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f5166c437e
This is mainly to make sure the game is definitely set to fullscreen in Big Picture and on the Steam Deck, and to also remove windowed options that wouldn't make sense if you're not on a desktop (toggling fullscreen, resize to nearest). Those options would also be removed on console and mobile too. There's a bit of an annoying bug where if you launch the game in forced fullscreen mode, but then exit and relaunch in normal mode, your game will have fullscreen window sizes but it won't be fullscreen. This is because forced fullscreen mode tries to preserve your non-forced fullscreen setting, but due to the way window sizes are stored and queried, it can't preserve the non-forced window size. This is a bit difficult to work around, so I'm just putting in a FIXME here because we can fix it later and I'd rather have a slightly buggy forced fullscreen mode than not have one at all. Closes #849. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).