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f93ce4ea4a
...you die and the platform's x-coordinate is to the left of x=152. Which means if you die and the platform isn't completely clear of the space of its adjacent disappearing platform. The block needs to be updated accordingly with calls to obj.nocollisionat() and obj.moveblockto(), else the block will simply be left behind and the platform will no longer have any collision. This is in contrast to 2.2 behavior, where the platform would simply unconditionally create a new block, which would actually end up with a duplicate block since the previous block didn't get cleaned up, but this didn't cause any problems because the room was carefully designed so you would never be able to touch that previous block after you died and respawned at the checkpoint. But it's still there. I also added comments to document what this kludge code did, because otherwise it would be mysterious to readers who are unfamiliar with it. Fixes #543. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).