems good to fix this as well, while we're at it fixing conveyor physics, so I'm fixing this as well. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).