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f9525020bb
This fixes a bug where you could get mismatched text and background colors on the menu screen by being in the Tower and exiting at a certain time. The background when mismatched will always be red, which seems to have something to do with the fact that when you enter the Tower the game always sets the background to be red. I could get a quick repro setup going by starting in the checkpoint in Teleporter Divot, then quickly entering the Tower, exiting, then re-entering, then pressing Esc and quitting - all done very quickly. The important thing about this mismatch is that it's only temporary, and will be corrected when you press ACTION and the color of the text and background in the menu both change at the same time, which is what map.nexttowercolour() does. So all I do is simply call that function when exiting to the menu, and it will fix the color mismatch. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).