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f8190439a9
Now if your cursor was at the bottom of the screen when you entered playtesting but then was moved to the top during playtesting, when you exit, the roomname won't instantly disappear and then sheepishly rise back up again. And if your cursor was at the bottom of the screen when you entered playtesting, and exited still being that way, the roomname will rise back down again and won't instantly disappear. Both of these behaviors make the roomname movement much more continuous than it was previously, and it feels smoother and less janky. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).