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Misa f6ede079fb Update FAudio, PhysFS, and TinyXML2 submodules
Doesn't hurt to keep things up to date. (The other submodules, UTF-CPP
and LodePNG, haven't been updated since then.) In particular, PhysFS has
worked around a bug with Windows Explorer, so people should no longer
have issues modifying their data.zip with Explorer and then being unable
to have assets in their game (as reported in icculus/physfs#24 ).
2022-05-20 22:39:58 -07:00
.github Update SDL version to 2.0.22 2022-04-25 13:09:57 -07:00
desktop_version Fix potential NULL dereference of `images[t]` 2022-05-17 12:07:51 -07:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Update FAudio, PhysFS, and TinyXML2 submodules 2022-05-20 22:39:58 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Port to FAudio 2022-03-24 16:19:29 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

README.md

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).